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Dragunity Remus – Yu-Gi-Oh! Review

Dragunity Remus
Dragunity Remus

Dragunity Remus – #GFTP-EN038

Cannot be used as Synchro Material, except for the Synchro Summon of a “Dragunity” monster. You can discard this card; add 1 “Dragon Ravine” from your Deck to your hand. If you control a “Dragunity” monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of “Dragunity Remus” once per turn.

Date Reviewed:  May 4th, 2021

Rating: 4.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



Crunch$G

From the Winged Beasts, we get to the Dragons for Dragunity. We get another Level 2 Tuner for the archetype in Dragunity Remus.

Remus is a Level 2 WIND Dragon Tuner with 800 ATK and DEF. Low stats as always on Level 2s, WIND is still a weak Attribute, but it’s nice on a Dragon or Winged Beast for Dragunity, and of course a good low-Level Tuner. You can only use Remus to Synchro Summon a Dragunity, so trying to keep you in archetype, but at least you can keep using Phalanx to summon other bosses. You can discard this card to add a Dragon Ravine from Deck to the hand. It’s nice we can have another way in the Main Deck to search Dragon Ravine if you can’t get to Romulus. Discarding it with this effect also lets you use the other effect where while this is in the graveyard while you control a Dragunity monster, you can Special Summon it from the grave. The only negatives are that it’s banished when it leaves the field and you can only summon Dragons from the Extra Deck for the rest of the turn. The banishing is fine to make it fair and being locked to Dragons is far from an issue in Dragunity. So it gets you Dragon Ravine and extends your plays by being a body on board for Synchros or Links. Overall, it’s great for Dragunity, even with the hard once per turn on all the effects. You run this in Dragunity and maybe consider this for other Dragon Decks that use Dragon Ravine.

Advanced Rating: 4.25/5

Art: 4.5/5 Nice little baby Romulus.



Alex
Searcy

Dragunity Remus is a Level 2, Wind Monster, this time switching to Dragon from Winged-Beast.  800 attack and defense isn’t horrid for a Level 2, and Wind and Dragon both have support, but I’d still prefer a Light or Dark here. So first we see only able to be used as Synchro Material for a Dragunity Monster.  Annoying, but more common in Themes all the time.  Discarding this lets you fetch a Dragon Ravine from your Deck RJ your Hand.  Nice, even 1-for-1 trade there and it’s nice to so easily retrieve such a key cog in the Deck.  Furthermore, you can Special Summon this but remove it from play, from your Grave, so long as you control another Theme Monster.  Very easy revival to accomplish here, and the removal aspect isn’t what it use to be, so no real minus there.  You can only Special Summon Dragons from your Extra Deck,  for the rest of that Turn, but that’s a common lock in nowadays too.  Each effect here is once per turn.  

Rating:  4/5

Art:  3.5/5  Much less inspiring than yesterday.  



King of
Lullaby

Hello Pojo Fans,

A little late to the start of Dragunity Week, but better late than never. Today we’ve got Dragunity Remus.

Remus is another Dragunity Tuner that’s Level 2 with low ATK/DEF, but that doesn’t matter to the archetype because they are a Tuner, they are there to get you to your Synchro monsters. Only Dragunity monsters for Remus to be used as for Synchro material, making it less ideal than other Tuner monsters for the deck, but the Dragunity Synchro monsters are pretty good, not that bad of a restriction. Remus is another way to search Dragon Ravine, helping to fill the void Terraforming left upon being hit in the ban list. You want to see Remus in your first hand because of this search ability to set up future turns. After you ditch Remus for Ravine, you can Special Summon Remus if you’ve got a Dragunity monster on the field. Sure, it banishes itself upon leaving the field, but you go +1 off of Remus in the end, get a Synchro, and have Ravine, all things Dragunity try to do. Remus is your one-stop shop for cranking out Dragunity Synchro monsters easily. It works with Cards of Consonance and is a main target for things like Dragunity Divinity Lance and Dragunity Whirlwind. Regardless of how you Special Summon Remus from here (REDMD, Monster Reborn, etc) you can easily dance around any of Remus’s restrictions.

Phalanx is one of the best Tuners in the deck, and is still going to be used. Remus does more in combination with cards, so it is worth at least one slot.

Advanced-4/5

Art-3.5/5

Until Next Time

KingofLullaby


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