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Pojo's
Dreamblade Mini of the Day
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Genteel Husk
Fear
Reviewed October 04, 2006
Constructed: 2.75
Sealed: 2.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
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Charninja |
Genteel Husk
Hrmmm.... That's it. Hrmmmmm.....
This is a tricky figure, really. He does have so
much promise, but there are some major issues
for Husky here. 5FFF is WAY too much for those
stats; he should have at LEAST one more power to
even be considered particularly good, though an
extra point or two in D&L would probably be
better. Dominate though, that's the reason
anyone would play him. Just being able to
automatically claim conquest points even for a
cell that has way more enemy creatures than you
do is very, very nice.
The way I see it, he doesn't cut it at the
moment. If they ever come up with a piece that
can teleport Fear creatures or something though,
his playability would definitely skyrocket. As I
said, Genteel Husk has promise, but it's not
quite ready to meet that promise just yet...
maybe Baxar's War or whatever is after that will
have something to help him out, but until
then... nahh.
Constructed: 2/5 If a good teleporter or
something comes along, he'll definitely be a 4,
assuming a better Dominator doesn't come out
before then.
Limited: 2/5 Eh, only if you really don't have
anything else, but I would definitely curse the
gods of dreamblade pulls if I really had to
consider him.
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Rolf the Ruf |
Genteel Husk
5FFF
Power: 2
Defense: 5
Life: 6
Ability: Dominate
Reviewed by Rolf the Ruf
Today we look at Fear in Formalwear. The Genteel
Husk steps onto the DreamScape with polish and
stands toe-to-toe with anything and wins its
cell -- so long as he can keep that Martini
stirred, not shaken. For a 5-drop, his Power of
2 is not going to blow anybody away. Maybe he
should trade that Walther PPK in for a .44
Magnum. With a Defense/Life of 5/6 his staying
power is mediocre. What makes this agent of
espionage worth his spawn is his ability.
Dominate allows him to score any cell he
occupies, even if it is contested. Move this guy
up to the 5-cell and start racking up the
conquest. Better yet, use an Asylum Escapee to
get him into position in a hurry. His weakpoint
is that he is a fairly easy kill, so it may be
worth considering teaming him with a bodyguard.
In the current build, this would require a
Fear/Valor band, which opens up a lot of nice
choices including ChessMaster variants. Based on
personal experience using the Genteel Husk, he
can make all the difference in tightly contested
matches and provide the difference that allows
you to win turns when neither player can gain an
advantage over his opponent. The sculpt, a
refined gentlemen in tux, sprouting tentacles
and tiny angel wings from his back, is just fun.
Constructed: 3.5/5 (This is a supplimental
piece. It will not figure prominently in your
overall strategy, but can help put you over the
top on key turns.)
Sealed: 2.5/5 (Definitely worth playing if you
can pull it off, but the triple aspect makes it
tough.)
Artwork 3.5/5 ("Bond, Jame Bond.") |
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