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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Terror Pit Base Set
Date Reviewed: 4.2.04
Constructed
Average Rating: 4.16
Limited Average Rating: 4.625
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
Multiple M:TG Pro Tour Appearances |
I'm not sure I
know what to think about the 'ole Pit here. On
one hand, you have 6 mana for unconditional
targetted destruction. Boom, you're dead.
This is about the only thing that can kill anything
unconditionally. Six mana, though, is a lot.
It's a whole lot.
Then again, if it
shield triggers, it's money in the bank - a free
kill. If you think 6 is too expensive, then
free is too cheap.
Either way, in
limited, it's almost a guarenteed first pick.
Limited tends to be ruled by bombs, and this
straight nullifies one bomb.
In constructed, I
think it's generally good too. Used with other
solid removal this can provide some late-game tempo
for you and keep your opponents off your back long
enough to race them out. Not AS good here, but
still overly solid.
Constructed:
4
Limited: 5
|
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
Terror Pit
A nice removal spell, though costly. 6 is a lot to
spend on a turn, but it does remove anything, tapped
or untapped, which is very useful. What makes it
better is its shield trigger ability. Remove a
creature for nothing is amazing.
In draft, a solid pick for black. I would pick it
early, possibly first depending on the pack.
Constructed: 3.5
Limited: 4.5
|
Otaku |
Name:
Terror Pit
Type:
Spell
Civilization:
Darkness (Black)
Cost:
6
Effect#1:
Shield Trigger (When this spell is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
Effect#2:
Destroy 1 of your opponent’s creatures.
Mana#:
1
Set/Card#/Rarity:
Base Set, 63/110, Rare
Attributes:
This is a Darkness Spell card. As I have said
before, the Civilization type rarely matters,
other than needing to remember it requires one
mana used to pay the casting cost be of the same
Civilization. It requires a hefty 6 mana, so it
had better have a good effect (or effects). Since
it’s a Spell, that’s all we have for this section.
Abilities:
First, note it’s a Shield Trigger, which I always
consider great-nothing like turning the tables on
an opponent that was winning. The main effect is
also great-pure, unadulterated creature removal.
No special requirements or anything, but choose an
opponent’s creature and watch it die.
Uses/Combinations:
Simply put, kill anything problematic. Not really
a card with a lot of strategy to it. Just don’t
waste it. :-P
Ratings
Newbie Format:
4.5/5-This has no real trick to using it other
than to know when to hold it and when to play it.
Standard:
4.5/5-Same here-it’s a basic but potent card.
Limited:
4.75/5-Still not “perfect”, but this makes a great
trump card, countering one fantastic pull of the
opponent’s.
Summary
The only way this thing could be better is if it
were a cheaper casting cost (and easier to pull-I
only managed one from two boxes). Of course, then
it might be too good.
|
Jeremy
Swensen |
Terror Pit
This card IS. Is it the best thing since sliced
bread? No. However if
there were a creature called 'slice bread' it could
take him out, and
for that, we should be thankful. This card is
undoubtedly essential in
anyone trying to play a control build with black.
The 6 mana is high
but this card is a universal destroy card so it can
be used against any
creature and therefore any deck (that's right for
all you people
attempting the creatureless decks, they do not work
in this game, sorry
for the inconvenience).
Shield Trigger: The ideal way to use this card!
Sometimes you will
have to cast it but know that whenever you are
taking a hit you could be
picking up this card.
In limited this is even more amazing, since this
card will answer huge
bombs that might go unanswered without this card,
this should be a 1st
or 2nd pick for someone leaning towards control
play, and still really
high for anyone in the color.
Constructed: 4.5
Limited: 5
|
Stegyman |
With removal being
fairly popular, Terror Pit is a card NOT to pass up.
Terror Pit: Dark Spell, 6-mana, Shield Trigger. Kind
of "eh," huh? Well, you can destroy any of your
opponent's creatures. Now we're talking!
Should you play this card? Oh, yeah! This is one
fantastic form of creature removal. The only other
Spell card that I can think of that comes close to
Terror Pit is Tornado Flame from Fire. If your
opponent is really beating you down with that Zagaan,
Knight of Darkness or that unblockable King Depthcon,
then you can drop a Terror Pit and destroy the
creature. Nice, huh? Plus let's say your opponent
attacks with you a creature that doesn't have Double
Breaker. If you happen to nab Terror Pit from your
Shield Zone, then you can cast it for free and
destroy one of your opponent's creatures that hadn't
attacked yet. That is pretty darn good. And, on top
of all of this, you can destroy an opponent's
Blocker as well, which will gain access to their
shields.
Pros: destroys any of your opponent's creatures,
Shield Trigger
Cons: 6-Mana
The 6-Mana cost is not really a burden (shield
trigger!), and I think it is just right for what
Terror Pit does. I would strongly recommend using
this card if you are playing Dark at all. It really
is an awesome card to play.
Casual: 4/5
Tournament: 4/5
|
The Antman |
Terror Pit
Hi people this is my first CotD for duel masters and
I am realy excited because Terror Pit is my Favorite
card in the wold set so far.
Ok lets just start off by saying that this card is a
little expensive at 6 mana. It would have been
better if it was at 5, but if it was at 5 it would
probably a undercosted super rare. Now I know you
are saying "who cares about this I can just play
death smoke for 2 less!" well if you just look at
that little thing that says "Shield Trigger" you
will know why this is my favorite card. A chance to
destroy the opponets Explosive Fighter Ucarn for
free and who wouldn't want that? Just plop four of
these babies in your deck and you have a pretty good
chance of getting one in your shield zone. I would
play this card even if you wern't going black, just
splash in a few black creatures and a death smoke or
two with 4 of these and you got your self some heavy
removal.
Constructed- 4/5 the 6 cost just prevents it from
being a full 5
limited- 5/5 this would be my first pick no matter
what
is this card good? oh yah! so until next week peace
out!
|
Ray "Monk"
Powers
*DCI
Tournament Organizer
*Game Store Owner (Gamer's
Edge) |
Terror Pit
The only card that kills anything in this game is
the aptly named Terror Pit. Six may sound like a
large amount to cast this, but the first time you
use it to kill an Urth, or a Gatling SkyTerror,
you’ll be more than happy you decided to play them.
Its shield trigger ability makes it even better,
turning a possible lethal attack from your opponent
into a sudden position of vulnerability for them.
I’d play four of these if I had them, but alas, I
only have two so far.
Constructed: 4
Casual: 2
Limited: 5
|
Hydromorph |
Terror Pit
Finally, a spell. And one of the better ones at
that. One of the most
important things in Duel Masters, especially against
little kids who observe
only the big numbers in the bottom left hand corner,
is creature kill.
Spells like this will make them drop the caffinated
drink they have and shed
a tear as there Explosive Fighter whatever dies.
Terror Pit kills anything. Any creature, tapped or
untapped for 6 mana, or
shield triggered for free. It’s probably going to
top the curve at around
6. Playing 4 might not be the answer, but if you’re
playing Darkness, you
should have at least 2 in your deck, it’s about as
simple as that. At this
point there are no other spells as efficient at
destroying creature like
Terror Pit. I’m sure other cards will come out, but
until then, Terror Pit
will often find it’s way into the staple position of
Dark spells. Right
now, it’s one of the rare cards you’re going to need
to get if you see
yourself playing this civilization in the near
future.
Terror Pit - 4.5/5
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