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Pojo's Duel Masters Card of the Day
 

tornado_flame
Image from Wizards Duel Master site

  Tornado Flame

Base Set


Date Reviewed: 8.20.04


Constructed Average Rating: 3.125
Limited Average Rating: 3.125


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Knives101 Tornado Flames used to be a good card. It was good, because the fire civilization didn't have much removal. All decks need at least a little defense in order to survive. Tornado Flames along with Rothus served this purpose in mono-fire decks. Unfortunatly Tornado Flames isn't that great anymore. Volcanic Arrows is a bit better for a rush deck. Searing Wave has basically replaced Tornado Flames as fire's late game removal. Many people are probably wondering why I hate Tornado Flames. The reason I hate Tornado Flames is because it pails in comparison to Death Smoke, and Terror Pit. I really don't think you should have to pay five mana to kill off a 4000 powered creature. Why not just pay one more mana, and cast a Terror Pit, or Searing Wave?
 
Stegyman Tornado Flame

I love this card ;x

Tornado Flame: Fire Spell, 5-Mana, Shield Trigger. You get to destroy one of your opponent's creatures that has a Power of 4000 or less. Oh yeah, I'll take that.

Is this card good? Heck yeah!.. but, it has a rival: Volcanic Arrows. At only 2-Mana and a Shield Trigger, Volcanic Arrows can destroy one of your opponent's creatures with a Power of 6000 or less; the only drawback is that you have to discard one of your own Shields. I think it's all a matter of preference of what card to run. Honestly, I love Tornado Flame as it's a very reliable card and rarely cannot destroy a creature. It's a very solid card.

In Limited Tornado Flame MIZES. Most creatures won't exceed 4000 Power, so Tornado Flame can deal with them very easily. And, of course, it's only an Uncommon, so it would be fairly easy to nab at least one.

Tournament: 4/5

Limited: 4/5
 

Monte Eads
a.k.a. NFG
Tornado Flame

Constructed - 4/5
Look at that, another card I love. This is another crucial part of any deck that tries to rush with red. The reason is because it gets rid of those pesky 4000 blockers that love to kill your power attackers. A wonderful card, though it loses alot of kick late game.

Limited - 4/5
Creature kill. Another factor for the oh-so-important speed that is needed in draft play. Good card. Good card indeed.
 

Fish & Chips Hey everyone! Fish here reviewing Tornado Flame. Destroying a monster is good, but it's kind of expensive for 5 mana. At 5 mana, you'll want to do something that will more affect the field, and the 4000 power or less thing isn't good. It is a shield trigger however, and at 5 mana your opponent will most likely have a creature with 4000 or less power on the field. In red rush, it will destroy some light blockers.

Constructed 3.5/5

Limited 3.5/5


Chips' Review

Hey everyone this is Chips reviewing Tornado Flame. It is a fire spell that costs 5 mana that destroys a monster in your opponent's battle zone with 4000 power or less. It's expensive because at 5 mana your opponent won't have very many creatures with 4000 or less but it's still a very good card because it's a shield trigger as well.

Constructed: 3/5

Limited 3.5/5
 

 

   

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