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Pojo's Dreamblade Mini of the Day


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Horrid Poltergeist
Fear


Reviewed August 30, 2006

Constructed: 3
Sealed: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating
 

That Guy That Plays DreamBlade

Horrid Poltergeist

One of the best uncommons and Fear's weaker version of Scarab Warcharm, we have Horrid Poltergeist. Why is he like the infamous Warcharm? I'll get back to that. For his 6 cost, we see 3 - 4/7. Pretty weak defense, as a character as weak as Cannibal Pariah can have a chance of disrupting it. The life is also a tad weak, but not as understated as the defense. As for its power level, 3 is fairly average for 6 drops. Now back to the Scarab Warcharm deal. Reason I said it is because of its two effects, Expel and Scare, are the equivalent of Scarab's Skirmish and Advance, respectively. Although Scarab has Advance as a Multi-Blade instead of a Single Blade, the Poltergeist is the closest thing to Scarab. While the Warcharm can navigate its warband around the Dreamscape with ease, the Poltergeist is the man at controlling the opponent's actions. If you're running a Fear warband , run this guy.

Constructed - 4.5/5 , having options is a big plus. being able to have them when having control of opposing pieces is even better.
Sealed - 4/5, if you have a good pool of Fear minis with guys from 2-4 to fill the aspect cost, then run Poltergeist
Artwork - 4/5, got the creepy zombie look that represents Fear, but the detail lacks.
 

King Sephiroth

"Horrid Poltergeist"

Continuing our "Cookie-Cutter Week", we have another creature included in
the "Chessmaster" warband. For me and my friends, he is best reffered to as
"the Scarab Warcharm for Fear". Although not quite as tough, or just plain
as GOOD as the Warcharm, this Horrid creature can still easily get the job
done when it comes to maintaining field position and keeping your opponent
on their toes.

Although he is easily disruptable by many pieces, he can still serve a great
purpose. 3 power definitely isn't too shabby for a 6-cost type of guy, and
if you happen to have initiative, you normally won't need to worry about him
being disrupted. You'll normally want him to be used for a shift-strike
rather than having him occupy a cell to tie up your opponent's creatures, as
he won't be doing that job all too well.

In my opinion, this guy isn't quite good enough to include 2-3 of in your
warband, but hey; I've yet to win a 1K yet. =P As far as I'm concerned I
could be 100% wrong with everything I say, but until then I'll keep writing!

Overall Constructed: 3/5
Overall Sealed: 3.5/5

Artwork: 4/5 (Actually not too bad....the transparency makes it look
kewl....)
 


Charninja

Horrid Poltergeist

Ahh yes. Isn't this guy based on the movie with the haunted house and little girl or something? Eh, before my time.

Poltergeist actually isn't horrid at all, truth be told. Not attractive mind you, but certainly not horrid. His abilities pretty much make him Fear's Scarab Warcharm, only difference being that he doesn't have multiblade scare. He is also rather more expensive at 6FF, and has slightly better power. Life is equal, but defense is a bit short.

As for actual playability, well, our alternatives are (with a converted spawn cost of 8) Knight of Autumn Gate, Genteel Husk, Carrion Spiker, and Blight Rat. Of those, the only alternatives to Horrid Poltergeist are KoaG and Carrion Spiker, and both because of their quite hefty stats (or, in the case of Carrion Spiker, possibly hefty stats). Quite frankly, I can understand why someone would play those over the big P, but for the time being at least, he holds rather more favor just because of his two shunt abilities.

To Recap:
+Scare
+Expel
+Scare AND Expel

-Rather weak stats for his cost, compared to the other favorites for his spot, but those are both straight up beatsticks, so...

Constructed: 3.5/5 For the time being, movement abilities rule. Scarab Warcharm gets you where you want to be, and Horrid Poltergeist gets your opponent where he DOESN'T want to be (i.e. straight into the swirling scythe of a Fleshless Reaper, or into the maws of some beatsticks, or off to a far corner of the map...)
Limited: 2.5/5 I only take off a point because he doesn't have the stats he really should, because in a sealed game, every unit must be as efficient as possible. It is still certainly good, just not AS good.

9/1/06
 


Rolf the Ruf

Horrid Poltergeist

6FF

P: 3

D/L: 4/7

Blade: Scare

Blade: Expel

Reviewed by Rolf the Ruf

My first Mini of the Day review – YAY! Unfortunately, this one is a no brainer. It has been previously established in game reviews, on message boards and in light of tournament results, that movement abilities are the single biggest factor in determining victory in the current environment. This in turn makes Valor and Fear the strongest sets, since they possess the vast majority of figs with movement abilities. It basically comes down to the four most significant abilities: Two that move your own pieces (Advance and Skirmish) and two that move your opponent’s (Scare and Expel). So here we have a mini who possesses two of the top four movement abilities, each for single blade activation. I’m sure you’ve heard all the hype about Scarab Warcharm as like the Holy Grail of the Valor set, and arguably the best piece in the game. Certainly if price guides are any indicator the Warcharm is the top mini. Regardless of you view of the Scarab Warcharm, it is undeniably an extremely powerful piece with an amazing cost to benefit ratio. Well this creepy little guy (Horrid Poltergeist) is essentially the Scarab Warcharm of the Fear aspect. Okay, it doesn’t have quite the same cost to benefit value (6FF as compared with 4V), plus one of the Warcharm’s abilities is a multi-blade… Alright! It’s not as good! But he’still pretty sweet. He’s got solidly average stats in Power, Defense and Life – virtually identical to the Jack of Blades, who can only Expel, but cannot Scare. So assuming you maintain a reasonable Fear presence in the Dreamscape, you can expect to spawn this guy for just one point more than the Jack of Blades and get double the blade effects. In a game that turns on movement and position, the Horrid Poltergeist has to be a staple mini in your Fear bands. He’s not the kind of bargain that will earn him real honors, but simply a piece that cannot be overlooked.

Constructed: 3.5

Sealed: 4.0
 
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