Subject: Re: Prepare 2 get a very big Buu Buu!
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From: Patrick Barrera
Date: Sat, 16 Aug 2003 14:47:48 -0700 (PDT)
Hey Matthew! I run a Majin Buu MBS Blue Physical Beatdown Deck. I have been playing since the release of WGS and I am the only one to play with a blue deck in my city. After Fusion, $10, one mother-load of tradable cards, and a good friend, I have become a formidable player in tourneys (though still considered a novice). The only way I can have true hope in my deck is for it to be checked and amplified by one of the best. Congrats on getting in the Top 8! P.S. What does Blue Backbreaker do and how can I get it? Go California!
Thanx a bunch ^_^,
Patrick Barrera
Omegawarrior2001@yahoo.com
Main Personality (5):
Majin Buu 1-5 FuS
Sensei / Sensei Deck (4):
Blue Heat Seeking Blast
Blue Energy Dive
Blue Leapfrog Drill (FuS)
Mastery:
Blue Style Mastery (MBS)
Other Personalites (1):
Majin Buu?s Kamikaze Ghost
DBs (4):
Dende 3-5
Alt. Dende 7
Non-Combats (2):
It?s All About Time
Expectant Trunks
Drills (11)
Blue Stamina Drill
Blue Prepared Drill
Blue Mental Drill
Blue Reversal Drill
Intensity Drill
Concentration Drill
Hercule?s Assault Drill
Majin Power Drill
Majin Defense Drill
Vegeta?s Quickness Drill
Android 20 Absorbing Drill
Combat (4):
Majin Buu?s Invincibility
Goku?s Dragon Ball Quest
Release
TIAWT
Physical Combat Attack (31):
Earth Dragon Ball Capture
Half Nelson (DBGT promo)
Super Buu?s Choke Hold (IR)
Blue Foot Smash
Blue Fist Smash
Blue Backhand
Blue Beatdown
Blue Head Charge
Blue Pivot Kick x3
Blue Stomach Smash x3
Blue Knockdown x3
Blue Betrayal x3
Blue Round Throw x3
Blue Right Cross x3
Blue Slam x3
Blue Lunge x2
Physical Combat Defense (15):
Vegeta?s Physical Stance
Tien?s Block
Blue Weaving
Blue Backflip (CS #65)
Blue Stopping Technique
Blue Leverage
Blue Reflexes (BS)
Blue Sidestep x2
Blue Wrist Block x3
Trunks Swiftly Moving x3
Energy Combat Attack (5):
Dimension Scream
Krillin?s Solar Flare
Blue Terror
Blue Energy Arrow x2
Energy Combat Defense (5):
Blue Energy Guard
Nappa?s Energy Aura
Goku Swiftly Moving
?Hold on! I?ll Save You!??Krillin
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I like the title, lol. Something is wrong with this decklist... I mean you forgot to type your Sensei, and you say you have 5 energy blocks but I only see 3, lol.
First off, Blue Backbreaker reads:
Physical attack doing +5 power stages of damage. If you stopped an attack during your last "Defender Defends" phase, raise your anger 2 levels. It is obtained through being a Judge, as it is promo J2.
Ok, with this kind of deck, I would attempt to use the Defensive Majin Buu HT. This is because with this and Master Roshi Sensei, attacks will rarely hit you for much damage, and you can prevent most of it. With that in mind, you can easily wait and dish out some physicals to speed up the process.
In your Sensei deck, you need HUH??? and Black Scout Maneuvers. I guess you can run Blue Energy Dives, and there are many other useful cards like Blue Gut Impulsion that you can run. If you can't get Roshi Sensei, North Kai is a great second choice.
Your one ally is a Ghost... sure I guess. Maybe you can run 6 to annoy your opponent, lol. Not wise, but just a joke.
If I were you, I'd run all 7 DBs to try to win by DB. In Blue MBS, you can prevent so much damage so that it is extremely hard to capture a DB. Use whichever set you feel is best for you. If you want to use the Dende set, regeneration ones are a good idea.
I wouldn't run It's All About Time. Since I assume you don't have the staple URs, I would add in Frieza is Ready and Foreboding Evidence.
Your drills are a bit scattered and not focused. The Defense Shield Drills don't seem to mesh with the deck, and Hercule's Assault Drill doesn't seem necessary. Concentration Drill doesn't seem needed, and Intensity Drill... well, you are supposed to stay on your level 1 in Blue Buu.
Four Combats isn't enough. You need Android 18's Stare Downs, Android 17 Smirks, Battle Pausing, Power of the Dragon, Trunks Energy Sphere... the list goes on and on... Combats are the strongest cards in the game, use them.
Physical Combats... long way to go. You've got some bad choices like Slam, but some good ones like Round Throw. Still needs a bit of work here; look up some other ones. Eye Gouge is nice to avoid Confrontations. Try multiple copies of the good ones. Half Nelson is a nice choice, but remember Release destroys it, so you won't want Release. What about Blue Betrayal?
Ick... you've got bad physical blocks like Backflip. Arm Blast, Mastery, some omni blocks, a couple other blocks, and I think you should be fine. Don't run random ones that you only run one of, except limit 1 per deck ones, unless they are really necessary to run one of. Reflexes and Sidestep... nah.
Your energies... iffy. Terror is a duh card, Arrow I guess is ok. The one Solar Flare is random; maybe run Krillin's Heat Seeking Blast, or run more Solar Flares.
As for energy defense... a tiny bit more than that. Frieza's Force Bubble, Blue Stopping Technique (maybe), Goku's Energy Absorption... there are some nice ones out there. North Kai hurts.
You are missing most of the staples, and if you aren't playing prevention Buu, I don't know what this is supposed to be. It seems really unfocused if it isn't meant to prevent all on level one and deal steady damage. Winter Countryside and some Supreme Kai's Ki Push will help you stay on that level 1. I hope you'll be able to find your goal for this deck.
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matthewlow@franceslow.com
"You will not be allowed to do this to anyone else!" - Gohan
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