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A
Close Look at Cell Saga Cell
Saga has introduced level 5 characters, a new set of
Masteries, and new rules for Allies, but how does this
really affect the game? Let’s take a close look at the
impact of Cell Saga and what every style has
received from it. Is anger dead or just slower? Which
set of Masteries is the best one? What new deck
archetypes have been introduced, and how are Ally decks
affected by the new rules? These are just a few of the
questions that have been bouncing in player’s heads
with the release of Cell Saga. Let’s try to see
how many we can answer >_^ Level
5’s
We have
four new level 5’s in the game and two of them just
happened to be Ultra Rares. *shakes fist at Score* Our level 5’s are Gohan, Cell, Goku and Vegeta, but
how do they affect anger decks? Anger decks now have to
gain one more level to to win, and Cell’s
Threatening Position hurts a little bit more now.
But is this enough to kill anger decks, or is it just
enough to slow them down?
Anger decks are now forced to play one of those
four characters – most likely Gohan or Cell *shakes
fist at Score once again* Red decks have had their time,
and they were the scary deck for quiet a while, and were
able to gain an average of 1 level per Combat (well,
some of them were). I don’t think that anger decks are
gone, and once they adapt to the new environment they
will still be a threat. I can’t wait to see the face
of a Red deck player the second he’s at level 4 with 3
anger and gets hit with a Cell’s Threatening
Position… that will so hurt >.< New
Ally Rule
Cell Saga does two things for Allies, one of them is really good and the other one is just plain evil. Now it is possible to play level 3 Allies, but is a little harder to be able to reach them. The new rules states that you can not bring an Ally into play that is a higher level of your Main Personality (MP) unless you’re overlaying it on top of its previous level, but you can bring Allies into play that are at the same level of you MP or less. I know that I just confused a lot of you, so I shall translate what the rule book is trying to say. IQ’s logic: (yes there is such thing): Example #1: If your MP is at his level 1 you may not bring into play a level 2 Ally unless you’re overlaying (kind of evolving for those of you that are getting confused by this word) it on top of his level 1. In other words if your MP is at level 1 you can not just bring a level 2 Ally into play. Example #2: You may bring Allies into play of the same level of your current MP level. (Translation: If your MP is at level 3 you can just play a level 3 Ally with out having the level 1 and 2 in play. Simple huh?) In my opinion Ally decks now have three options: Option 1: Just play level 1 Allies Option 2: Play anger and try to gain levels as soon as possible so that you can place the big Allies in play Option
3: Overlay the Allies and stay on your level 1. Ally
decks did get hurt a bit by the new rule, but the fact
that now I can drop a level 3 Vegeta on you and have an
energy attack for 7 life cards for the rest of the game
kinda covers up for that.
~_~ New
Masteries Cell
Saga is gives us a new set of Masteries and the deck
possibilities are huge.... The new masteries give us
Black Disruption, Saiyan – the Card Drawing Machine
(or as I like to call it Saiyan Suicide), we also get to
see Red Physical Beatdowns and Blue counter attack
decks. There are a lot of new deck archtypes and all we
can do is wait and see which ones are the superior
ones... it's just a matter of time now. x_X A
Close Look at Styles With
every new set there's always new cards that will change
the environment. Cell is already having a major effect
because of the level 5's and the new Ally rule, but
let's take a close look at what every style gained. Black
Style Black
was a little forgotten in this set, It got a new Black
Mastery and that was pretty much about it. Could it be
that Score finally realized that Black was the dominant
style and finally decided to take action? Nah, that's
giving them too much credit..., but those Score guys
probably got something up their sleeve.
@_@ Blue
Style WOW!!!
yeah... I think that pretty much covers everything. Blue
got a lot of really good cards, a tight mastery *thanks
the gods* and a good sleeper card. Let's start with the
new Blue Style Mastery... this baby doesn't only fight
anger, but it also fights everything else. This new
Mastery is what Blue needs to catch up to the other
styles and make players wanna declare a Blue Tokui-Waza,
or as my friend says "Taco Waza".... humph...
those Score guys are making some smart moves, one would
almost be fooled into thinking that they know what
they're doing. Blue got the amazing cool new Mastery and
some other cool cards such as Blue Left Cross and
Blue Elbow Drop, but now let's talk about Blue
Diving Punch Drill. I think the card is a sleeper
waiting to be woken. This card can help you deal with
the annoying defense shields of characters like Android
18 and it can kinda help you control when Combat will
end if it's used the right way. I think the card has a
lot of potential, but players just have to look into it.
Did I mention that Blue has finally given players a
reason to declare a Taco Waza? >_^ Namekian
Style Namekian
keeps getting better and better with every new set. Now
Namekian is giving us the ability to recover and do that
wonderful card drawing thing. This style’s got a lot
of powers with cards like Namekian Energy Focus...
a card that allows you to draw a card from the bottom of
your discard pile, and if that card is a Namekian card
you get to search your deck for an Energy Combat card
and place it in your hand. It’s also got amazing
recovery with cards like Namekian Fist Catch,
which reads "Stop a physical attack. Gain 3 power
stages" this card is simply good, specially when
facing those pesky Saiyan decks that try to lock you
down with the Trunks Saga Mastery. In my opinion
Namekian is really good, and I can see it getting better
in future sets. ^_^ Orange
Style Orange
decks made a statement a while ago and that statement
was: "We like Drills, don't like physical attacks,
and will destroy your Non-Combat cards before u can even
see it coming." The new Orange Mastery takes
care of the not-liking-physical-attacks thing while Orange
City Destruction says something like, “no
Non-Combat cards for you” and who can forget about Orange
Haulting Drill which simply says that I only take 3
power stages from successful physical attacks. Orange
got a lot of power in this set and I wouldn't be
surprised if it became a dominant deck archtype. I think
those Score guys are on to something ... o_0 Red
Style Red has
officially become the “I'm beating you down weather
you like it or not” style. The new Red Style
Mastery simply makes all your physical attacks a lot
bigger, and Red has enough anger to keep gaining levels
and powering up to full – a very scary combination.
Red also got a some recovery with cards like Red
Offensive Stance and a couple of cool effects with
cards like Red Dodge... who said that Red had to
play anger? I believe that Red decks now have two ways
to go, and they can do really well because physical
beatdown and anger just go well together. One can only
wonder why Red even got a card that raises your anger
and lowers your opponents anger... are we looking at a
Red anti-anger in the future? ~_o Saiyan
Style Hmmm....
what comes to mind when we think of Saiyan? The first
two things that appear in my head are “I like to draw
cards” and “I like big fat attacks”. In Cell
Saga we find the new Mastery that will draw you more
cards than you can ask for and we get big fat wonderful
attacks like Saiyan Power Kick a possible
physical attack doing +8 power stages and Saiyan
Power Blast, a energy attack that can do 5 life
cards and +5 power stages. Saiyan is only getting bigger
and better attacks with a nice little touch of card
drawing. Saiyans... peaceful?... Nah. n_n By now
you're probably wondering when I'm gonna shut up, or you
have probably closed this window and walked off because
we all know that too much reading hurts our little
heads. Those you who are still reading my babbling
deserve a pat on the back.... c'mon don't be shy... do
it.... ok if you don't do it I'm just gonna keep
writing.... much better now ^_^ The Cell Saga set actually makes me think that the Score guys are finally getting their act together and focusing the game like they're supposed to, but then again maybe they just got lucky this time... is just one of those things that we will never know...... This article has been brought to you by IQ.... a Score guy O_O
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