Subject: Re: Dazed, Champion Drill, Time is a Warriors Tool
Note to reader: This is a continuation of a previous
email, and the questions will be answered after each paragraph.
---------- Original Message
----------------------------------
From: IAmStillCool SA m So Cool
Date: Fri, 10 Oct
2003 15:19:21 -0600
Ok. So, i'm a
little confused with the rules i think.
I started in the
Trunks Saga, and stopped before the Android Saga.
>> So wait, are just starting back up now? Man, you
weren't in the game very long... and missed the best set in the game, Androids!
<<
But, what i meant on Dazed and Time are that they
both prevent
damage being done, except that Time is for the whole turn
and Dazed is
for two turns. But
another question i have is can you play combat cards
if they have the starburst for defense? That might sound
confusing, but
if my opponent plays a physical attack, can I respond
with a Red Blazing
Aura from the Trunks Saga?
>> Dazed forces your opponent to pass. Time stops
an attack. They are not related in the least bit. Dazed doesn't stop an attack,
rather it forces your opponent not be able to take an action. Dazed does NOT
prevent damage from being done. It prevents your opponent from doing anything.
The starburst means nothing, so pretend they are not
there.
Remember the standard rule for using a card as a defense:
If the card stops an attack, or prevents damage, then it is used as a defense.
Red Blazing Aura is used as a defense.
<<
And
actually, I think that Time is a Warriors Tool actually says
Stops all attacks from an opponenet in this combat. Limit 1 per deck.
And that card also has a starburst symbol. So once again, if my opponent
plays an attack, can i play that in response, or would i
have to use it
as my turn. I
didn't mean that Dazed and Time were related, i just meant
that they both prevented damage to you, and Time prevents
for a longer
amount of time than Dazed does. Also, Dazed is a rare, and Time is a
common. Maybe that
clears some things on it. If not, tell
me.
>> I know that Dazed is a rare, and Time is a
common. Who really cares. They are not related as I mentioned before.
This is the text on the Most Recent Printing of Time is A
Warrior's Tool:
Power: Stops a physical or energy attack. Stops all of
your opponent's physical and energy attacks for the remainder of Combat. Limit
1 per deck.
You must of been out for a while to not know that Time
was reprinted in the Capsule Corp Power Pack 1. This is the text that was
supposed to be on the original Time. It was reprinted to help people understand
it better.
Time is a defense like I mentioned above, and thus it can
only be played as a defense. Defenses can never be played during your
"Attacker Attacks" phase unless it says so otherwise on the card.
Dazed is an attack because it does not prevent damage or
stop an attack.
<<
Sorry for
all the questions, but i just bought some more packs,
and i was wondering about a few things.
I was under
the impression that Non-Combat cards are discarded
when you switch levels.
So what are so great about drills? They only
last a few turns.
>> Drills are amazing because smart people know how
to keep them out. It is called Orange Focusing Drill and Freestyle Mastery MBS.
But otherwise, yes, drills only last a couple turns because there is a ton of
drill hate going around, but note at least you get them for a few turns, while
regular non-combats you only use once. And besides, if you can capitalize on
the few turns they are out, then you can easily gain an advantage.
Non-Combat cards are not discarded when you switch
levels. Only Drills are.
And remember you can think outside the box. Remember some
characters don't run anger and don't want to switch levels, so they play a ton
of Drills and stick around on level 1.
<<
Also, if you do discard Non-Combats when you switch
levels, then on Goku's Heart Disease from the Android
Saga, it says
"Place this card on your opponent's Main
Personality. Your opponent
lowers his anger to 0 and may not raise his anger level
until he places
an Ally in play.
Discard this card when your opponent places an Ally in
play. Limit 1 per
deck. Remove from game after use."
So does it get
discarded when I raise a level, when my opponent raises,
or only when he
places an Ally into play.
>> Well you don't discard nons when you level. It
gets discarded if he gets an ally out or it gets discard/removed by a card
effect (like Blue Betrayal, Stupid Tricks).
<<
Another
question. If I stop combat, do I keep my
cards, or only
if it says so on the card?
>> If you end combat, treat it as a double pass.
Both players discard down to one card unless the card says otherwise.
<<
Last
question. I just pulled "Kami's
Floating Island"( A
location), and it says "When entering combat, draw a
card". And I just
wanted to know, does that affect only me, or both
players. Hey, Thanks a
lot. I really
appreciate it.
>> All locations and battlegrounds affect both
players. That's how the work. You bought an Androids pack, and thus read the
insert that came in the pack. You apparently didn't.
<<
********************
I hope that clears things up a bit.
--
matthewlow@franceslow.com
"You will not be allowed to do this to anyone
else!" - Gohan
--