Drytron Meteonis DA Draconids – #INFO-EN032
You can Ritual Summon this card with “Meteonis Drytron”. Other “Drytron” monsters you control cannot be destroyed by your opponent’s card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish “Drytron” monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner’s control is destroyed by an opponent’s card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)
Date Reviewed: August 28th, 2024
Rating: 4.00
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Drytron Meteonis DA Draconids is an upgrade to Draconids, and is a big Ritual Monster with a lot of potential negation.
Archetype Ritual Spell allows you to pitch Draconids and Ritual Summon him later from the Graveyard as well as any other Drytron Ritual Monster, which is handy. Blanket protection for your Drytron monsters against card effect destruction helps against board-wipe cards and spot removal and forces your opponent to deal with Draconids first before your other Drytron monsters.
Monster effect negation up to twice per turn is great, and it destroys the card in the process of the negation. You have to banish a Drytron from the grave to do so, and the ATK has to be equal or higher. Against hand traps and smaller searcher/recruiter monsters this clause isn’t hard to meet. Against the bigger boss monsters looking to out Draconids you will have to banish two Drytron to make certain that monster is negated and destroyed. Three monsters it takes to Ritual Summon Draconids, giving you three removable monsters at minimum in the grave. Dropping this turn one and passing to your opponent puts them in a bind as you will be getting at least one or two negations on that turn, stopping their monster effects. On top of the negation power, Draconids packs a whopping 5000 stat line and as a Machine-Type can use Limiter Removal to become ridiculously big.
If you do lose Draconids via an opponent’s card (most likely), he will Special Summon a Ritual with 4000ATK from the Deck or hand and treat it as a Ritual Summon. Lose Draconids, get the original Draconids or Quadrantids from the Deck preferably. Replacing a 5000ATK monster with a 4000ATK monster is not a loss and both Ritual Monsters available to you have inherited protection against certain card effects. In other words: get rid of one problem in Meteonis Draconids and you have another problem coming.
Drytron Meteonis DA Draconids is the archetype’s answer to so much the opponent can do with monster effects. As long as you can fuel the negation you will have up to two negations per turn, every turn. A boss monster that replaces itself with another boss monster and pays the bill for it and brings it out at full power as well adds w ton to the archetype.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby
Mighty
Vee
Often affectionately referred to as DAD, today’s card is Drytron Meteonis DA Draconids, the latest and biggest boss monster for the Drytron archetype as an upgrade to Drytron Meteonis Draconids. A level 12 LIGHT Machine Ritual monster, DAD enjoys many of the benefits of being a LIGHT Ritual monster, being searchable with Drytron Alpha Thuban, Drytron Nu II, Cyber Emergency, and the Hand bros, among many other cards. As you might expect from its level, DAD boasts a spectacular 5000 attack and defense, a boost from its original stat spread of 4000 each. Lore-wise, I would’ve preferred if it had 6000, though I get that it’s an unspoken rule that we’ll probably never get a card with over 5000 printed stats.
Naturally, DAD’s recommended Ritual Spell is Meteonis Drytron, which is pretty much the only Ritual Spell you’ll ever need in a Drytron deck. While on the field, DAD will protect your other Drytron monsters from destruction, making the original Draconids a mini-Towers. Unfortunately, DAD doesn’t protect itself– a recurring theme with these more recent protection monsters (see: Ritual Beast Ulti-Nochiudrago), but I guess they acknowledge targeting effects are still very common. DAD has a twice per turn Quick Effect that triggers when your opponent activates a monster effect, letting you banish Drytron monsters from your Graveyard until their combined attack equals or exceeds that monster’s attack to negate the activation and destroy it. It’s not too often we see simple negate and destroy effects lately, so DAD is a welcome sight; it’s also a good companion effect to Drytron Mu Beta Fafnir, which has a Spell/Trap negate so you have quite a few bases covered. Normally I’d be pretty harsh on having to banish a Drytron, but thankfully their new card Meteoroa Drytron can help with recovering banished cards, which eases the sting a little bit. DAD’s final effect triggers if it’s destroyed by your opponent, letting you Special Summon any Ritual monster with 4000 attack from your hand or Graveyard. Before you ask, no, you can’t cheat out Dogmatika Alba Zoa, but if you really wanted to, you could cheat out Blue-Eyes Chaos MAX Dragon. Of course, the most obvious choices are Meteonis Draconids and the more niche Meteonis Quadrantids, but hopefully you won’t have to use this effect because DAD dying is already a bad sign. While the lack of self-protection bugs me a little bit, it’s still an excellent new boss monster that complements the pure playstyle, finally releasing Drytron from its fate as a shell for LIGHT Fairy nonsense.
+Solid negation and protection that makes your Drytron sub-bosses more threatening
+Excellent stats to complement a deck of monsters that already have excellent stats
-Banishing Drytrons can hurt the grind game unless you set up Meteoroa Drytron
-Lacks innate protection and taking full advantage of the float requires playing more bricks
Advanced: 4/5
Art: 3.75/5 In concept he looks great, BUT his head is so small he just looks goofy now! Also, does a mecha really need 2 shields?
Crunch$G
Midweek brings us new Drytron support with a gigantic new Ritual: Drytron Meteonis DA Draconids.
DA Draconids is a Level 12 LIGHT Machine Ritual with 5000 ATK and DEF. Titanic stats for any monster, plus being a LIGHT Machine is great for cards like Cyber Emergency. You can Ritual Summon this with Meteonis Drytron, your standard archetypal Ritual Spell. Your other Drytron monsters cannot be destroyed by the opponent’s card effects. Would have preferred the protection be on this itself, but it at least protects the rest of your board like your other big Drytron Rituals and your Xyz. Twice per turn, when your opponent activates a monster effect, you get a Quick Effect to banish Drytron monsters from your graveyard whose total ATK equals or exceeds the ATK of the monster using its effect to negate the activation and destroy that monster. Giving Drytron some monster negation is great since they were previously lacking that and relying on the Heralds to provide that for them, and now it’s in archetype for them. You can just banish repeat names of your Drytrons in your graveyard since it isn’t difficult to get to any Drytron name at all. Finally, if this Ritual Summoned card is destroyed by the opponent, you can summon any Ritual with 4000 ATK from the Deck (treating it as a Ritual Summon). The main targets I can think of are Chaos MAX Dragon and the other Drytron Rituals, and the latter is what you’ll probably go for to get access to them from the Deck to have on field and if something happens to them, they’re likely in the graveyard to Ritual Summon back to the field. It’s a great boss monster for Drytron. It’ll cost a bit to Ritual Summon it, needing 3 regular Drytron monsters, or you can just use a single Mu Beta Fafnir with all its materials technically. It’s highly searchable in Drytron, plus the Ritual Spell summons it from the graveyard, so you only need 1, but it’s a great boss monster.
Advanced Rating: 4/5
Art: 3.5/5 It’s certainly artwork.
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