This is the way the cards will be set up
Card Number
Card Name
Type (If it’s a personality card this will be the lowest to highest power level)
Card Power
Any questions, comments, corrections or suggestions e-mail me at nascarnick88@aol.com
Sorry but I will not put the character or character quote in any of my spoilers(to time and space consuming) please don’t e-mail me about that
Frieza Saga
1 Star Cards (Common)
#1
Orange Planet Destruction
Energy Combat
Energy attack doing 5 life cards of damage. Lower opponent's anger 1 level.
#2
Orange Kamehemeha Attack
Energy Combat
Energy attack doing 6 life cards of damage. Lower opponent's anger 1 level.
#3
Orange Taunting Attack
Energy Combat
Energy attack. Lower opponent's anger 2 levels.
#4
Red Energy Suspension
Energy Combat
Energy attack doing 5 life cards of damage.
#5
Red Energy Disk
Energy Combat
Energy attack doing 6 life cards of damage. Costs 3 stages to use. Lower opponent's anger 1 level.
#6
Red Energy Disk Blasting
Energy Combat
Energy attack doing 5 life cards of damage.
#7
Blue Energy Flight
Energy Combat
Energy attack doing 6 life cards of damage. Raise your anger 1 level.
#8
Recoome Boom
Energy Combat
Villains, Goku, and Gohan only. Energy attack. Playing this card stops a single named opponent from making an energy attack on his next combat phase. Lower opponent's anger 2 levels.
#9
Saiyan Rapture
Energy Combat
Villains, Goku, and Gohan only. Energy attack.
#10
Saiyan Concussion Punch
Energy Combat
Villains, Goku, and Gohan only. Energy attack doing 5 life cards of damage. Lower opponent's anger 2 levels.
#11
Saiyan Rapid Deflection
Energy Combat
Villains, Goku, and Gohan only. Energy attack doing 6 life cards of damage.
#12
Saiyan Energy Focus
Non-Combat
Power up main personality or ally 5 stages.
#13
Empowerment!
Non-Combat
Raise Hero's anger 1 level. If Piccolo or Nail is your main personality, raise anger 2 levels. Remove this card from the game after use.
#14
Goku's Righteous Force
Energy Combat
Energy attack. If successful, also draw the top 3 cards from an opponent's discard pile and remove them from the game. Remove from the game after use.
#15
Gohan's Temper
Energy Combat
Energy attack. Raise Hero's anger 1 level. If "Dragon Ball 6" is in play raise the anger 2 levels.
#16
Tien's Jolting Aura
Energy Combat
Heroes only. Energy attack. If Tien is in play anywhere, you may draw another card.
#17
Vegeta's Jolting Slash
Energy Combat
Energy attack. No physical attacks will work against villains this combat. Lower opponent's anger 2 levels. Remove from the game after use.
#18
Saiyan Concentration
Non-Combat
Villains, Goku, and Gohan only. Remove opponent's drill card from the game. Lower opponent's anger 2 levels.
#19
Powerful Followers
Non-Combat
Stops an opponent's current or next combat. Remove this card from the game after use.
#20
Straining, Floating Attack Move
Energy Combat
Energy attack doing 5 life cards of damage. Lower your anger 1 level.
#21
Straining Blasting Move
Energy Combat
Energy attack. Costs 1 power stage and, if successful, remove the top card from your life deck from the game.
#22
Straining Energy Move
Energy Combat
Energy attack costing 1 life card to use. Combat is over after damage, if any, is taken.
#23
Straining Defense Move
Combat
For every 2 of your life cards that you now remove from the game, you may remove from the game one opponent of your choice.
#24
Straining Blocking Move
Energy Combat
Energy attack costing 1-7 life cards. If successful, defender discards that many life cards in damage.
#25
Straining Focusing Move
Energy Combat
Stops all energy attacks for the rest of the combat. Costs 2 life cards to use.
#26
A Hospital Stay
Non-Combat
Power up your main personality to its highest stage. Raise your anger 1 level. Remove from the game after use. Limit 1 per deck.
#27
Orange Thumbs Up
Energy Combat
Stops an opponent's energy attack. Lower opponent's anger 1 level. If ''Blue Life Defense Drill'' is in play lower opponent's anger 2 levels.
#28
Orange Fist Detonation
Physical Combat
Stops an opponent's physical attack. Lower opponent's anger 1 level.
#29
Goku's Sudden Outburst
Energy Combat
Energy attack doing 5 life cards of damage.
#30
Time Is A Warrior's Tool
Combat
Stops all attacks from an opponent in this combat. Limit 1 per deck.
#31
Dodoria Energy Attack
Energy Combat
Energy attack doing 5 life cards of damage.
#32
Dodoria Flames of Fury
Energy Combat
Energy attack. If successful, it also does 3 power stages of damage.
#33
Jeice Flash Attack
Energy Combat
Energy attack. If successful, it also stops opponents from making energy attacks for the rest of this combat.
#34
Saiyan Planet Explosion
Energy Combat
Villains, Goku, and Gohan only. Stops an energy attack and stops all energy attacks for the rest of this combat.
#35
Saiyan Focusing Power
Combat
Goku, Gohan, Vegeta, Nappa, Raditz, and other Saiyans and half Saiyans only. Power up your main personality 5 power stages. Remove from the game after use.
#36
Alien Anger!
Non-Combat
Villains only. Raise your anger 1 level. Power up 3 stages. Remove from the game after use.
3 Star Cards (Uncommon)
#37
Jeice (level 1)
32,000-50,000
Energy attack doing 5 life cards of damage, if stopped, it still does 2 life cards of damage.
#38
Dodoria (level 1)
52,000-80,000
Physical Attack.
#39
Tien (level 3)
14,000-32,000
Energy Atack. If successful, Tien also takes the top 2 discarded cards and places them at the bottom of his life deck.
#41
Chi-Chi (level 2)
500-1,400
Physical Attack. If successful, it also does +4 power stages of damage if Goku is present.
#42
Bulma (level 2)
500-1,400
Bulma may capture a dragon ball from her opponent if she does damage in an energy attack.
#43
Chiaotzu (level 3)
14,000-32,000
Energy Attack. If successful, Chiaotzu also stops all other opponent's physical attacks in this combat.
#44
Yajirobe the Hero (level 3)
3,200-7,700
Physical Attack. If successful, Yajirobe also does 3 life cards of damage.
#45
Guldo (level 1)
32,000-50,000
Physical Attack. If successful, you may also take the 2 bottom cards from your discard pile into your hand.
#46
Guldo (level 2)
52,000-80,000
Energy Attack. This attack can not be stopped by using combat card defenses.
#47
Guldo (level 3)
80,000-125,000
Physical Attack. This attack cannot be stopped by using combat card defenses.
#48
Dende the Unlikely Hero (level 1)
500-1,400
At the end of a combat, put any single ally from your discard pile into play, at 4 stages above 0.
#49
Frieza Smiles
Combat
Stops all energy attacks or physical attacks in this combat if played as this personality's first card in combat.
#50
Captain Ginyu Realization
Non-Combat
All opponents and their allies lose 3 power stages. Remove from the game after use. Limit 1 per deck.
#51
Jeice Shouts
Non-Combat
All opponents and allies lose 2 power stages. Remove from the game after use.
#52
Jeice Comet Attack
Energy Combat
Energy attack doing 5 life cards of damage. Costs 3 power stages to use.
#53
Dodoria Boom
Energy Combat
Energy attack doing 5 life cards of damage. Costs 3 power stages to use.
#54
Goku's Energy Absorption
Energy Combat
Stops an energy attack. Take two cards from your discard pile and put them at the bottom of your life card deck. Limit 1 per deck. Remove from the game after use.
#55
Guldo's Time Freeze Drill
Non-Combat
Villians only. All successful attacks on a villain do 1 less power stage or life card of damage than normal.
#56
Gohan's Anger Blast
Energy Combat
Energy attack doing 6 life cards of damage. Costs 4 power stages to use. Remove from the game after use.
#57
Krillin's Anger Blast
Energy Combat
Energy attack doing 5 life cards of damage.
#58
Tien's Power Burst
Energy Combat
Energy attack. If successful, it also stops the opponent from playing any other energy attack cards in this combat.
#59
Yamcha's Skillful Defense
Energy Combat
Stops a physical or energy attack. Remove from the game after use.
#60
Vegeta's Gallic Gun
Energy Combat
Energy Attack. If successful, also lower all opponents' anger 1 level. Remove from the game after use.
#61
Vegeta's Powering Up
Energy Combat
Energy attack costing 1 power stage to use. Remove from the game after use.
#62
Captain Ginyu's Visionary Attack
Energy Combat
Energy attack costing 1 power stage to use.
#63
Yajirobe's Gifting Drill
Non-Combat
Reduces damage from every attack by 1 power stage or 1 life card.
#64
Chiaotzu's Glaring Power
Energy Combat
Energy attack doing 6 life cards of damage. Remove from the game after use.
#65
Red Energy Defense Drill
Non-Combat
Reduces damage from every attack by 1 life card.
#66
Blue Mental Drill
Non-Combat
Forces opponents to constantly show the cards in their hands face up on the table.
#67
Orange Destruction Drill
Non-Combat
At the beginning of every turn, discard 1 opponent's non-combat/non-dragon ball card in play. Limit 1 per deck.
#68
Black Zarbon Transformation Drill
Non-Combat
Increases your power up rating by 1.
#69
Red Phasing Drill
Non-Combat
Do +3 life cards damage in every successful energy attack against any villain.
#70
Blue Allies Drill
Non-Combat
Search your life deck for 1 level-one ally and place it in your hand after every successful physical attack against an opponent you make.
#71
Orange Leg Drill
Non-Combat
Reduces damage from every physical attack by 2 power stages. Limit 1 per deck.
#72
Black Energy Stamina Drill
Non-Combat
Costs 1 power stage for you to make an energy attack.
#73
Red Implosion Drill
Non-Combat
Do +2 life cards of damage with each successful energy attack.
#74
Captain Ginyu Reversal Drill
Non-Combat
Villains only. When taking 3 or more power stages of damage, your attacker takes 1 power stage of damage. Limit 1 per deck.
#75
Jeice's Style Drill
Non-Combat
Stops the first energy attack made against you in a combat. Limit 1 per deck.
#76
Vegeta Getting Bashed Drill
Non-Combat
Vegeta, Goku, Gohan, Nappa, and Raditz only. Do +1 life card of damage with each successful energy attack.
#77
Dende Healing Drill
Non-Combat
Increases your power up rating (PUR) by 3 when Dende is anywhere in play.
#78
Gohan Anger Drill
Non-Combat
Raise your anger 1 level when you successfully do a physical and energy attack in the same combat. Once per combat.
#79
Frieza's Influencing Drill
Non-Combat
Lower your opponent's anger 1 level after every successful attack against your opponent.
#80
Black Erasing Drill
Non-Combat
After making a successful energy attack, remove from the game an opponent's non-combat/non-dragon ball card in play. Limit one per deck.
#81
Krillin's Power Block
Physical Combat
Physical attack. If successful, it also stops your opponent from making any more physical attacks in this combat. Remove from the game after use.
#82
Black Standing Position
Physical Combat
Physical attack. Also,if successful, no other physical combat cards can be played for the rest of this combat.
#83
Black Right Cross
Physical Combat
Physical attack doing 3 power stages of damage. (Do not consult the Physical Attack Table.)
#84
Black Driving Leg Thrust
Physical Combat
Physical attack doing 4 power stages of damage. (Do not consult the Physical Attack Table.)
#85
Straining Outburst Move
Physical Combat
Physical attack doing 5 life cards of damage. Costs 3 power stages to use.
#86
Straining Neck Move
Physical Combat
Physical attack costing 1 life card to use. If successful, also discard all of the opponent's drill cards on the table.
#87
Krillin's Concentration
Non-Combat
Search your life deck for 1 combat card and put it into your hand.
#88
Hero Enraged!
Non-Combat
Heroes only. Raise your anger 2 levels. Take any 2 cards from your discard pile and place them at the bottom of your life deck. Remove from the game after use. Limit 1 per deck.
5 Star Cards (Rare)
#89
Vegeta On Namek (level 4)
125,000-350,000
Physical attack doing 6 power stages of damage.
#90
Krillin On Namek (level 4)
95,000-140,000
Energy Attack. If successful, it also does 3 power stages of damage.
#91
Nappa Restored (level 4)
32,000-50,000
Energy Attack. If successful, also steal a Dragon Ball from your opponent.
#92
Raditz Restored (level 4)
--- None ---
Stops a physical attack. After that physical attack, raise Raditz's anger 1 level.
#93
Goku On Namek (level 4)
480,000-750,000
Stops an energy attack in a combat. Also, discard an opponent's drill card in play.
#94
Piccolo (level 4)
120,000-300,000
Energy attack doing 6 life cards of damage.
#95
Gohan (level 4)
110,000-200,000
Physical Attack. If successful it does +4 stages of damage.
#96
Nail the Namekian (level 1)
48,000-75,000
Energy Attack doing 5 life cards of damage, if stopped it still does 3 life cards of damage.
#97
Straining Force Positioning Move
Energy Combat
Energy attack, if successful, this card also causes all allies to lose 2 power stages, but no additional life card damage is taken. Limit 1 per deck.
#98
Blue Stance
Energy Combat
Energy attack doing 5 life cards of damage. Raise your anger 2 levels. Lower opponent's anger 1 level.
#99
Blue Energy Outburst
Energy Combat
Energy attack doing 5 life cards of damage. Raise your anger 1 level. Lower opponent's anger 2 levels.
#100
Kami As Your Ally
Non-Combat
Opponents search their life decks and discard piles for ''Kami Fades'' and remove this card from the game.
#101
Hero Teamwork Drill
Non-Combat
Heroes only. Opponents can play only 1 dragon ball on their turn.
#102
Villain's Teamwork Drill
Non-Combat
Villains only. Opponents can play only 1 dragon ball on their turn. Also, if Saibaimen are in play anywhere, heroes must play with their cards face up during combat.
#103
Human Technology
Non-Combat
Heroes only. This card stops the combat. Remove from the game after use.
#104
Power
Non-Combat
Villains only. The villain inflicts 4 life cards of damage to any hero. Remove from the game after use. Limit 1 per deck.
#105
Dende's Help
Non-Combat
Heroes only. Select any 3 discarded cards and place them at the bottom of your life deck. Remove from the game after use. Limit 1 per deck.
#106
Goku's Super Saiyan Blast!
Energy Combat
Stops an opponent's physical or energy attack. Remove from the game after use. If "Goku's Mixing Drill" is in play, this card can be used as an energy attack instead.
#107
Piccolo's Wisdom
Non-Combat
Piccolo only. Select a dragon ball card from your life deck matching Piccolo's current personality level and play it. Remove from the game after use.
#108
Yamcha's Good Wishes
Non-Combat
Stops a physical attack and prevents all other physical attacks for the rest of this combat. Remove from the game after use.
#109
Captain Ginyu's Sacrifice
Combat
Villains only. To end the combat, remove an ally from the game. If ''Saiyan Power Drill'' is in play, this card instead can be used as an energy attack.
#110
Nail the Namekian Hero (level 3)
60,000-150,000
Stops a physical attack and, in the process, causes 1 life card of damage to your opponent.
#111
Krillin's Power Tap
Non-Combat
For yourself, use the power of any drill in play during a combat. Remove from the game after use. If ''Black Shadow Drill'' is in play all opponent's allies in play go to the bottom of their life decks.
#112
Black Swift Elbow Strike
Physical Combat
Physical attack. If successful, this card also stops all energy attacks for the rest of this combat.
#113
Kami Fades
Non-Combat
Remove from the game all dragon balls in play and in all life decks.
#114
Gohan's Stomp
Energy Combat
Heroes only. Energy attack doing 5 life cards in damage that can't be defended against by main personality powers.
#115
Piccolo's Stomp
Energy Combat
Heroes only. Energy attack. Does 5 life cards in damage that can't be defended against by main personality powers. If ''Piccolo's Flight'' is in play it does 7 life cards instead of 5.
#116
Goku's Quickness
Non-Combat
Heroes only. Stops the first physical attack in the next combat. Remove from the game after use. If "Chiaotzu's Drill" is in play this card can be used as an energy attack instead.
#117
Nail Inspired (level 2)
55,000-100,000
Take your top two discards and place them at the bottom of your life deck.
#118
The Plan
Non-Combat
All opponents must discard their allies in play. Remove from the game after use.
#119
Mommy's Coming Dear
Non-Combat
Heroes only. Stops all damage for the rest of combat. Remove from the game after use. Limit 1 per deck. If ''Dragon Ball 7'' is in play, discard instead of removing from game.
#120
Bulma's Scouter
Non-Combat
Heroes only. Pick a dragon ball from your life deck and play it. Remove from the game after use. Limit 1 per deck.
#121
This Too Shall Pass
Non-Combat
Stops the effect of any non-dragon ball card and remove the card from the game. You may use this at any time.
#122
Focusing is Everything
Non-Combat
Heroes only. Remove an opponent's non-combat/non-dragon ball card from the game. Remove from the game after use.
#123
Red Foot Jolt
Physical Combat
Physical attack. If successful it does no damage, but forces the defender to discard all drill cards in play. Limit 1 per deck.
6 Star Cards (Ultra Rare)
#124
Frieza the Master (level 1)
149,991-150,000
Energy attack doing 6 life cards of damage.
#125
Super Saiyan Goku (level 4)
450,000-900,000
Stops an energy attack and, in the process causes 3 stages of damage to your opponent.
Preview Cards
Preview 1
The Talking Ends Here!
Non-Combat
This card stops an opponent from winning until the end of your next turn. Use when needed. Remove from the game after use.
Preview 2
Just Kidding
Energy Combat
Energy attack. If successful, also remove an opponent's drill of your choice from the game. Remove from the game after use.
Preview 3
No, Really Drill?
Non-Combat
As long as this card is in play, all dragon balls in play or brought into play lose their powers for the rest of the game; even if this card is discarded.
Preview 4
Good Advice
Energy Combat
Energy attack doing 8 life cards of damage. Lower opponent's anger 3 levels. Limit 1 per deck. Remove from game after use.
Preview 5
The Luck of Trunks
Energy Combat
Energy attack doing 6 life cards of damage. Lower opponent's anger 2 levels. Limit 1 per deck. Remove from the game after use.
Preview 6
Trunks Makes Himself Clear
Energy Combat
Energy attack. Raise your anger 2 levels. Lower opponent's anger 2 levels. Limit 1 per deck. Remove from the game after use.