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Warfang
Keep
Local and adjacent enemies are worth +1 conquest
point when destroyed.
Location
58/60
Reviewed February 22, 2007
Constructed: 2.00
Sealed: 1.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
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That Guy That
Plays DreamBlade |
WARFANG
KEEP
So back again, maybe as a solo mission, out to
conquer another piece in the dreamscape. Today
we arrive at the Warfang Keep. Its a location,
and a rare one at that. It also just happens to
be Passion's only 2 drop at the moment.
Unfortunately, its three aspect. Now thats not
so hard for people playing twin temples, but
otherwise, I'd rarely suggest this outside of
Mono Passion. Now its effect is to gain a
conquest extra per kill local or adjacent to the
piece. Not bad for warbands with little
movement. Just mow down a field of guys and you
may be able to tie up or beat someone that snuck
into your back row. I have yet to test it, but I
think it sounds better than it actually is
because of the fact that aside from winning
early turns, it will be hard to make much use
out of it as the late game goes on as you will
probably disrupt more frequently.
Constructed - 2/5- it seems ok, so try it.
Sealed - No/5 - the more I play sealed, the more
I hate when I get locations. Unless its Core
set, and you get HBT or PTC, then don't ever
play locations.
Artwork - 5/5 - Its one of the best aside from
Citadel of Torture in my mind. |
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