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Cyclopean Sprite
Madness
Baxar's War
Reviewed November 13, 2006
Constructed: 4.0
Sealed: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
|
Charninja |
11/13/06
Cyclopean Sprite
Welcome to Gambit week, peeps. Gambit is the
keyword ability that lets you give a turn's win
to your opponent in return for a very nearly
BROKEN affect. As such, it is a gamble, but so
far, there isn't a creature with a Gambit
ability that should not be HEAVILY considered
for your band.
We start things off with Cyclopean Sprite. I'm
not gonna says she's the best, because her ilk
are ALL good, but when it comes to Madness,
there is NO reason not to play her. There are a
few contenders for the 5 spot in madness, but
her only real competition is Relentless
Eviscerator which is just a regenerating
beatstick (not that that's a bad thing), and
Gent, a member of the Stitched from Baxar's War.
Truth be told, Sprite kicks all their hinies
with her effect.
You give your opponent a turn, and then you
banish 6 spawn points worth of opposing
creatures. That's either one mid-level beater,
or (more likely) several weenies. Her effect
brings you choices, it's as simple as that. Do
you want to knock off your opponent's Warcharm
and Pariah? Or do you want to take out all of
his Scissors? Maybe you need to get rid of his
Soul Serpent or Butcher to make things that much
easier? Guess what, it's a Blade ability, so if
you can't take out everything you want this
turn, you sure as heck can next turn.
Thing is, with all of the multiple use Gambits,
you can't get greedy. Are a few enemy creatures
REALLY worth two conquest points when you could
just put a little bit more effort into just
killing or disrupting them? If you already have
4 or 5 wins and your opponent only 2 or 3, sure,
it probably is worth it to consolidate your
position and get rid of nuisances that could (or
already are) big problems. If your opponent is
already tied or RIGHT behind you... think very,
very carefully and hope to hell you don't get a
spawn phase where he can bring back what he
lost. And if they are ahead, you better be DARN
sure this move is going to win you the game.
That might work with Crypt Worm or Angel of
Sunrise, but it doesn't quite apply to Sprite,
since she can't really get rid of enough small
creatures or the big ones that will be real
problems. If she could take out Fleshless Reaper
with her ability, she'd be a must play for
nearly every band, instead of just a natural
inclusion for Madness.
Constructed: 4/5 She's dang good, don't get me
wrong, but compared to the other Gambits, she
does falter a bit. A 4 is high, but she'll still
be using that ability at least once in any game
she comes out in.
Limited: 3.5/5 If you get her, use her by all
means, but you still need to use some caution.
|
That Guy That
Plays DreamBlade |
CYCLOPEAN
SPRITE
Ok so this week starts a fun filled week full of
new Gambit pieces from Baxar's. Those of you
that didn't check out the review of Bloodhawk
Barag (1 of the 4 Gambit pieces in the game),
Gambit is a special brand of ability that
requires sacrificing turns away from victory in
exchange for powerful and otherwise broken
effects. Today we have the cheapest of them all.
Sprite is a 5 drop with 1 aspect, so it will
becoming out fairly early. Its only competitors
are the Regen guy who has a very confusing name
( Sprite > it ) and Ego Cannibal ( toss-up ).
Being madness, its 4/9 will keep it around for a
while, and the 2 power is a tad low, but I guess
the effect needed to be balanced even more.
You'll want this guy out early, as his effect is
called Whisper Gambit 6. To sum it up, if you
roll the blade it requires to activate, you can
give your opponent a turn in order to bounce 6
spawn points worth of enemy pieces back to the
opponent's reserves. Now this is alot better
than some might give credit for. Against
weenies, this is usually 3 pieces. Against
others, its 1-2. Playing Chessmaster? Bounce
Warcharm and Pariah. BHB? Two Clawclan. So yeh,
despite the requirements for the ability, this
piece can give you a huge starting advantage
that will help you make up the turn.
Constructed - 4/5 - Consider at least 1 for a
Madness band. 2 if your going more aggressive,
and even try splashing it as a 1-of in other
warbands.
Limited - 3.5/5 - Not as useful IMO here,
because alot of higher cost pieces are played
here.
Artwork -3/5 - yeah, no snazzy comment here.
~Email me at Tallbob1112@yahoo.com for
Dreamblade and YGO discussion~
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