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Pojo's Duel Masters Card of the Day
 

holy awe
Image from Wizards Duel Master site
 

  Holy Awe

Base Set


Date Reviewed: 6.04.04


Constructed Average Rating: 4.3
Limited Average Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Christine
Gerhardt
* game store owner in CA, ShuffleAndCut
Holy Awe

Holy Awe - Holy Moly! It's expensive as heck, but its shield trigger ability compensates for that some. If you can get a Holy Awe off, it's amazing. Your opponent must tap all his creatures, which are all now vulnerable to your attacks. Or you can just hop right over and go for all your opponent's shields. Very nice.

In limited, it's amazing. If you are going white, pick it up, quick. This could easily be the game winner for you.

Constructed: 3.5
Limited: 4
Hydromorph Holy Awe

The big daddy himself. First off, it’s nothing like Rageiki or Wrath of God people, please be quiet, although it does devastate your opponent if played correctly. I for one am not a big fan at handing out perfect ratings here and there, because this card isn’t broken, just very balanced. If it cost any less, it would be broken, and the shield trigger is an ample compensation. There’s not a lot to say about this card that hasn’t already back in march. This and Diamond Cutter seem to be keeping Light alive.

In limited, it’s probably the best light card to have next to Gran Gure or Hanusa maybe, and it rivals even those two. Draft it early, before your opponent gets a chance to see what’s running around the table, or they’ll play prepared.

Constructed - 4.5/5
Limited - 4.5/5

Otaku

Name: Holy Awe

Type: Spell

Civilization: Light

Cost: 6

Effect#1: Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

Effect#2: Tap all your opponent’s creatures in the battle zone.

Mana#: 1

Set: Base Set

Card#: 6/110

Rarity: Rare

 

Attributes: A Light Spell card with a mana cost to cast of six, making it one of the biggest spells-only Lost Soul has a higher cost, and only three others match it.

 

Abilities: This is a Shield Trigger.  That accounts for one mana of the cost.  The main effect is that it taps all opposing creatures.  That supposedly accounts for the other five mana.  I mean, Moonlight Flash only taps two creatures for four mana, and is not a shield trigger.  Solar Ray only taps one, but is a Shield Trigger, and only two mana.  Honestly, I think Solar Ray has the right idea.  Moonlight Flash and Holy Awe seem too pricey for what they do.  This is Light’s big “creature affliction” card.   Darkness has Terror Pit.  Nature has Natural Snare.  Fire has Burst Shot (or alternatively Tornado Flame if you fudge costs).  Similarly, if you fudge costs again, Water has Teleportation.  All of those are shield triggers.  Darkness gets unadulterated single creature kill.  Nature gets almost as good, kicking the creature to the Mana Zone.  Fire Burst gives Fire mass peon removal, nuking all Power 2000 or under creatures.  If you label Tornado Flame as Fire’s big removal, it’s a restricted kill-one creature of Power 4000 or less.  Water gets to send two creatures back to the hand.  Tapping a bunch doesn’t seem to compare.  Why?  I’ll elaborate in uses.

 

Uses/Combinations: That doesn’t mean the card is without use.  On the contrary-it’s one of the cards that makes Light more than just a bunch of binder stock.  Once you work up your mana, this, plus Diamond Cutter, plus some cheaper creatures (like La Ura Giga, Sky Guardian) and you might be able to overbear your opponent in a single turn.  This is pretty expensive though: even my example requires a minimum of 15 mana, and requires you have all ready broken 2 shields.  Speaking of shields, if this does end up in your shields, then late game it can be a lifesaver.  Note I said late game-early you’ll probably let it go to your hand, since odds are you’d just end up tapping a single creature, if that.

 

Ratings

 

Newbie Format: 4/5-This “format” is mostly swarming for the win.  This makes that easier.

 

Tournament: 3.75/5-Killer combo, but expensive!  Its Defensive uses are nice, but random-it’s rare that you’d get more than one in your shields.  Oh, and if you think you can use it defensively on your turn, think again: your opponent would untap at the beginning of their turn.

 

Limited: 4/5-Similar to the “Newbie” format, and blockers are more annoying here, and Light seems a touch better here too.

 

Summary

Drop Moonlight Flash to three, or eliminate it entirely-either way, then you need to drop this to four, where it would get a lot higher of a rating from me.

Stegyman Holy Awe

Oh, yeah.

Holy Awe: Light Spell, 6-Mana, Shield Trigger. TAP ALL OF YOUR OPPONENT'S CREATURES. XD!

Holy Awe has been viewed as the best card in Duel Masters currently, and I agree. Not only could you play this card offensively and tap all your opponent creatures, but if it comes up as a Shield Trigger late game it can stop a creature rush by your opponent. I will say that this card is absolutely amazing and makes Light over-powered (along with Diamond Cutter, of course =D)

Pros: tap ALL of the opponent's creatures..ALL!

Cons: picture could be better..

Play this card, even in draft. I play a Water/Fire Speed deck and run 3-4 Holy Awe as a surprise tech card ;x IT'S THAT GOOD, PEOPLE =P In Limited this card rules just as well. It wins games much easier than in a constructed tournament, IMO. So, I am giving Holy Awe a 5/5 because I think it is seriously THAT good.

Tournament: 5/5
Limited: 5/5

 

   

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