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Pojo's
Dreamblade Mini of the Day
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Fleshless Reaper
Fear
Reviewed September 01, 2006
Constructed: 3.75
Sealed: 2.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
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That Guy That
Plays DreamBlade |
Fleshless Reaper
Behold our third Fear piece, the almighty
Reaper. One of the money Fear pieces, it has one
of the best effects in the base set. Before I go
to explain it, however, I'll run through the
stats. 7/10 for an 8 is a little understated for
mini's of the same cost. Also, for an 8 drop, 0
power just plain stinks. Well just like
Brighthammer Avenger, this bad boy's effect
makes up for it. Ambush is an effect that does a
6 power attack to EACH ENEMY that comes into its
cell. A true king of the hill. 6 power is alot,
as some of the biggest characters in the game
have 6 power. However, despite it being alot of
power, luck still plays a vital role in this
mini's sucess. It also requires other guys to
help it out. Otherwise, the opponent can play
around it.
Constructed - 3.5/5, its a great piece, but only
on a well constructed warband with pieces that
can bring opposing pieces into its cell.
Sealed - 1.5/5 , it is still a solider piece,
but there are more solid pieces that can be used
over this.
Artwork - 5/5, its an amazing looking piece,
with the scythe that looks bad@ss
|
King
Sephiroth |
"Fleshless
Reaper"
The final creature for this week, will be none
other than the "Fleshless
Reaper" sought after by many-a-player due to
it's infinitely kewl looking
nature. They have good reason to think he looks
awesome too, as he does. But
some other players might want him for a few
other reasons than for how he
looks....
We've already reviewed "Brighthammer Avenger",
and for most of the
generalizations you can see that review to
understand most about this piece.
He combo's well with the Fear aspects abilities
of choice, he can take your
opponent by surprise, yada yada yada. So, the
difference you ask? Well, it's
actually quite a significant difference that
"up's" it's playability quite a
bit. Let's compare the text for the effects of
both "Fleshless Reaper" and
"Brighthammer Avenger" shall we?
~Brighthammer Avenger~: Whenever this creature
enters an enemy occupied
cell, it makes a 6-power attack against TARGET
ENEMY in that cell.
~Fleshless Reaper~: This creature makes an
6-power attack against EACH ENEMY
CREATURE that enters its cell. If more than one
enemy enters the cell at the
same time, make an attack against EACH one.
"Fleshless Reaper" makes an attack against each
and every creature that it
ever comes in contact with. Brighthammer however
can only choose one target
when it moves into a cell, which can severely
hinder its play capabilities.
In addition, it is normally much better to be
defensive in the early
workings of a game, and with Brighthammer, that
is not possible. Reaper on
the other hand can provide a sort of wall for
you.
Overall Constructed: 4/5
Overall Sealed: 3/5
Artwork: 5/5 (One of the greatest of the
set....really kewl!)
|
Charninja |
Fleshless
Reaper
Ahh yes. Last week we reviewed this guy's
counterpart, Brighthammer Avenger. I said I
preferred hammer-time to... uhh... scythe-time?
Whatever. I do quite like him, I really do, it's
just that unless you pull of a major combo and
kick a lot of enemy units right into it's
waiting scythe, he is purely defensive. He will
probably be quite good at putting off smaller
critters from trying to go after your 5 point
cell, but any particularly larger creatures will
probably manage to just shrug it off. With luck
though, you will disrupt it, and that is a
definite good thing.
But... that's about all he does. Avenger can
hurtle across the dreamscape, whacking his merry
way along, killing or disrupting all the way
through. Avenger is a grade A-1 Striker. Reaper
is a very nasty looking goalie. Both are good,
but the goalie is really just not the one who
makes the winning score.
Now, if you like going on the defensive,
absolutely, play this guy. His ONLY competition
in converted spawn cost is Night Queen. Really I
suggest one of each, but ONLY if you are going
Fear. Duh.
To recap:
+A 6 power special attack is nothing to shake a
scythe at XD
+Shift him to your 5 point cell and not much is
gonna take it
+Becomes the meat grinder to Brighthammer
Avenger's wrecking ball with enough scarers and
expellers (which should not be a problem)
-Guys gotta come to him before he can be any
good. At least Avenger can shift and Charge at
once.
-So... Many... Scythe jokes
Constructed: 3/5 Hey, not like there are many
options for his spawn cost. I do think running
one each of Reaper and Night Queen is your best
bet.
Limited: 2/5 Use what you gotta use so long you
can use it.
|
Rolf the Ruf |
Fleshless
Reaper
8F
P: 0
D/L: 7/10
Ambush 6
Reviewed by Rolf the Ruf
In my last review, I pointed out how the Scarab
Warcharm is mirrored by the Horrid Poltergeist,
which we reviewed. However the Poltergeist makes
a rather imperfect reflection of that uber-mini
known as the Warcharm. Today we have a similar
scenario in looking at another fearsome Fear
monster who has an opposite number in Valor. But
in this case, I think Fear may fare a bit better
in the comparison. The Fleshless Reaper is to
Fear as Brighthammer Avenger is to Valor, and
the creatures are close to identical, with one
minor and one major exception. Cost, Power and
Life are all the same, but the Avenger gets an
extra point of Defense, to maintain Valor’s
elitist corner on the high-defense club. Okay,
but the big ‘dif’ lies in their potent but
opposite abilities. Basically, neither of these
guys are team players. They add nothing to the
normal combined strike action. However, each
packs its own nasty smackdown which triggers
automatically. The Brighthammer Avenger makes a
6-die attack on one target enemy whenever he
enters an enemy-occupied cell. Conversely, the
Fleshless Reaper gets a 6-Power attack against
any enemy foolish enough to enter his cell. So
what we are looking at here is an offensive
capability vs. a defensive one. Personally, I
find the Reaper’s defensive attack to be the
more useful effect. For one thing, it has a
greater potential to be triggered multiple times
if your opponent is trying to converge on a key
cell (which the Reaper happens to occupy). Every
unfriendly that moves onto his turf has to
endure his wrath, one-by-one. With this guy, you
want to stake out a piece of prime real estate
and play King-of-the-Hill. Better still, he’s
even nastier when combined with many of Fear’s
movement abilities, which can shove
unsuspecting, opposing vermin into his deadly
clutches. Best of all, you don’t even have to
waste an action striking to make these attacks –
they trigger off of enemy movement. With a
respectable 10 Life, he can be expected to hang
around long enough to rack up a half-decent body
count. For my money, 8 Spawn points will buy you
nothing deadlier. Fear’s got itself a caustic
creeper and it goes by the name of the Fleshless
Reaper!
Constructed: 4.0
Sealed: 3.0 (need to pick up some of those fear
movement abilities to make him click)
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