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Pojo's Duel Masters Card of the Day
 

storm_shell
Image from Wizards Duel Master site
 

  Dimension Gate

Base Set


Date Reviewed: 4.07.04


Constructed Average Rating: 3.25
Limited Average Rating: 3.3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Scott
Gerhardt
* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

 

I've got a pretty mixed thought process on this card.  You'd think it might be good in limited, but I've tried it there and it seldom goes and gets me anything I feel I absolutely need.  I hate to pay it's mana cost when I feel like I should be doing something more constructive with the mana.  I admit it's nice when it comes as a shield trigger, but you need spells you don't mind casting without the trigger, and I do mind casting this one.

In constructed, I think it might be better.  Your deck is a little bigger and you can play with a couple "hoser" cards and use this to go get them.  When you have good one-ofs to go get, I think it's value goes up a lot. 

Constructed:  3.5
Limited: 2


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* Scrye writer since 2002
 
Dimension Gate

Any card that lets you search your deck can't be too bad. The fact that it lets you get any creature you need at just the right time is great. It's even more special because it comes with shield trigger. I'd imagine that most people will want at least two of these in their deck. With this card you can always have the perfect creature for the situation.

Rating: 3.5

 

Otaku
Name: Dimension Gate

Type: Spell

Civilization: Nature

Cost:

Effect#1: Shield Trigger (When this spell card is put into your hand from your shield zone, you may cast it immediately for no cost.)

Effect#2: Search your deck.  You may take a creature from your deck, show that creature to your opponent, and put it into your hand.  Then shuffle your deck.

Mana#: 1

Set/Card#: base Set, #93/110, Common

 

Attributes: It’s a Nature spell (and Civilization doesn’t really matter yet blah blah…) with a cost of 3 that’s a Shield Trigger.  Ironically, I think you end up “paying” for being a Shield Trigger by having an elevated mana cost, but am not certain of it quite yet.  Assuming that’s the case, then what could be worth two measly mana, or three if I am wrong?

 

Abilities: The answer is “Grabbing any creature from your deck”.  For two (or three or free if it’s hit) mana, that seems a fair deal, maybe even a bargain.

 

Uses/Combinations: This card is kind of like a “floating” monster.  Say you only have a few copies of a heavy hitter you want to run?  Toss a couple of these in so that if you can’t draw it, you can search for it.  Most of the time, you’ll search and burn up a healthy chunk of mana, but to me, that’s better than having to rely on top-decking or limited draw power for a card.  Plus, sometimes it won’t need to be big… maybe just a cheap blocker/attacker.  Sometimes I run lower on cards, but have decent mana, so it’s nice to draw and cast this and get a cheap blocker/hitter instead of drawing something too pricey or useless.

 

Ratings

 

Newbie Format: 4/5-This may seem high, but when you are new, you often only have one copy o your best cards available to you, making this great for finding your one power player.  Also, for this format (and sometimes Unlimited), I tend to consider rarity as an actual determining factor, and this is a common.

 

Standard: 3/5-Why the drop?  It’s still useful here, but for one more mana, Crystal memory is even more useful, letting you chose any card and thus not tipping off opponents.  Still, in more aggressive deck, you will want a monster anyway, since such a deck goes for swarming.  For that matter, it will be a cheap monster too.  However, it is nice nabbing a Spiral Gate (with Crystal Memory) and using it on an opponent’s freshly summoned Ucarn. ;)  So for now at least, it’s still a solid card, and a good choice for player’s running some green.

 

Limited: 4.5/5-Grab the fattie you pulled!

 

Summary

A good card, though it is shown up by a rare: perhaps Crystal Memory is under-priced since Dimension Gate seems about right…  After all, we pay 4 mana for the Duel Masters’ “Bill”, Brain Serum.  Getting DM’s Computer Search (Crystal Memory) for that price seems great.

 

Hydromorph Dimension Gate

I’m kind of torn on Dimension gate. On one hand, you could have a
potentially awesome creature lurking in your deck that could win you the
game, in which case, Shield Triggering a Dimension Gate would be a nice
pull. On the other, you could just have a stupid tutor effect that at
worst, like all Duel Masters cards, could end up as mana.

Dimension Gate can be a potentially devastating card in the right decks
though. Aqua Sniper, Scarlet Skyterror, Toel, and other creatures that have
a built in spell with them are all potential targets for this card.
Spending 3 mana to fetch it will usually mean wasting your turn getting it,
then playing it on the follow up. While the metagame of Duel Masters hasn’t
been fully determined, the time it takes to get the creature out might not
be worth the hassle, especially with all the creature kill out there.

It’s not a very great early game gem, unless you plan on playing it turn 3,
then following it up with a turn 4 or 5 bomb like Deathblade Beetle. The
3-drop position seems to be rather important to most decks though,
especially with nature, since you have Bronze-Arm Tribe which nets you card
and tempo advantage. I’d rather be playing that in the early stages of the
game. Tutors are strong though, so expect it to be played as better Nature
dudes come out in a mono-nature stompy deck.

Right now, I’d probably only play Dimension Gate in Creature Combo decks or
in Nature/Whatever decks to fetch that one-of that’s in there. On a more
interesting note, you can tutor for a Rayla, then play the Rayla to get
another Dimesion Gate, rinse and repeat, breaking the chain at any time to
get whatever card you need, be it Creature or Spell.

In draft, you can tutor up your bomb, if you have one, and if it’s a
creature. Aside from that, it’ll probably end up as mana.

Constructed - 2.5/5
Limited - 2/5
 

 Ray "Monk"
 Powers
 
*DCI Tournament Organizer
 *Game Store Owner (Gamer's Edge)
Dimension Gate

I liked Dimension Gate when I first saw it. It had a shield trigger, and I was sure there were plenty of creatures I would want to get with it. Now that I have played many games, the card seems too slow and never seems necessary when I have it. Perhaps in a deck with a few major creatures you need to draw at certain times in the game, this card would finally find a home, but right now it just doesn’t seem to fit a deck well.

Constructed: 2
Casual: 2
Limited: 2
 
Stegyman Like Aqua Hulcus, card drawing is very important.

Dimension Gate: Nature Spell, 3-Mana, Shield Trigger. Interested? The text says you can search your deck for any one creature card and put it into your hand, then shuffle your deck. Mmm, search.

How is this card? I would say that if you are playing Nature either mono or with another type, play this card. Why? Well for one it's only 3-Mana! Three!! That's really good for what the card does. And, on top of all of that, it's a shield trigger! Imagine your opponent popping one of your shields and you nab this as that shield. You can search for a creature that will really give you an edge in the game.

Pros: search for ANY creature, only 3-Mana, shield trigger

Cons: ONLY one creature and nothing else

I would definately play Dimension Gate if you are playing Nature in any deck. Searching for any creature for a measely 3-Mana is good. In Limited this is a high pick. "Yeah, I'll search for that King Depthcon I drafted earlier.."

Tournament: 3.5/5

Limited: 4.5/5
 
   

 

   

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