Subject: Re: Super-T format - Goku Saiyan MBS
---------- Original Message
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From: JO45DK
Date: Sat, 11 Oct
2003 22:28:33 -0400
I'd first like to say that I highly respect you as one of
the greatest DBZ players, and appreciate your enthusiam to help fellow players
with rules, tips, and techs. I notice, though, that none of your letters, nor
the Pojo DBZ Card Game mag, have dealt with the lesser formats that Score
throws into events, like Super-T.
Anyway, I was wondering how Super-T works. Obv. MP and
Sensei don't have to fit, but does this mean no allies? no DBs? I assumed that
when I made this (totally predictable) Super-T deck:
MP:
Goku, the Hero (CS)
Goku, the Saiyan (CS)
Goku, Earthâ??s Hero (CS HT)
Goku, Super Saiyan Ascended (MBS)
Mastery:
MBS Saiyan
Sensei:
North Kai:
Saiyan Assault
x3
Saiyan Flight
x3
Saiyan
Headshot
Saiyan
Onslaught x3
Saiyan
Pressure Technique x3
Non-Combat:
Saiyan Battle Terms x3
Saiyan Inspection x3
Combat:
Saiyan Gambit x3
Saiyan Truce Card
Physical Attacks:
(KBS) Saiyan Beef x3
Saiyan Blitz x3
Saiyan Charge x3
Saiyan Cross Punch x3
Saiyan Destiny x3
Saiyan Direct Strike x3
Saiyan Escape x3
Saiyan Face Smash x3
Saiyan Flying Kick x3
Saiyan Heads Up x3
Saiyan Left Kick x3
Saiyan Power Kick x3
Saiyan Power Rush x3
Saiyan Snap Kick x3
Physical Blocks:
Saiyan Blocking Technique x3
Saiyan Lightning Dodge x3
Saiyan Power Block x3
Saiyan Wrist Block x3
Energy Blocks:
Saiyan Focus x3
Saiyan Hand Swipe x3
Saiyan Neutralization x3
Saiyan Planet Explosion x3
Omni-Block
(KBS) Saiyan Brace x3
If I get one, I'll put in Goku, Super Saiyan 3, and then
I'll replace the Hero with the MBS version (for versatility). Obv I'm waiting
for Kid Buu to get Saiyan Brace and Beef too. I'm not really serious about
getting my deck teched; I'm mostly interested in info on the format.
************
Really eh? Who said I was good? I can easily name a whole
lot of people who are better than me. Though it is always nice to hear a
compliment or two ^_^.
The reason why I never do anything with Super T (I do
Tuff Enuff) is because those tournaments never really matter in the long run.
Score has had two or so of those, and none give Kai Points or anything like
that. They are fun tournaments, but nothing that is really necessary to make
decks for.
That and seeing that there are a very infrequent amount
of tourneys no one actually makes the decks or tries to find most of the
strategies in which to make them good. I haven't tried too hard myself. For my
Super T deck I just took one of my old decks and took out all the freestyle
stuff, and obviously lost every game.
But if Score makes it part of GKI, you can bet people
will make strategies for it.
Anyway... Super T is some super Tokui-Waza. All cards in
your deck must be styled, except your Mastery and Sensei. You must declare, and
you cannot be freestyle. Thus, there are no Dragon Balls, allies, or
Location/Battlegrounds. Take this into mind when creating your deck.
Saiyan and Red shine the best in this format. Saiyan has
the CS Mastery to super draw cards, seeing you'll always get 2. Red angers up
so fast with very few cards to stump anger for a long time.
If you ever do get SS3 Goku, stick with Hero. Then you
can chose Hero and Earth's Hero and get broke 8 card hands with Mastery.
If not, still try to get a BS Level 5 because you don't
want to stay on that level 4 too long. The level 5 is just better if you ask
me.
Hmm... the only thing I really noticed that you need to
change is your lack of energy attacks. Saiyan has Power Beam and Strength Blast
that are pretty good. Note that it is the effects you should be looking at.
I'm not very good at teching Super T because I'd have to
review a lot more cards that I'm not used to, and the format means no allies,
etc, and I'm going to forget that and being not used to not seeing staples.
Also, I never really thought Gambit would really help
much. Your major problem will be getting it when you defend, and that's a
useless card in your hand. If you are on level 1 and 3 and you are holding it,
you can Mastery/Power to draw 3 cards and then Gambit, but the key is drawing
it when you draw your 3. The effect isn't that great, and it can screw you
over. Use it wisely.
I assume you have a reason for not running Saiyan Perfect
Defense, and Saiyan Elusion is a pretty good card.
Have fun with it, but remember there really aren't any
important tournaments for Super T, so that's why I generally don't spend my
time working on something that I don't need to.
--
matthewlow@franceslow.com
"You will not be allowed to do this to anyone
else!" - Gohan
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