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Pojo's Duel Masters Card of the Day
 

fighter dual fang
Image from Wizards Duel Master site

  Fighter Dual Fang

DM-02  Evo Expansion


Date Reviewed: 7.23.04


Constructed Average Rating: 4.43
Limited Average Rating: 3.83


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Stegyman Fighter Dual Fang

O, how this card has helped me..

Fighter Dual Fang: Nature Evolution, 6-Mana, 8000 Attack, Double Breaker. Want more? When you put this creature into play, put the top two cards of your deck into your Mana Zone. Oh yeah, I'll take that.

Is this card good? Yes, ma'am! I used this in my Nature/Water deck at Origins and it mizes! The Mana acceleration is gives is insane. This, combo'd with Bronze-Arm Tribe, is so awesome. You can easily get up to 10 or so Mana and be able to play pretty much anything from your hand. At 8000 Attack and a Double Breaker, this card is one heck of an attacker. Of course, who wouldn't attack with it? =D I know I did nearly every chance I got. Awesome card.

In Limited.. heck yeah! There are so many Beast Folk, and practically all of them are playable. If you pull this card, draft it. End. Of. Discussion. =P Just don't play it when your deck is low.

Tournament: 4/5

Limited: 3.5/5

 
Knives101 Fighter Dual Fang

Well, this card is ok, but there's nothing good to evolve him from. I mean. There's not that many beast folk out there. Ok ok enough with the sarcasm. We all know there's plenty of beast folk out there. Fighter Dual Fang is a pretty big creature. He has double breaker. He has a nice utility effect that allows you to gain two mana. Jumping from five mana to eight mana in one turn is pretty favorable if you ask me. It's very difficult to pay for mana costs of ten and over. Fighter Dual Fang is a card that is going to see a lot of play, in later sets,  thanks to his ability to allow you to play extremely costly cards.

Final Rating 5

Limited Rating 5 Big creatures are hard to come by in draft. They are also hard to deal with in draft.
 
Cecillbill Fighter Dual Fang

When I think of the Nature civilization two things immediately come to mind:
mana acceleration and the Beast Folk race. Aren't we lucky that those two things usually are one and the same? Hands down the best mana accelerators in the game are found in the the Beast Folk race. And Fighter Dual Fang is the biggest mana producing creature in the game--both on the basis of its size and how much mana it produces the second its summoned.

PROS:
1) Fighter Dual Fang is a 6 mana, double breaking creature with 8000 power.
Fighter's simply Nature's best fattie threat due to its power, quick attacking, cost, and double break ability. Fighter's even more insane if there's a tapped Barkwhip on your premises--it's 10,000 power then. ; ) This creature is hard to kill, it's not a big set back when you bounce it (due to the mana Nature civilization quickly produces), and it can knock off two sheilds a bit earlier than most other double-breakers--often sooner than your opponent can deal with it (again due to mana acceleration).

2) Fighter Dual Fang is a Beast Folk creature. Just in case you didn't know what that entails--it means it's relatively easy to summon. Evolution-chain wise, there are many cool creatures to evolve into Fighter Dual Fang--Mighty Shouter, Silver Axe, Barkwhip the Smasher, Bronze-Arm Tribe, Burning Mane, Fear Fang, Golden Wing Striker, Steel Smasher, Silver Fist---that's 9 creatures and they all cost 4 mana or below! The Beast Folk are the best represented race in terms of evolution creatures and the creature choices to pack for the evolutions. The majority of them cost 2 and 3 mana, so it's super easy to summon Fighter Dual Fang the same turn that you summon the smaller creature--especially if that creature is Bronze-Arm Tribe who nets you 1 extra mana when summoned. A lot of the Beast Folk guys are power attackers (Silver Fist, Golden Wing Striker), others produce mana when attacking or when destroyed (Sliver Axe, Mighty Shouter), and some are simply evo fodder (Steal Smasher, Burning Mane). Point is--summoning season is good when it comes to the Beast Folk evolution creatures.

3) Fighter Dual Fang nets you a whopping 2 free mana when you summon it! I don't need to elaborate on what 2 extra mana means--just trust me when I say that it's a VERY good thing.

4) Also trust me when I say that Fighter Dual Fang is an evolution creature that will see play over the course of several sets.

CONS:
Surprisingly not too many that don't befall any other creature in the game--as in bigger creatures and removal spells like Terror Pit can get rid of it. I guess the major con--Fighter's an evolution creature and thus needs another creature out in order to be summoned. But, that's really not a big issue considering the wide and useful selection of Beast Folk to evolve into Fighter. Also if you summon Fighter Dual Fang when you have 2 or less cards in your deck, then you immediately lose the game. So, um, don't summon him when your deck is that low on cards.

OVERALL IMPRESSION:
I love this card! Fighter's cost of 6 mana would be an issue if it didn't evolve from some of the best utility & easy to summon creatures in the game.

FORMAT RATINGS:
Constructed: 4.3/5. If you're playing Mono-Nature, then you're playing with Beast Folk. That means you had better be playing with Fighter Dual Fang. In combo decks, I might leave him out--if the deck is tight and running its fair share of evolution creatures--in favor of Barkwhip, but not always.

Limited: 3/5. I've bought 3 boxes of Evo-Crushinators of Doom and pulled only 1 Fighter Dual Fang. Needless to say, its one hard Super Rare to pull.
But you if you do pull it, then you have more chances of evolving it than other evos. There are currently 9 other Beast Folk in the game besides Fighter Dual Fang, and 7 of them are COMMON pulls.

 

 

   

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