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Matthew Low on Score's
Dragon Ball TCG
G'day - Hercule Orange
Aura Spirit Bomb
From: "Anthony Cook"
Date: Tue, 05 Apr 2005
Hey my name is Anthony Cook, I'm Pierce Hunter's friend.
He showed me that you were giving him advice on his deck
(something frankly I'm no good at...) and i was
wondering if you minded having a look at mine.
>>Heh, your friend got lucky because if you look at my
track record, I
>>haven't teched very many decks in the past month. He
caught me on a
>>good wind or something. Or a time I was getting
distracted from my
>>schoolwork. Like now. <<
I have a fairly
unique deck, recently dubbed the Blitz Bomb :P, and i
remembered a reveiw you did on the card Universe Spirit
Bomb and i thought it might interest you to see a built
one and hopefully give me some advice on it.
>> Universe Spirit Bomb takes 12 GT allies + your MP to
perform. If you
>> ask me, that's a bit much. <<
Personality:
Lvl 1 Hercule - Baby Saga
Lvl 2 Hercule - Baby Saga
Lvl 3 hercule - Shadow Dragon Saga
Mastery: Orange Aura Mastery
Sensei: North Kai Sensei
-Goten's Straight Beam - Great card, Orange probably
doesn't need it.
-The True Face of Evil - Good.
-Hercule's Crescent Punch - Good.
-Gohan's Kick - Can argue both ways for Sensei/Main.
-Strength of the Dragon - Ditch.
-Orange Android 17's Personal Touch - Main.
-Orange Proximity Blasts - Ditch.
-Cell's Backslap - Ditch.
-Android 18's Right Cross - Ditch.
-Old School Beatdown - Always Sensei.
-Orange Uppercut - Main.
-DELETED! - I dunno about this.
-Earth's Spirit Bomb - Obvious.
>> That's a big selection of choices in the Sensei. I
dunno about that. Honestly, half of those I'd actually
maindeck because you'd want them every game. Sure HAT,
but that's usually for one attack you MUST have like
Orange Vegeta's Assault that you don't want Black Scout
Maneuvered.
<<
Dragonballs:
-Alt. Namek Dragon Ball 7
>> I would have expected to see Namek 4 or Earth 7 or
something like that. Alt Namek 7 is great, but what will
you do if your opponent captures it when you haven't put
out your allies.
Then again you could just not put it out until you get
your allies out... if that's your plan, then I can see
it working. Might want to throw it into the Sensei in
that sense. <<
Drills:
-Victorious Drill
-Caught Off Guard Drill
-Orange Destruction Drill
-Orange Waiting Drill
-Orange Defensive Drill
>> I'd run 2 COGD and take out the Defensive Drill.
Waiting Drill is
>> great, better with SWK. <<
Setups:
-Fatherly Advice
-Z Warriors Gather
-Z Warriors Gather
-Trunks Reconstruction
-Hercule's Dream Sequence
-Hercule's Dream Sequence
-Hero's Lucky Break
-Orange Instant Transmission
>> I'd go with 3 ZWG. What about Helps/Energy Gatherings
for Earth's
>> Spirit Bomb? Personally like ESB much better than
USB. Orange Instant
>> Transmission is great if you don't overload on the
level 2 allies.
>> Also, consider Memory Lane, the uber board clearing
card for ally
>> decks. <<
Events:
-Mark of the Dragon
-Orange Breakout
-Orange Breakout
-Trunks Energy Sphere
-Trunks Energy Sphere
-Startled
-Time is a Warrior's Tool
-Dazed
-Pure Defense
-Hercule's Amazing Techniques
>> 3 Sphere, 3 Breakout. Thinking you're still missing
something outside
>> of Super Saiyan Effect. Power of the Dragon. And 3
>> Confrontation/Champions of Earth. <<
Energy Combat:
-Universe Spirit Bomb
-Universe Spirit Bomb
-Orange Android 17's Personal Touch
-Orange Android 17's Personal Touch
-Energy Lob
-Frieza's Force Bubble
>> FFB stops your own energies. 3 Personal Touches.
Majin Destruction. I
>> don't personally like Universe Spirit Bomb but if you
can get it to
>> work, all the power to you. I'd consider running some
other solid
>> ways to get to zero, like some multiattack cards. But
at least
>> consider 3 Orange Staredown. <<
Physical Combat:
-Masterful Defense
>> Uppercut for sure. 2-3 Gohan's Kicks against Ball
decks. <<
Allies:
-Lvl 1 Yajirobe, Retired - Kid Buu Saga
-Lvl 1 Krillin, The Father - World Games Saga -Lvl 1
Piccolo, The Trained - Android Saga >> Throw him into
the Sensei. << -Lvl 1 Dende, Guardian - Super Seventeen
Saga -Lvl 1 King Kai, Earth's Mentor - Kid Buu Saga -Lvl
1 Pan, Juvenile Saiyan - Super Seventeen Saga >>
Personally like SDS, but if you don't mind doing stages,
then sure. The defense is great though. << -Lvl 1 Trunks
- Shadow Dragon Saga >> He can stop your own attack. <<
-Lvl 1 Mr. Popo - Collosal Redemption >> In USB, you
want to go mainly GT alies, and Popo isn't that great of
a Z ally either, unless he hits. << -Lvl 1 Bulla - Baby
Saga >> She's too situational for my good. << -Lvl 1
Gohan - Baby Saga >> ^_^ << -Lvl 1 Vegeta - Baby Saga >>
Super 17 Saga Vegeta is broken. << -Lvl 1 Valese - OP
promo Baby Saga >> She's horrible because you just
remove her then everyone else if you get Cell's
Presenced. << -Lvl 1 Oolong - Buu Saga >> ^_^ << -Lvl 2
Majuub - Baby Saga >> ^_^ << -Lvl 2 Videl, Super Hero -
Super Seventeen Saga >> Too situational << -Lvl 2
Android 18, the Wife - Super Seventeen Saga >> Sure. <<
-Lvl 2 Chi-Chi, the Defender - Super Seventeen Saga >>
Too situational << -Lvl 2 Goten, Super Saiyan - Super
Seventeen Saga -Lvl 2 Elder Kai, Mentor of the Universe
- Shadow Dragon Saga >> He's just awesome. <<
>> Consider: Yamcha 2 KBS, Tien 2 KBS, Nail 1 FS, Sugoro
1 Baby, Bardock
>> 1/2, Roshi 1 Broly subset, Videl 1 Baby. I bet there
are a few more
>> good level 2 allies out there I forgot to mention as
well. <<
Strategy:
Well this deck is pretty straight foward as you can see,
get 14 allies with mutiple ways of pulling z warriors
and then elder kai them to full powerstages and
universal first turn :P... hopefully.
>> Keep dreaming... Let's see... 1 card for ZWG. Power
on Krillin,
>> Yajirobe, Mastery on Elder Kai. 1 card for Universe
Spirit Bomb. It
>> COULD work... assuming you don't sensei out one key
ally and
>> something doesn't go wrong. Personally, I would
instead focus on just
>> killing your opponent with the 14 allies. You should
be able to come
>> pretty close if you use Vegeta, Oolong on Vegeta, and
Roshi, to give
>> your allies a +5 life +1 stage bonus. <<
If there is anything
im missing please point it out because its pretty fast
at the moment. I usually get some way to get a z
warriors first turn then enter after north kai and
search for 7 allies. i use hercules power to use krillin
then yajirobe to pull a second z warriors and search for
more allies. I then use elder kai and hopefully have a
bomb in my hand or some way to get it to win the game.
Tell me your thoughts cos its running fairly powerful
atm. Btw Earths spirit bomb can come out with old school
beatdown discarding it then rejuve it to the top with
elder kai and drawing it with bulla. :P
>> I got the ESB thing because I run it myself, just I
use SWK's power
>> the following turn on it (remove 6 to level, draw
with level 2 or 3
>> power). Yours is not as reliable, and I still don't
like Bulla.
>> That's just me I guess. <<
Thanks for your time,
Anthony Cook.
>> You still need solidarity in the removal area. I see
you've got the basic first turn win thing down, but it's
no where as fast as how my build is (I'm nonTW so it is
naturally that way). And I don't get it first turn every
time. My point is you're going to need to have a solid
all around deck, not one that relies on pulling the
right hand. Because you won't. There are a ton of ways
to disrupt first turn win, like Cell's Presence,
non-combat destruction, ally removal, hand disruption,
blocks on Krillin, discard removal, and so forth. You
don't have good CP tech other than COGD, and you don't
have discard removal. These are keys to a solid ally
deck. Also, board removal is necessary. Memory Lane and
Orange Staredown will help. But you've got NO
Battleground/Location tech. City In Turmoil will eat you
alive. Heck, you should run that as tech too. Consider
something like Winter Countryside or Buu's New House as
your Location of choice.
Good luck. <<
matthewlow@franceslow.com
"You will not be allowed to do this to anyone else!" -
Gohan
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