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Crazy Man's DBZ Deck Garage 

From: LooseLeaf153
Subject: The world devastator
Date: Wed, 5 Dec 2001 16:30:31 EST

lv.1 android 19 (pur:2 power:stops an energy.if you have orange tokui waza,power up 3. power levels: 300,000-1,200,000)

Lv. 2 android 19 (It really doesn't matter, I've never gotten that far and lv. 1 is all I need.)

lv.3 android 19(see above)

orange style mastery(all of my o. enerys do +1 and cost 1 less p stage.)

drills

1x Jeices style drill (stop first energy on you this com.)
1x orange off balancing drill(stop first phys. on you this com.)
1xandroid 20's energy absorbing drill(all energy att. against you do 2 life cards.)
1x orange aura drill (all your energy attacks do +2 life cards.)
1x orange special beam cannon drill(use the same energy attack on your opponent)
1x orange energy dan drill(with every succesful energy,search your opponents deck for any card and remove it from the game)
1x orange leg drill (all physicals on you do -2.)

physical attacks

3xhidden power level(power up to full,physical.)

energy attacks

3xorange planet destruction(5 l cards.anger-1)
1xorange energy blast(5 l cards)
3xorange palm blast(5 l cards.anger+1)
3x orange kamehemeha attack(6 l cards.anger-1)
3xorange power ball (+x life cards.x=level)
3xorange special beam cannon(costs 3 p stages.1 l card for each stage above 0)
2xorange power beam(4 l cards.they have to pass next turn)
1xorange staredown(4 l cards.remove an opponents non combat or ally from play.)
1x good advice(8 l cards.anger -3)
1xthe luck of trunks(6 l cards.-2 anger)
3xcell's dark attack(6 l cards)
3xspice prepares an energy blast(7 l cards.anger+1)
3xkrillins kamehameha outburst (5 l cards.anger-2)
2xdodoria energy attack(5 l cards.)

physical defense

3xorange fist catch(blocks 2 phys. attacks a combat)
3xtrunks swiftly moving(stops a phys.perform the same attack on them.)
3xorange orange shoulder throw(stops a phys.anger+1)

energy defense

3x yamcha's skillful defense (stops a phys. or energy.)
3xorange neck restraints (stops an energy.anger-1.)

non-combats

Earth dbs 1-5
3xpower up the most (power up to full.put bottom 2 discards at bottom of life deck.)
3xsenzu bean(power up to full)
1xyamcha's good wishes(stops all phys. attacks for the rest of combat.)

combats

3xmothers touch(stops a phys. or energy.)
1x time is a warriors tool(same as above.)

Please dont change my personality, thats all I ask. I dont think you should make people write what each card does. It takes to long, and it should be your responsibility as a deck mech to find out what a card does if you don't  know. Just my opinion, though.....don't not fix my deck because of it. Thanks.

---------------

Hmmm, well I do see some problems with your deck. 1st: Not enough defense & 
2nd: Not enough Physical attacks. to fix the first problem I would just add 
1x Nappa's Physical Resistance (Saiyan Saga) and 1x Vegeta's Physical Stance 
(Saiyan Saga), which both stop all of your opponents physical attack for the 
rest of combat. I would also put in 1x Nappa's Energy Aura (Saiyan Saga) 
which stops all of your opponents Energy attacks for the rest of combat, & 
1x Chiaotzu's Psychic Halt (Trunks Saga) which makes it so your opponent can 
only defend for the rest of combat. Now, for your 2nd problem. First, your 
going to have to remove some energy attack, just take out the less useful 
ones, to add some physical attacks. I would put in the following: 3x Orange 
Dashing Gut Punch (Trunks Saga) which raises your main personality 3 power 
stages, 3x Orange Arm Bar (Saiyan Saga) which does +3 stages of damage and 
raises you anger 1, & 3 Tien's Physical Attack (Saiyan Saga) which is a 
physical attack doing 5 life cards of damage. That should even out your deck 
pretty good. Another good physical defence cards is Orange Fist Catch 
(Android Saga) which, if you declared Tokui-Waza, lets you block a physical 
attack twice in 1 combat, cool huh? Well, that's about all the help I can 
offer, so I hope I helped you in some way or another.

- Crazy Man :)

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