Subject: Re: Super Android 17 Red Blazing Decklist!!! (Focused)
---------- Original Message ----------------------------------
From: "Joel Witt" <joelwitt1981@hotmail.com>
Date: Fri, 13 Aug 2004 00:08:53 -0500
Hi Matthew. I'm sure you have a ton of other decklists to look through, but I thought I would send you one of mine anyway. I always enjoy reading your edits of other people's lists and decided I would send you one this time. I don't think it needs that much work, but I'd like to see what you think. I wil possibly be running this at Focused Worlds this year.
>> See you there.
Cutting it kind of close aren’t ya? ;) <<
Anyway, here goes...
MAIN PERSONALITY (5)
1. Super Android 17
2. Super Android 17, the Wicked
3. Super Android 17, the Mighty
4. Super Android 17, the Completed
5. Super Android 17, the Indestructible
>> I find it interesting that you’re not using the HT level 1. One variation I’ve run into with SA17 in Red Blazing is using the HT with Red Essence Eruption Drill. Once you level to 2, quite a few characters won’t be able to steal from you. Once you ascend to even higher levels, your DBs will almost be untouchable via damage.
Just a little thought. You don’t have to use it though. <<
MASTERY (1)
Red Blazing Mastery
PHYSICAL COMBAT (22)
3xRed Blowback
3xRed Toe Pierce
3xRed Cell's Rush Down
3xRed Face Snap
3xRed Holdup
3xHercule's Crescent Punch
3x Red Double Guard
1xMasterful Defense
>> Nothing to really argue with here. Red Blowback might be hard to pull
>> off if you don’t run instant regeneration to deal with your freestyle
>> cards. <<
ENERGY COMBAT (23)
3xRed Personal Vendetta
3xRed Special Beam Cannon
3xRed Cell's Sneaky Attack
3xRed Uncontrolled Salvo
3xRed Hasty Release
3xRed Palm Deflection
4xSuper Android 17's Absorption
1xGeneral Rildo's Force Field
EVENT (17)
3xRed Cell's Evil Plans
2xRed Cracked Balls
2xRed Invasion – I’d honestly run 3 just in case you run into a deck that stops all your Red attacks. Just a player preference.
3xMenacing Evil
2xIt's the Inside that Counts
1xMark of the Dragon
3xRed Bolstered Defense
1xEpic Battle of Saiyans
>> I like Remembering the Good Times for some regen/discard pile
>> removal. <<
SETUP (10)
3xRed Remorse
1xDragon Radar
1xFinal Breath
1xTrunks Reconstruction
1xA Simple Wish
1xRed Shaving Drill
1xRed Essence Eruption Drill
1xVegeta's Quickness Drill
>> Believe it or not I’m going to recommend running at least 1 Black Smoke Dragon, if not two. You will run into decks that are straight DB, and they will out DB you seeing you’re 85 card. This deck here is not straight Ball. It’s beatball, so you can easily still win if you get Smoke Dragon. Basically what I’m trying to say is… remove one of your two victory conditions to destroy other deck’s only victory condition.
Also remember you don’t have to put it out if you don’t want to.
Surprise Gift is also a nice card.
<<
DRAGON BALLS (7)
1. Black Star Dragon Ball 1
2. Black Star Dragon Ball 2
3. Black Star Dragon Ball 3
4. Black Star Dragon Ball 4
5. Black Star Dragon Ball 5
6. Black Star Dragon Ball 6
7. Black Star Dragon Ball 7
TOTAL (85)
I'm possibly interested in adding another "A Simple Wish". That's probably overdoing it, but this card has some nice combo potential. Try this scenario. It's your turn and you draw Black Star Dragon Ball 3 and Red Cell's Evil Plans or Red Special Beam Cannon. You play DB 3 and draw/shuffle 3 cards. Enter combat, use A Simple Wish (assuming there are 2 other DB's in play already) and shuffle them back in. Use Red Cell's Evil Plans and search for DB 3 again. There's 3 more cards. Think that will make for a good combat? I think this deck is more likely to win by beatdown than DB victory so this might come in handy.
>> Alright. Very interesting deck and very well built. Couple things I
>> wanted to bring up…
You’ve got the basics down. Nothing glaring is coming to mind that you’re missing. However, I feel like this deck doesn’t have nearly enough defense than it should have. 4 Physical, 8 Energy, 4 Omni. I don’t think I could run that little even in Expanded. A ton of Focused is about blocks believe it or not. It isn’t easy to hit an attack in Focused with all the good blocks out there (hence the recommendation of a third Red Invasion). Some decks deal most of their damage through blocks, like Black Crosscheck.
You probably have the right about of energy blocks if you throw a few more omni defenses in, but that’s not enough physical blocks. You’re not an ally deck so I’d run some more. Sure base damage against you won’t be much, but if you ever get stuck at zero, your DBs are going to be gone quickly. And as you well know, if your opponent steals a DB like Black Star 3, that could mean trouble.
Anyway, your combo is… well not something to rely on. Your combo is often used in Expanded in the form of Goku’s DB Quest. Some people like to use Quest to get Dende Ball 3, then Quest for Dende Ball 2 and shuffle Ball 3 back in. Then use some other method of pulling a Ball and get 3 back with Quest… something like that.
It’s not bad; drawing 6 cards is not a bad thing. You can’t rely on it because the draws will be random and you don’t know if you’ll be drawing attacks. However, I recommend you playtest. Generally if you’re going for the Ball win you won’t want to shuffle them back in. Also, do you think you’ll have 3 DBs around when you need them? If that’s a yes, by all means employ that combo. Only you will know, not me.
I also believe you should run a bit of discard pile removal and regeneration. It’s important just because certain decks rely on certain cards, and you’ll need to get rid of them, or stop decks from leveling. DB 5 is a start, along with Remembering the Good Times.
Have fun with this. It looks pretty good. <<
Your thoughts on this deck would be much appreciated.
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