Name:
Candy Drop
Type:
Creature
Civilization:
Water
Race:
Cyber Virus
Cost:
3
Power:
1000
Effect#1:
This creature can’t be blocked.
Flavor Text:
No mouth.
Big bite.
Mana#:
1
Set/Card#/Rarity:
Base Set, 28/110, Common
Attributes:
This is a Water Creature. Water has some great
spells, and some real nice big hitters, but not so
many great small hitters. We pay
3 mana for a creature
with but 1000 Power. So, what compensates for
that?
Abilities:
Unblockable. Wow.
That is really important against some decks, but
not all decks. Mono-fire and Fire/Water decks I
see don’t block too much (Fire has no blockers at
all). Still, against everything else this is a
nifty ability.
Uses/Combinations:
From a little bit of deck testing I did with
these, you want to drop multiples of them, then go
for one massive blitz, as on the next turn, your
opponent will then go for a massive retaliatory
strike. More over, you want to include some
cheap, low power Blue Blockers (… I am not going
to go there) to hopefully make your opponent waste
some of their “weak” removal, like Crimson Hammer,
as well as to keep the Drops alive for a second
strike. I am not sure if you would want to use
them outside of a mono-water deck, or a
multi-color built around them (Magma Gazer could
be fun with these…)
Ratings
Newbie Format:
3.5/5-There is a good chance newer players will
lack blockers, though they are also apt to
(rarely) go over board on them and do tend to run
a lot of fire… which has a lot of weak monster
removal that can drop Drop.
Standard:
3/5-Not bad back-up for a Water deck, or for its
own interesting deck.
Limited:
4/5-Here, there is a good chance that it is one
free shield for a measly 3 mana.
Summary
Looked under powered at first, but as I have used
them, I realize if it was any cheaper or high
powered it’d be broken.