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Pojo's Dreamblade Mini of the Day


Image from Wizards.com

Night Queen
Fear


Reviewed September 25, 2006

Constructed: 3.25
Sealed: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating
 


Charninja

Night Queen

Ahh, here we go. Pretty widdle night queen, one of the niftier Hivelings and Fear monsters. I don't know about you guys, but I'd tap that.

And that's another visit to my therapist...

Anyway, the fig herself: 6 is acceptable for 3 power, though 6|9 D&L is a little bit on the low side. The triple Fear aspect cost is definitely something to pay attention too, because you simply do not GET aspect costs higher than three. However, it's generally accepted that spawn points net you stats while aspect costs net you abilities, and that's definitely where Night Queen comes into her own.

Plainly put, Purge is AWESOME. It's kinda like Needle Worm in Yugioh, in that while it doesn't directly affect the field, it steals from your opponent's future options. Deprive them of their fatties so they can't deal with your EoH or Ogre, or take out their weenies so they are forced to just waste spawn points because they can't summon much of anything. I am reasonably confident that you don't get conquest points, but I'm also pretty sure that your opponent doesn't get spawn points either, so it evens out pretty well. Yes, it's a double blade, but hey, you'll be teaming this little lady up anyway so it's highly unlikely that you won't be sniping the reserves nearly every turn, and after you take out a few pieces, your opponent will be cursing you, your family, your friends, and your unborn children. That's ok, unless you are matched against a gypsy, in which case I highly recommend you forfeit. It just ain't worth it man, it just ain't worth it.

Oh yeah, if you see your opponent has a Carrion Spiker... pray they forget about it.

Constructed: 4/5 Gotta be a Fear heavy band because of the casting cost, but god knows it would be worth it.
Limited: 3/5 Little harder to use because of the casting cost, but it's still entirely likely that you will get a few other Fear pieces, in which case, woo-hoo.
 


Rolf the Ruf

Night Queen

6FFF

P: 3

D/L: 6/9

Double-Blade: Purge

Reviewed by Rolf the Ruf

We begin this week with the Queen of Fear. This Black Widow is so scary she can send your opponent's creatures off in body bags before they even set foot the DreamScape. When I first saw the Night Queen before ever having played the game, I thought she was pretty cool and would be a powerful piece. This view didn't really pan out. In the 6-drop slot, she has an average Power and a fairly decent Defense and Life. These numbers (6 Defense, 9 Life), are actually some of the better stats among 6 spawn creatures in the game, so far. Still, with a huge aspect cost of 3, she needs to offer something more than half decent staying-power to make the cut. Her ability, which I alluded to above, allows her, for a double-blade roll, to move any creature from your opponent's reserves to his graveyard. This is actually kind of a cool ability, but it plays as more of long-term strategic move and does nothing to help you in the immediate tactical situation. On the plus side, it can remove key problem pieces from your opponent's arsenal before you ever have to face them. This can be particularly useful against warbands that rely heavily on key pieces. Take out an Eater of Hope or Carrion Spiker from an Appease band and you may effectively declaw it. But if your opponent already has a Spiker running amok in the DreamScape, placing another beastie in his graveyard only fuels his fire. What this all amounts to is that Night Queen is a highly situational creature. On the downside, you have to cough up two blades to basically limit your opponent's future options. Meanwhile you've got a battle going on right in front of you and can probably think of a few good uses for those blades to help you gain the upper hand in the immediate situation.

Because the Night Queen can really hinder your opponent's long-term plans in certain situations, it make her tough to grade. In most cases, I think you are going to want something that can help you win on the field. I predict, that she may gain some value in light of the upcoming release of Baxar's War. The introduction of new powerful pieces into the current environment is likely to create more situations where players are relying on just a few key pieces to make their strategy click. Time will tell.

Constructed: 2.5/5 (Against certain bands and certain situation, she may grow considerably in value)

Sealed: 2/5 (In Limited, players are less like to have multiples of key creatures, so she could prove effective. But that triple aspect cost is just nasty.)
Artwork 4/5 (Cool sculpt -- got that whole creepy vs.sexy thing goin',)
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