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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site |
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Earthstomp Giant
Super Warriors
Date Reviewed: 8.04.04
Constructed
Average Rating: 2.875
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Gordon
Kane |
Earthstomp Giant (Giant)
- 5 / 8000
Gets out there cheap, and packs a wallop. But if you
use it to swing at creatures or shields, wierd
things happen to your mana zone. Sure, you can
recover that Barkwhip or Duel Fang that you Bronze
Arm flopped into the mana zone, but all your oter
creatures (both those that you purposely put there
plus the ones that went there after they died on the
field). Interestingly enough, Nature doesn't seem to
care about "Nature only" conditions to be met like
the other region's rares. This creature might be
used for a single rush of the opponent's shields,
minimizing the setback of the mana zone effects
(much like Fire and Darkness have to sacrifice
shields to get some cool stuff to happen in Evo and
Rampage).
Constructed - 3 / 5
Limited - 2 / 5
|
Knives101 |
Earthstomp Giant
What? You mean that's not a picture of a Darkness
card? For weeks I thought that this was a picture of
Giriel, Ghastly Warrior. Oh well.
Hmm. A five mana drop for 8000 power. Not too bad.
Wait! When this card attacks return all creatures in
your mana zone to your hand! That's not an effect
that I'd like to use a lot. Of course maybe I could
use very few creatures. And maybe all the creatures
that I use could have Mighty Shouter like effects.
If only there was a card that gave all my creatures
in play a Mighty Shouter like effect. Oh wait there
is! Now I can recycle my creatures over and over.
Wow this card just might be really useful in the
right deck. Only time will tell.
Final Rating: 3 (Only good for certian decks.)
Limited: 2 Losing mana is fun lol.
|
Stegyman |
Earthstomp Giant
Weird picture.
Earthstome: Nature Creature, 5-Mana, 8000
Attack, Double Breaker. Almost too good to be
true, huh? Whenever it attacks you have to
return all creatures from your Mana Zone to your
hand. Ouch.
There are ways to make this card work. You could
run a deck and have nothing but four Earthstomp
Giants and have the other 36 cards Spells.
Dimension Gate, Crystal Memory, Brain Serum,
heck--even Thought Probe could be used. You
could run Terror Pit and Natural Snare. Of
course, you can keep attacking with Earthstomp
Giant even without a 36 Spell card deck, but
just try not to place any creatures in the Mana
Zone after it swings, okay? XD Hmm.. that
doesn't sound like a bad idea now, does it? I
actually like that idea! =D Now I just need four
Earthstomp Giants.. maybe Cristine has extras..
In Limited it can be a force but you'll have
many creatures in your Mana Zone. Of course, you
could gain those creature back.. possible, but
it IS a Super Rare after all.
Tournament: 3/5
Limited: 2/5
|
Cecillbill |
EARTHSTOMP GIANT
The Jolly Green Giant has nothing on Earthstomp
Giant. Earthstomp Giant has all the power a heaping
serving of vegetables provides with only half the
bitter spinach taste. As far as Rampage Super Rares
go, Earthstomp Giant stands tall as the top shinny
pick from the set.
PROS:
#1. Cost to power ratio is sweet--5 mana for 8000
power is great. Sweet early drop power comes with
potential big-time mana wreakage, but in the right
deck Stomp's drawback may not be a big hinderance.
Nature had another early big hitter in Deathblade
Beetle, but Earthstmp isn't Tornado Flame bait nor
an easy direct hit kill when tapped.
#2. Double Breaker--being able to break 2 shields
early is something for your opponent to worry about.
#3. Could open up creature casting options--Earthstomp's
drawback--returning all creatures in your mana zone
when it attacks--could be useful under certain
circumstances. By 5 mana build up, most of your mana
might be costly spells or a few creatures. When the
creatures bounce to your hand, you might get back a
needed Barkwhip or Bronze-Arm. You never know.
CONS:
#1. Loss of mana everytime it swings--Too much mana
loss is never a good thing. Never. Trust me. No deck
wants to be working with only 2 or 3 mana after turn
6. Having this guy swing multiple times can kill you
if you have lots of creatures as mana. If you're
playing a mana destruction player, Earthstomp is
going to help them hurt you even more. The loss of
mana is a big drawback.
#2. Big Hand, Prime Target--I'd be careful slapping
this guy down against a Darkness player. If that
person's packing Lost Soul and you're packing lots
of creatures in your mana zone when it swings--watch
your opponent giggle with joy as he makes you plop
your big creature-filled hand into your graveyard.
#3. Forced to make its attacks count--Most times you
can swing with a creature and it doesn't matter what
it hits. Earthstomp's mana bounce effect means
you'll have to weigh which target is more important
in the long term.
Do I lose mana for shield hits or do I lose mana to
rid my opponent's zone of a nasty hitter? 99% of the
time I hit with Earthstomp, it's going to be for 2
shields.
OVERAL IMPRESSION:
I like Earthstomp for he is--an early threat--but I
have no illusions about what he can do to me--slow
down my casting ability. This makes him an solid
creature but at the same time a hard card to deck.
FORMAT RATINGS:
Constructed: 3/5. Earthstomp Giant is a creature
that decks are bound to be built around. Play wisely
with Earthstomp. The potential rewards are great but
so are the potential loses.
Limited: 2/5. More of your mana might be creatures.
Kill spells that can hit him are sparse. Stomp's a
mixed bag of tricks.
|
Fish
& Chips |
Fish
Hey everyone! This is Fish reviewing Earthstomp
Giant from the Rampage set. I've noticed a
running theme in the Rampage set. It really
favors mono- type decks. Anyway, 5 mana for an
8000 double breaker helps green win even
quicker. a quick 8000 could leave your opponent
decimated. But this is a double edged sword
people. It's effect states "When this creature
comes into play, return all creatures in your
mana zone to your hand." More then half of the
cards in any deck(especially nature) are
creature cards, so I doubt that all of your mana
will be Spells. With all the mana nature
generates, it might not be so bad though, and
returning cards from the mana zone to your hand
might not be so bad depending on what's in
there. Of course, if your opponent goes first,
you'd be looking straight into the eyes of
Terror Pit or Natural Snare. This card might
have potential later, but for now, it's just a
worse Ucarn.
Constructed 1.5/5
It's pretty bad.
Limited 2.5/5 As
with all of the arguments, you wont be seeing
Terror Pit as much.
Chips
Hello again everyone this is Chips with a review
of Earthstomp Giant. A green 5 for 8000 seems
very good but wait look at the effect when this
creature attacks return all creature cards from
your mana zone to your hand. That effecty could
hurt you more than your opponent in a way. This
card is good in nature because of the quick mana
nature creates for you but for now this card
isn't very good
Constructed:2/5
Limited:2/5
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