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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site |
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Fighter Dual Fang
DM-02
Evo Expansion
Date Reviewed: 7.23.04
Constructed
Average Rating: 4.43
Limited Average Rating: 3.83
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Stegyman |
Fighter Dual Fang
O, how this card has helped me..
Fighter Dual Fang: Nature Evolution, 6-Mana, 8000
Attack, Double Breaker. Want more? When you put this
creature into play, put the top two cards of your
deck into your Mana Zone. Oh yeah, I'll take that.
Is this card good? Yes, ma'am! I used this in my
Nature/Water deck at Origins and it mizes! The Mana
acceleration is gives is insane. This, combo'd with
Bronze-Arm Tribe, is so awesome. You can easily get
up to 10 or so Mana and be able to play pretty much
anything from your hand. At 8000 Attack and a Double
Breaker, this card is one heck of an attacker. Of
course, who wouldn't attack with it? =D I know I did
nearly every chance I got. Awesome card.
In Limited.. heck yeah! There are so many Beast
Folk, and practically all of them are playable. If
you pull this card, draft it. End. Of. Discussion.
=P Just don't play it when your deck is low.
Tournament: 4/5
Limited: 3.5/5
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Knives101 |
Fighter Dual Fang
Well, this card is ok, but there's nothing good to
evolve him from. I mean. There's not that many beast
folk out there. Ok ok enough with the sarcasm. We
all know there's plenty of beast folk out there.
Fighter Dual Fang is a pretty big creature. He has
double breaker. He has a nice utility effect that
allows you to gain two mana. Jumping from five mana
to eight mana in one turn is pretty favorable if you
ask me. It's very difficult to pay for mana costs of
ten and over. Fighter Dual Fang is a card that is
going to see a lot of play, in later sets, thanks
to his ability to allow you to play extremely costly
cards.
Final Rating 5
Limited Rating 5 Big creatures are hard to come by
in draft. They are also hard to deal with in draft.
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Cecillbill |
Fighter Dual Fang
When I think of the Nature civilization two things
immediately come to mind:
mana acceleration and the Beast Folk race. Aren't we
lucky that those two things usually are one and the
same? Hands down the best mana accelerators in the
game are found in the the Beast Folk race. And
Fighter Dual Fang is the biggest mana producing
creature in the game--both on the basis of its size
and how much mana it produces the second its
summoned.
PROS:
1) Fighter Dual Fang is a 6 mana, double breaking
creature with 8000 power.
Fighter's simply Nature's best fattie threat due to
its power, quick attacking, cost, and double break
ability. Fighter's even more insane if there's a
tapped Barkwhip on your premises--it's 10,000 power
then. ; ) This creature is hard to kill, it's not a
big set back when you bounce it (due to the mana
Nature civilization quickly produces), and it can
knock off two sheilds a bit earlier than most other
double-breakers--often sooner than your opponent can
deal with it (again due to mana acceleration).
2) Fighter Dual Fang is a Beast Folk creature. Just
in case you didn't know what that entails--it means
it's relatively easy to summon. Evolution-chain
wise, there are many cool creatures to evolve into
Fighter Dual Fang--Mighty Shouter, Silver Axe,
Barkwhip the Smasher, Bronze-Arm Tribe, Burning
Mane, Fear Fang, Golden Wing Striker, Steel Smasher,
Silver Fist---that's 9 creatures and they all cost 4
mana or below! The Beast Folk are the best
represented race in terms of evolution creatures and
the creature choices to pack for the evolutions. The
majority of them cost 2 and 3 mana, so it's super
easy to summon Fighter Dual Fang the same turn that
you summon the smaller creature--especially if that
creature is Bronze-Arm Tribe who nets you 1 extra
mana when summoned. A lot of the Beast Folk guys are
power attackers (Silver Fist, Golden Wing Striker),
others produce mana when attacking or when destroyed
(Sliver Axe, Mighty Shouter), and some are simply
evo fodder (Steal Smasher, Burning Mane). Point
is--summoning season is good when it comes to the
Beast Folk evolution creatures.
3) Fighter Dual Fang nets you a whopping 2 free mana
when you summon it! I don't need to elaborate on
what 2 extra mana means--just trust me when I say
that it's a VERY good thing.
4) Also trust me when I say that Fighter Dual Fang
is an evolution creature that will see play over the
course of several sets.
CONS:
Surprisingly not too many that don't befall any
other creature in the game--as in bigger creatures
and removal spells like Terror Pit can get rid of
it. I guess the major con--Fighter's an evolution
creature and thus needs another creature out in
order to be summoned. But, that's really not a big
issue considering the wide and useful selection of
Beast Folk to evolve into Fighter. Also if you
summon Fighter Dual Fang when you have 2 or less
cards in your deck, then you immediately lose the
game. So, um, don't summon him when your deck is
that low on cards.
OVERALL IMPRESSION:
I love this card! Fighter's cost of 6 mana would be
an issue if it didn't evolve from some of the best
utility & easy to summon creatures in the game.
FORMAT RATINGS:
Constructed: 4.3/5. If you're playing Mono-Nature,
then you're playing with Beast Folk. That means you
had better be playing with Fighter Dual Fang. In
combo decks, I might leave him out--if the deck is
tight and running its fair share of evolution
creatures--in favor of Barkwhip, but not always.
Limited: 3/5. I've bought 3 boxes of
Evo-Crushinators of Doom and pulled only 1 Fighter
Dual Fang. Needless to say, its one hard Super Rare
to pull.
But you if you do pull it, then you have more
chances of evolving it than other evos. There are
currently 9 other Beast Folk in the game besides
Fighter Dual Fang, and 7 of them are COMMON pulls.
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