This is the way the cards will be set up

Card Number

Card Name

Type (If it’s a personality card this will be the lowest to highest power level)

Card Power

Any questions, comments, corrections or suggestions e-mail me at nascarnick88@aol.com

Sorry but I will not put the character or character quote in any of my spoilers(to time and space consuming) please don’t e-mail me about that

Frieza Saga

1 Star Cards (Common)

#1

Orange Planet Destruction

Energy Combat

Energy attack doing 5 life cards of damage. Lower opponent's anger 1 level.

#2

Orange Kamehemeha Attack

Energy Combat

Energy attack doing 6 life cards of damage. Lower opponent's anger 1 level.

#3

Orange Taunting Attack

Energy Combat

Energy attack. Lower opponent's anger 2 levels.

#4

Red Energy Suspension

Energy Combat

Energy attack doing 5 life cards of damage.

#5

Red Energy Disk

Energy Combat

Energy attack doing 6 life cards of damage. Costs 3 stages to use. Lower opponent's anger 1 level.

#6

Red Energy Disk Blasting

Energy Combat

Energy attack doing 5 life cards of damage.

#7

Blue Energy Flight

Energy Combat

Energy attack doing 6 life cards of damage. Raise your anger 1 level.

#8

Recoome Boom

Energy Combat

Villains, Goku, and Gohan only. Energy attack. Playing this card stops a single named opponent from making an energy attack on his next combat phase. Lower opponent's anger 2 levels.

#9

Saiyan Rapture

Energy Combat

Villains, Goku, and Gohan only. Energy attack.

#10

Saiyan Concussion Punch

Energy Combat

Villains, Goku, and Gohan only. Energy attack doing 5 life cards of damage. Lower opponent's anger 2 levels.

#11

Saiyan Rapid Deflection

Energy Combat

Villains, Goku, and Gohan only. Energy attack doing 6 life cards of damage.

#12

Saiyan Energy Focus

Non-Combat

Power up main personality or ally 5 stages.

#13

Empowerment!

Non-Combat

Raise Hero's anger 1 level. If Piccolo or Nail is your main personality, raise anger 2 levels. Remove this card from the game after use.

#14

Goku's Righteous Force

Energy Combat

Energy attack. If successful, also draw the top 3 cards from an opponent's discard pile and remove them from the game. Remove from the game after use.

#15

Gohan's Temper

Energy Combat

Energy attack. Raise Hero's anger 1 level. If "Dragon Ball 6" is in play raise the anger 2 levels.

#16

Tien's Jolting Aura

Energy Combat

Heroes only. Energy attack. If Tien is in play anywhere, you may draw another card.

#17

Vegeta's Jolting Slash

Energy Combat

Energy attack. No physical attacks will work against villains this combat. Lower opponent's anger 2 levels. Remove from the game after use.

#18

Saiyan Concentration

Non-Combat

Villains, Goku, and Gohan only. Remove opponent's drill card from the game. Lower opponent's anger 2 levels.

#19

Powerful Followers

Non-Combat

Stops an opponent's current or next combat. Remove this card from the game after use.

#20

Straining, Floating Attack Move

Energy Combat

Energy attack doing 5 life cards of damage. Lower your anger 1 level.

#21

Straining Blasting Move

Energy Combat

Energy attack. Costs 1 power stage and, if successful, remove the top card from your life deck from the game.

#22

Straining Energy Move

Energy Combat

Energy attack costing 1 life card to use. Combat is over after damage, if any, is taken.

#23

Straining Defense Move

Combat

For every 2 of your life cards that you now remove from the game, you may remove from the game one opponent of your choice.

#24

Straining Blocking Move

Energy Combat

Energy attack costing 1-7 life cards. If successful, defender discards that many life cards in damage.

#25

Straining Focusing Move

Energy Combat

Stops all energy attacks for the rest of the combat. Costs 2 life cards to use.

#26

A Hospital Stay

Non-Combat

Power up your main personality to its highest stage. Raise your anger 1 level. Remove from the game after use. Limit 1 per deck.

#27

Orange Thumbs Up

Energy Combat

Stops an opponent's energy attack. Lower opponent's anger 1 level. If ''Blue Life Defense Drill'' is in play lower opponent's anger 2 levels.

#28

Orange Fist Detonation

Physical Combat

Stops an opponent's physical attack. Lower opponent's anger 1 level.

#29

Goku's Sudden Outburst

Energy Combat

Energy attack doing 5 life cards of damage.

#30

Time Is A Warrior's Tool

Combat

Stops all attacks from an opponent in this combat. Limit 1 per deck.

#31

Dodoria Energy Attack

Energy Combat

Energy attack doing 5 life cards of damage.

#32

Dodoria Flames of Fury

Energy Combat

Energy attack. If successful, it also does 3 power stages of damage.

#33

Jeice Flash Attack

Energy Combat

Energy attack. If successful, it also stops opponents from making energy attacks for the rest of this combat.

#34

Saiyan Planet Explosion

Energy Combat

Villains, Goku, and Gohan only. Stops an energy attack and stops all energy attacks for the rest of this combat.

#35

Saiyan Focusing Power

Combat

Goku, Gohan, Vegeta, Nappa, Raditz, and other Saiyans and half Saiyans only. Power up your main personality 5 power stages. Remove from the game after use.

#36

Alien Anger!

Non-Combat

Villains only. Raise your anger 1 level. Power up 3 stages. Remove from the game after use.

3 Star Cards (Uncommon)

#37

Jeice (level 1)

32,000-50,000

Energy attack doing 5 life cards of damage, if stopped, it still does 2 life cards of damage.

#38

Dodoria (level 1)

52,000-80,000

Physical Attack.

#39

Tien (level 3)

14,000-32,000

Energy Atack. If successful, Tien also takes the top 2 discarded cards and places them at the bottom of his life deck.

#41

Chi-Chi (level 2)

500-1,400

Physical Attack. If successful, it also does +4 power stages of damage if Goku is present.

#42

Bulma (level 2)

500-1,400

Bulma may capture a dragon ball from her opponent if she does damage in an energy attack.

#43

Chiaotzu (level 3)

14,000-32,000

Energy Attack. If successful, Chiaotzu also stops all other opponent's physical attacks in this combat.

#44

Yajirobe the Hero (level 3)

3,200-7,700

Physical Attack. If successful, Yajirobe also does 3 life cards of damage.

#45

Guldo (level 1)

32,000-50,000

Physical Attack. If successful, you may also take the 2 bottom cards from your discard pile into your hand.

#46

Guldo (level 2)

52,000-80,000

Energy Attack. This attack can not be stopped by using combat card defenses.

#47

Guldo (level 3)

80,000-125,000

Physical Attack. This attack cannot be stopped by using combat card defenses.

#48

Dende the Unlikely Hero (level 1)

500-1,400

At the end of a combat, put any single ally from your discard pile into play, at 4 stages above 0.

#49

Frieza Smiles

Combat

Stops all energy attacks or physical attacks in this combat if played as this personality's first card in combat.

#50

Captain Ginyu Realization

Non-Combat

All opponents and their allies lose 3 power stages. Remove from the game after use. Limit 1 per deck.

#51

Jeice Shouts

Non-Combat

All opponents and allies lose 2 power stages. Remove from the game after use.

#52

Jeice Comet Attack

Energy Combat

Energy attack doing 5 life cards of damage. Costs 3 power stages to use.

#53

Dodoria Boom

Energy Combat

Energy attack doing 5 life cards of damage. Costs 3 power stages to use.

#54

Goku's Energy Absorption

Energy Combat

Stops an energy attack. Take two cards from your discard pile and put them at the bottom of your life card deck. Limit 1 per deck. Remove from the game after use.

#55

Guldo's Time Freeze Drill

Non-Combat

Villians only. All successful attacks on a villain do 1 less power stage or life card of damage than normal.

#56

Gohan's Anger Blast

Energy Combat

Energy attack doing 6 life cards of damage. Costs 4 power stages to use. Remove from the game after use.

#57

Krillin's Anger Blast

Energy Combat

Energy attack doing 5 life cards of damage.

#58

Tien's Power Burst

Energy Combat

Energy attack. If successful, it also stops the opponent from playing any other energy attack cards in this combat.

#59

Yamcha's Skillful Defense

Energy Combat

Stops a physical or energy attack. Remove from the game after use.

#60

Vegeta's Gallic Gun

Energy Combat

Energy Attack. If successful, also lower all opponents' anger 1 level. Remove from the game after use.

#61

Vegeta's Powering Up

Energy Combat

Energy attack costing 1 power stage to use. Remove from the game after use.

#62

Captain Ginyu's Visionary Attack

Energy Combat

Energy attack costing 1 power stage to use.

#63

Yajirobe's Gifting Drill

Non-Combat

Reduces damage from every attack by 1 power stage or 1 life card.

#64

Chiaotzu's Glaring Power

Energy Combat

Energy attack doing 6 life cards of damage. Remove from the game after use.

#65

Red Energy Defense Drill

Non-Combat

Reduces damage from every attack by 1 life card.

#66

Blue Mental Drill

Non-Combat

Forces opponents to constantly show the cards in their hands face up on the table.

#67

Orange Destruction Drill

Non-Combat

At the beginning of every turn, discard 1 opponent's non-combat/non-dragon ball card in play. Limit 1 per deck.

#68

Black Zarbon Transformation Drill

Non-Combat

Increases your power up rating by 1.

#69

Red Phasing Drill

Non-Combat

Do +3 life cards damage in every successful energy attack against any villain.

#70

Blue Allies Drill

Non-Combat

Search your life deck for 1 level-one ally and place it in your hand after every successful physical attack against an opponent you make.

#71

Orange Leg Drill

Non-Combat

Reduces damage from every physical attack by 2 power stages. Limit 1 per deck.

#72

Black Energy Stamina Drill

Non-Combat

Costs 1 power stage for you to make an energy attack.

#73

Red Implosion Drill

Non-Combat

Do +2 life cards of damage with each successful energy attack.

#74

Captain Ginyu Reversal Drill

Non-Combat

Villains only. When taking 3 or more power stages of damage, your attacker takes 1 power stage of damage. Limit 1 per deck.

#75

Jeice's Style Drill

Non-Combat

Stops the first energy attack made against you in a combat. Limit 1 per deck.

#76

Vegeta Getting Bashed Drill

Non-Combat

Vegeta, Goku, Gohan, Nappa, and Raditz only. Do +1 life card of damage with each successful energy attack.

#77

Dende Healing Drill

Non-Combat

Increases your power up rating (PUR) by 3 when Dende is anywhere in play.

#78

Gohan Anger Drill

Non-Combat

Raise your anger 1 level when you successfully do a physical and energy attack in the same combat. Once per combat.

#79

Frieza's Influencing Drill

Non-Combat

Lower your opponent's anger 1 level after every successful attack against your opponent.

#80

Black Erasing Drill

Non-Combat

After making a successful energy attack, remove from the game an opponent's non-combat/non-dragon ball card in play. Limit one per deck.

#81

Krillin's Power Block

Physical Combat

Physical attack. If successful, it also stops your opponent from making any more physical attacks in this combat. Remove from the game after use.

#82

Black Standing Position

Physical Combat

Physical attack. Also,if successful, no other physical combat cards can be played for the rest of this combat.

#83

Black Right Cross

Physical Combat

Physical attack doing 3 power stages of damage. (Do not consult the Physical Attack Table.)

#84

Black Driving Leg Thrust

Physical Combat

Physical attack doing 4 power stages of damage. (Do not consult the Physical Attack Table.)

#85

Straining Outburst Move

Physical Combat

Physical attack doing 5 life cards of damage. Costs 3 power stages to use.

#86

Straining Neck Move

Physical Combat

Physical attack costing 1 life card to use. If successful, also discard all of the opponent's drill cards on the table.

#87

Krillin's Concentration

Non-Combat

Search your life deck for 1 combat card and put it into your hand.

#88

Hero Enraged!

Non-Combat

Heroes only. Raise your anger 2 levels. Take any 2 cards from your discard pile and place them at the bottom of your life deck. Remove from the game after use. Limit 1 per deck.

5 Star Cards (Rare)

#89

Vegeta On Namek (level 4)

125,000-350,000

Physical attack doing 6 power stages of damage.

#90

Krillin On Namek (level 4)

95,000-140,000

Energy Attack. If successful, it also does 3 power stages of damage.

#91

Nappa Restored (level 4)

32,000-50,000

Energy Attack. If successful, also steal a Dragon Ball from your opponent.

#92

Raditz Restored (level 4)

--- None ---

Stops a physical attack. After that physical attack, raise Raditz's anger 1 level.

#93

Goku On Namek (level 4)

480,000-750,000

Stops an energy attack in a combat. Also, discard an opponent's drill card in play.

#94

Piccolo (level 4)

120,000-300,000

Energy attack doing 6 life cards of damage.

#95

Gohan (level 4)

110,000-200,000

Physical Attack. If successful it does +4 stages of damage.

#96

Nail the Namekian (level 1)

48,000-75,000

Energy Attack doing 5 life cards of damage, if stopped it still does 3 life cards of damage.

#97

Straining Force Positioning Move

Energy Combat

Energy attack, if successful, this card also causes all allies to lose 2 power stages, but no additional life card damage is taken. Limit 1 per deck.

#98

Blue Stance

Energy Combat

Energy attack doing 5 life cards of damage. Raise your anger 2 levels. Lower opponent's anger 1 level.

#99

Blue Energy Outburst

Energy Combat

Energy attack doing 5 life cards of damage. Raise your anger 1 level. Lower opponent's anger 2 levels.

#100

Kami As Your Ally

Non-Combat

Opponents search their life decks and discard piles for ''Kami Fades'' and remove this card from the game.

#101

Hero Teamwork Drill

Non-Combat

Heroes only. Opponents can play only 1 dragon ball on their turn.

#102

Villain's Teamwork Drill

Non-Combat

Villains only. Opponents can play only 1 dragon ball on their turn. Also, if Saibaimen are in play anywhere, heroes must play with their cards face up during combat.

#103

Human Technology

Non-Combat

Heroes only. This card stops the combat. Remove from the game after use.

#104

Power

Non-Combat

Villains only. The villain inflicts 4 life cards of damage to any hero. Remove from the game after use. Limit 1 per deck.

#105

Dende's Help

Non-Combat

Heroes only. Select any 3 discarded cards and place them at the bottom of your life deck. Remove from the game after use. Limit 1 per deck.

#106

Goku's Super Saiyan Blast!

Energy Combat

Stops an opponent's physical or energy attack. Remove from the game after use. If "Goku's Mixing Drill" is in play, this card can be used as an energy attack instead.

#107

Piccolo's Wisdom

Non-Combat

Piccolo only. Select a dragon ball card from your life deck matching Piccolo's current personality level and play it. Remove from the game after use.

#108

Yamcha's Good Wishes

Non-Combat

Stops a physical attack and prevents all other physical attacks for the rest of this combat. Remove from the game after use.

#109

Captain Ginyu's Sacrifice

Combat

Villains only. To end the combat, remove an ally from the game. If ''Saiyan Power Drill'' is in play, this card instead can be used as an energy attack.

#110

Nail the Namekian Hero (level 3)

60,000-150,000

Stops a physical attack and, in the process, causes 1 life card of damage to your opponent.

#111

Krillin's Power Tap

Non-Combat

For yourself, use the power of any drill in play during a combat. Remove from the game after use. If ''Black Shadow Drill'' is in play all opponent's allies in play go to the bottom of their life decks.

#112

Black Swift Elbow Strike

Physical Combat

Physical attack. If successful, this card also stops all energy attacks for the rest of this combat.

#113

Kami Fades

Non-Combat

Remove from the game all dragon balls in play and in all life decks.

#114

Gohan's Stomp

Energy Combat

Heroes only. Energy attack doing 5 life cards in damage that can't be defended against by main personality powers.

#115

Piccolo's Stomp

Energy Combat

Heroes only. Energy attack. Does 5 life cards in damage that can't be defended against by main personality powers. If ''Piccolo's Flight'' is in play it does 7 life cards instead of 5.

#116

Goku's Quickness

Non-Combat

Heroes only. Stops the first physical attack in the next combat. Remove from the game after use. If "Chiaotzu's Drill" is in play this card can be used as an energy attack instead.

#117

Nail Inspired (level 2)

55,000-100,000

Take your top two discards and place them at the bottom of your life deck.

#118

The Plan

Non-Combat

All opponents must discard their allies in play. Remove from the game after use.

#119

Mommy's Coming Dear

Non-Combat

Heroes only. Stops all damage for the rest of combat. Remove from the game after use. Limit 1 per deck. If ''Dragon Ball 7'' is in play, discard instead of removing from game.

#120

Bulma's Scouter

Non-Combat

Heroes only. Pick a dragon ball from your life deck and play it. Remove from the game after use. Limit 1 per deck.

#121

This Too Shall Pass

Non-Combat

Stops the effect of any non-dragon ball card and remove the card from the game. You may use this at any time.

#122

Focusing is Everything

Non-Combat

Heroes only. Remove an opponent's non-combat/non-dragon ball card from the game. Remove from the game after use.

#123

Red Foot Jolt

Physical Combat

Physical attack. If successful it does no damage, but forces the defender to discard all drill cards in play. Limit 1 per deck.

6 Star Cards (Ultra Rare)

#124

Frieza the Master (level 1)

149,991-150,000

Energy attack doing 6 life cards of damage.

#125

Super Saiyan Goku (level 4)

450,000-900,000

Stops an energy attack and, in the process causes 3 stages of damage to your opponent.

Preview Cards

Preview 1

The Talking Ends Here!

Non-Combat

This card stops an opponent from winning until the end of your next turn. Use when needed. Remove from the game after use.

Preview 2

Just Kidding

Energy Combat

Energy attack. If successful, also remove an opponent's drill of your choice from the game. Remove from the game after use.

Preview 3

No, Really Drill?

Non-Combat

As long as this card is in play, all dragon balls in play or brought into play lose their powers for the rest of the game; even if this card is discarded.

Preview 4

Good Advice

Energy Combat

Energy attack doing 8 life cards of damage. Lower opponent's anger 3 levels. Limit 1 per deck. Remove from game after use.

Preview 5

The Luck of Trunks

Energy Combat

Energy attack doing 6 life cards of damage. Lower opponent's anger 2 levels. Limit 1 per deck. Remove from the game after use.

Preview 6

Trunks Makes Himself Clear

Energy Combat

Energy attack. Raise your anger 2 levels. Lower opponent's anger 2 levels. Limit 1 per deck. Remove from the game after use.