Matthew Low
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Matthew Low on Score's
Dragon Ball TCG
Orange
Aura SW
---------- Original Message
----------------------------------
From: Zwarrior4life
Date: Tue, 5 Apr 2005 20:55:31 EDT
Orange Supreme West Kai Ally Assault
Mastery(1)
Orange Aura Mastery
Sensei(1)
North Kai Sensei(13)
Earth’s Spirit Bomb
Majin Buu's Childish Taunt x2
Orange Reflex x2
Huh ???
Old School Beatdown
Sraning Destruction Move
Black Scout Maneuver x2
Stunned x2
Gohan Spots The Imposter Drill
>> Alright, well here I would consider making a couple
changes. First off, Orange Reflex is restricted. If you
want to get it easier, run Orange Intense Power.
I’d kill the Stunneds for 2 The True Face of Evil. Ball
decks give ally decks a run for their money, in the
sense that one must set up before the other, and Ball
decks usually have better anti.
Gohan Spots the Imposter Drill isn’t necessary. You
should be running 3 Memory Lane and 3 Orange Staredown,
which should be more than enough anti-ally.
As for your choice of Sensei, I’d honestly switch to
Vegeta Sensei. It allows you to reach your level 3,
which is, first off, messed up broken. But what it also
does is give you an additional 5 slots in the sensei,
which can be used for a multitude of things, like more
anti-DB. <<
Main Personality(3)
Supreme West Kai Lv 1
Supreme West Kai Lv 2
Supreme West Kai Lv 3
Allies(15)
Arqua, the Water Champion Lv 1 – Horrible ally.
Videl Lv 1(BS)
Pan Lv 1 (SDS) – You should run the level 2.
Gohan Lv 1(baby saga)
Master Roshi Lv 1 (Broly)
Goten Lv 1 (BS) – He’s cool but that depends on your
non-combats in play. I personally don’t run him because
there are so many other options out there that seem
better. But it is overall your call; he’s not terrible.
Trunks, the Quck Lv 2(CS) - Two weak physicals isn’t
great unless you use Uub, and personally I think energy
allies are much better than physical allies.
Vegeta, the Saiyan Lv 1(S17)
Uub Lv 1 (BS) - Again, great ally, but he’s great if you
really abuse the phyiscal allies. I personally would run
the level 2 instead because you can get the drill you
want when you want it.
Sugoro Lv 1(BS)
Oolong Lv 1(BuS)
King Kai, Earth’s Mentor Lv 1 (KBS)
Krillin, the Father Lv 1 (WGS)
Tien Lv 1 (SS) - Interesting combination with Uub.
Yajirobe, Retired Lv 1 (KBS)
>> Suggestions:
Piccolo the Trained Level 1 (AS) – Sensei deck him to
beat Trunks Ball decks Trunks Level 1 (LES) – Focused =
good Super Saiyan Goku Level 1 (BS) or Goku the Saiyan
Level 2 (CS) – BS stands for Babidi Saga, just in case
you didn’t know. He can destroy Ball decks, and CS Level
2 can combo with your card power.
Yamcha, the Single Level 2 (KBS) – Removal + Focused =
good Elder Kai, Mentor of the Universe Level 2 (SDS) –
Powering up all allies to full is like stupid good.
Android 18, the Wife Level 2 (S17) – Giving Remain to an
energy is good.
I’m pretty sure there are a big handful of good ones out
there that I’m forgetting right now. <<
Energy Attacks(22)
Kid Buu’s Prepped Crash x3
Energy Lob
Orange Android 17’s Personal Touch x3 Orange Proximity
Blasts x3 Orange Stare Down x3 Krillin’s Heat Seeking
Blast x3 Orange Two Palm Woo x3 Orange Junction Energy
Blast x3 Orange Distortion x2 Orange Desperation Beam x3
>> Orange Junction Energy Blast is one of my favorite
cards, but it is
>> now horribly outdated. KHSB is not needed. Proximity
Blasts is not
>> needed. I would run Majin Destruction for sure. Most
of your energies
>> have me a bit… well, unsure. I like Staredown,
Personal Touch, Lob,
>> maybe Prepped Crash. Thinking you could run a couple
more, but you
>> don’t need too much more. <<
Physical Attacks(9)
Gohan’s Kick x3
Earth Dragon Ball Capture x2
Hercule's Crescent Punch x2
>> Toss the EDBC and HCP into the Sensei. Run Orange
Uppercut. <<
Combat Cards(12)
Trunks Energy Sphere x3
Goku To The Rescue x2 - Cut
The Power Of The Dragon
Drills Are For The Weak – Maniacal Blinding Slash is
better.
Pure Defense - Still don’t like the 50/50 thing.
Battle Pausing – Good, but you can just cycle stuff.
Dazed
Orange Breakout x3
Gravity's Reminder – You can’t end combat kind sir.
Confrontation x3
>> Super Saiyan Effect, Mark of the Dragon, Gust of
Wind, Big Man on
>> Campus <<
Non-Combat Drills
Caught Off Guard Drill x2
Orange Haulting Drill
Orange Lifting Drill
Orange Joint Restraint Drill x2
Orange Destruction Drill
Uub’s Energy Drill
Orange Focusing Drill x3
Vegeta’s Quickness Drill
>> Haulting Drill will need discretion when you use it.
You forgot
>> Victorious Drill so you can Lob it off. I don’t think
you need
>> Focusing Drill though. Your deck should be ally
oriented and not
>> drill oriented. Joint Restraint needs to go too. <<
Non-Combats
Z-Warrior’s Gather x3
Don't You Just Hate That
>> And here you have a problem. Run Help/Energy
Gathering. Run Memory
>> Lane. Trunks Reconstruction, Hero’s Lucky Break,
WTLTH, Expectant
>> Trunks, Fatherly Advice. <<
Battleground/Location
Hero's Battleground
>> Run Protective Shelter/City In Turmoil. <<
matt right now this deck is 80 cards so take that in
consideration when making a tech but if a cards doesn't
need to be tell me and then can you rate it and tell me
if this deck is top cut material ?
>> Nope, not top cut material. Still got a lot of work
to do… don’t
>> forget to run a Dragon Ball too. Probably Namek 4. <<
***********************
---------- Original Message
----------------------------------
From: "Joe Coggin"
Date: Tue, 5 Apr 2005 16:53:23 -0500
Hey, I emailed in a black buu deck a very, very long
time ago, and I've torn it apart since then. But you
helped out alot, and I've got a new deck. It's a SWK
orange ally deck. I've never been to any large events,
so all I have is local experience(like everyone else
here), But I think the deck works pretty well (besides
missing all of the overpriced cash cards score has come
out with). To eplain what it does, pretty much, play
allies and protect them with Jewel/orange safety
drill+alt namek dragon ball 4(also gives me some ally
tech). Mill with welcome home drills+ally wins+orange
family. Use orange aura mastery to have allies take over
and use their powers and stuff, and if I get the chance
use ESB. I also have some combat enders, but I dont
remeber if west kai can or cant use those, so if she
cant, what would you suggest in their place.
>> I would cut the mill. While it is good, trying to
make that means
>> your deck is Kotter, and that changes your build.
Jewel also doesn’t
>> work anyway, so don’t run him. If you massive
discard, Jewel goes
>> first and then everyone else does. <<
mp: 3
Supreme West Kai 1-3
Mastery: 1
Orange Aura Mastery
Sensei: 1
North Kai Sensei
Sensei deck: 13
ESB
orange reflex
orange intense power
startled x3
fond memories (thinking about taking out) black scout
manuever x2 drills are for the weak huh??
kid buu's prepped crash x2
>> Take a look at the other deck for options. Startled
is great. Fond
>> Memories isn’t necessary. <<
energy combat: 7
orange stare down x3
orange 17s personal touch x3
energy lob
>> Maybe a couple more like Majin Destruction, but
overall ok.
Physicals? Kick, Uppercut.<<
event combat: 19
orange breakout x3
trunks energy shere x3
ally wins x3
confrontation x3
gust of wind
ki depletion x2
dazed
battle pausing(might take out)
the power of the dragon
super saiyan effect
>> You can take out Battle Pausing. I’d throw Ki
Depletion into the
>> Sensei. Ally Wins needs to go in place of the list of
Events I
>> mentioned in the first tech. <<
allies: 16
goku the champion lv2(sds)
gohan(baby lv1)
goten(baby lv1)
elder kai lv2(sds)
vegeta the rash ss lv2(sds)
suguro (baby lv1)
pan the kid lv2(sds)
dende the guardian lv1(s17s)
majuub (baby lv2)
a18 the wife lv2(s17s)
krillin the father
jewel
yajirob the retired
king kai earths mentor
piccolo the trained
oolong
>> Change Vegeta to S17 Level 1, cut Jewel, and run a
bunch of the
>> allies I mentioned before. <<
non-combat/setups: 20
Z warriors gather x3
initiative
help of the earth x3
energy gathering x3
releasing the sword long journey
expectant trunks
piccolo and heroes gather
orange family x3
orange removal system x3
>> You can’t run Removal System. Family has tricks with
Yajirobe, but
>> that’s about it. You can go drill, but that’s your
call. Don’t forget
>> the key ones like Trunks Reconstruction and Hero’s
Lucky Break. <<
non-combat/drills: 13
caught off guard drill x2
welcome home drill x3
bubbles drill
orange lifting drill
orange destruction drill
orange focusing drill x2
orange haulting drill(been thinking of maybe taking this
out) – Probably should. Maybe Sensei Deck it.
orange safety drill x2
>> Bubbles Drill is Bubbles and Gregory Only. Victorious
Drill needs a
>> place. Cut Safety Drill. Focusing Drill is a bit
iffy. I dunno… it
>> seems odd to run drills with allies in ally beats but
your call. <<
battleground/location: 3
the other world x3
>> I’d rather just cycle my allies to be honest. <<
dragon balls: 2
alt namek db 4
alt namek db 7
>> Alt Namek 4 is not good because you can lose your own
allies. <<
total: 85
>> Hopefully both of you guys have gotten ideas from
each other. Not too
>> horrible, but you’ve got a bit more work to do. Need
to be more solid
>> in all areas, and not be loose in ally over drill.
Good luck ^_^. <<
matthewlow@franceslow.com
"You will not be allowed to do this to anyone else!" -
Gohan
"You are the light of the world - like a city on a
mountain, glowing in the night for all to see. Don't
hide your light under a basket! Instead, put it on a
stand and let it shine for all. In the same way, let
your good deeds shine out for all to see, so that
everyone will praise your heavenly Father." - Matthew
5:14-16
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