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Crazy
Man's DBZ Deck Garage
From: LooseLeaf153
Subject: The world devastator
Date: Wed, 5 Dec 2001 16:30:31 EST
lv.1 android 19 (pur:2 power:stops an energy.if you have orange tokui
waza,power up 3. power levels: 300,000-1,200,000)
Lv. 2 android 19 (It really doesn't matter, I've never gotten that far and
lv. 1 is all I need.)
lv.3 android 19(see above)
orange style mastery(all of my o. enerys do +1 and cost 1 less p stage.)
drills
1x Jeices style drill (stop first energy on you this com.)
1x orange off balancing drill(stop first phys. on you this com.)
1xandroid 20's energy absorbing drill(all energy att. against you do 2 life
cards.)
1x orange aura drill (all your energy attacks do +2 life cards.)
1x orange special beam cannon drill(use the same energy attack on your
opponent)
1x orange energy dan drill(with every succesful energy,search your opponents
deck for any card and remove it from the game)
1x orange leg drill (all physicals on you do -2.)
physical attacks
3xhidden power level(power up to full,physical.)
energy attacks
3xorange planet destruction(5 l cards.anger-1)
1xorange energy blast(5 l cards)
3xorange palm blast(5 l cards.anger+1)
3x orange kamehemeha attack(6 l cards.anger-1)
3xorange power ball (+x life cards.x=level)
3xorange special beam cannon(costs 3 p stages.1 l card for each stage above
0)
2xorange power beam(4 l cards.they have to pass next turn)
1xorange staredown(4 l cards.remove an opponents non combat or ally from
play.)
1x good advice(8 l cards.anger -3)
1xthe luck of trunks(6 l cards.-2 anger)
3xcell's dark attack(6 l cards)
3xspice prepares an energy blast(7 l cards.anger+1)
3xkrillins kamehameha outburst (5 l cards.anger-2)
2xdodoria energy attack(5 l cards.)
physical defense
3xorange fist catch(blocks 2 phys. attacks a combat)
3xtrunks swiftly moving(stops a phys.perform the same attack on them.)
3xorange orange shoulder throw(stops a phys.anger+1)
energy defense
3x yamcha's skillful defense (stops a phys. or energy.)
3xorange neck restraints (stops an energy.anger-1.)
non-combats
Earth dbs 1-5
3xpower up the most (power up to full.put bottom 2 discards at bottom of
life deck.)
3xsenzu bean(power up to full)
1xyamcha's good wishes(stops all phys. attacks for the rest of combat.)
combats
3xmothers touch(stops a phys. or energy.)
1x time is a warriors tool(same as above.)
Please dont change my personality, thats all I ask. I dont think you should
make people write what each card does. It takes to long, and it should be
your responsibility as a deck mech to find out what a card does if you don't
know. Just my opinion, though.....don't not fix my deck because of it.
Thanks.
---------------
Hmmm, well I do see some problems with your deck. 1st: Not enough defense &
2nd: Not enough Physical attacks. to fix the first problem I would just add
1x Nappa's Physical Resistance (Saiyan Saga) and 1x Vegeta's Physical Stance
(Saiyan Saga), which both stop all of your opponents physical attack for the
rest of combat. I would also put in 1x Nappa's Energy Aura (Saiyan Saga)
which stops all of your opponents Energy attacks for the rest of combat, &
1x Chiaotzu's Psychic Halt (Trunks Saga) which makes it so your opponent can
only defend for the rest of combat. Now, for your 2nd problem. First, your
going to have to remove some energy attack, just take out the less useful
ones, to add some physical attacks. I would put in the following: 3x Orange
Dashing Gut Punch (Trunks Saga) which raises your main personality 3 power
stages, 3x Orange Arm Bar (Saiyan Saga) which does +3 stages of damage and
raises you anger 1, & 3 Tien's Physical Attack (Saiyan Saga) which is a
physical attack doing 5 life cards of damage. That should even out your deck
pretty good. Another good physical defence cards is Orange Fist Catch
(Android Saga) which, if you declared Tokui-Waza, lets you block a physical
attack twice in 1 combat, cool huh? Well, that's about all the help I can
offer, so I hope I helped you in some way or another.
- Crazy Man :)
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