|  |  |  |   Pojo's Duel Masters Card of the Day
 
 
						
						
							| 
							 Image from
							Wizards Duel Master site
 
 |  | Scarlet Skyterror Base Set
 
 Date Reviewed: 4.29.04
 
 
 Constructed Average Rating: 3.33
 Limited Average Rating: 3.5
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							|  Otaku
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                              Name: 
                              Scarlet SkyterrorType: Creature
 Civilization: Fire (Red)
 Race: Armored Wyvern
 Cost: 8
 Power: 3000
 Effect: When you put this creature into the 
                              battle zone, destroy all creatures that have 
                              blocker
 Flavor text: The forces of Fire will never 
                              relent
 Mana#: 1.
 Set/Card#/Rarity: Base Set, #S8/210, Super 
                              Rare
 
 
                              
                              
                              Attributes: 
                              Scarlet Skyterror is a 
                              Creature of the Fire Civilization.  Like all cards 
                              I have seen so far (all English and some 
                              Japanese), it provides a single
                              mana for the
                              mana zone.  This is an 
                              Armored Wyvern, which currently doesn’t affect 
                              play, though is an accurate description: a wyvern 
                              is a slender, serpent like dragon possessing two 
                              wings and two legs.  Similar to several of our 
                              prior reviews, we have a creature that has a Power 
                              score, in this case 3000, that does not justify 
                              its cost of eight.  Obviously, the effect better 
                              be pretty sweet, since it’s a 5
                              mana deficit right 
                              now.
 
                              
                              
                              Abilities: 
                              Well, the effect is pretty nice-destroy all 
                              blockers.  However, that probably means just a 
                              single monster, possibly your own (though I doubt 
                              you’d be desperate enough to nuke one for a mere 
                              3000 ATK monster that costs 8
                              mana).  If it 
                              were a shield trigger spell, and only affected 
                              your opponent, 5 would be a good deal. 
                              As a required effect of an 8
                              mana monster? 
                              Its pretty weak. 
                              
                              
                              Uses/Combinations:
                              
                              
                              Trade bait and filler for mostly or mono-fire 
                              deck, where it’s a touch better since there aren’t 
                              any direct attackers for Fire nor or their any 
                              Fire blockers.
 
                              
                              
                              Ratings
                               
                              
                              
                              Newbie Format: 
                              2.5/5-Basically for a mostly or mono-fire deck. 
                               
                              
                              
                              Standard: 
                              1.75/5-Probably only useful if your opponent has a
                              lot of strong blockers, like three or more 
                              out at once with Power 4000+ each. 
                              
                              
                              Limited: 
                              3/5-A little nicer here-aside from just trading it 
                              away when you are done, your opponent may opt for 
                              a “We will, we wiiiiill 
                              block you!” strategy.  And getting a 3000 monster 
                              of your own with the devastating effect is a 
                              little more useful here.
 
                              
                              
                              Summary 
                              
                              Another attempt at mixing magic with monsters it 
                              seems, and another failure. 
                              
                              -Otaku 
                              
                                |  
							| Jeremy Swensen
 | Scarlet Skyterror 
 Okay, all the super rares seem to have something in 
                            common: Really
 expensive. Now that that has been established lets 
                            look at what else we
 are getting from these cards. There are 2 for each 
                            Civilization, one
 thats costs 7, and one that costs some other large 
                            amount (with 5 being
 the cheapest) All these cards have abilities of some 
                            kind that display
 2 of the key abilities of the Civilization. Today we 
                            have Scarlet
 Skyterror, from the Fire civilization, who 
                            represents his civilizations
 creature kill effects. Now, it should be noted that 
                            this is the weakest
 super rare (that doesn't have power attacker), 
                            however, as has been
 learned from other cards we shouldn't discard him so 
                            fast. Although the
 weakest he pocceses an amazing ability, the only 
                            card in the game with
 the same effect. And undoubtedly, destroying all 
                            blockers is VERY good,
 especially in a deck that is primarily early game, 
                            this guy can answer
 stall outs against decks with large amounts of 
                            blockers. However, there
 are many decks with low blocker counts, and if you 
                            have the same amount
 of blockers as your opponent there is no reason to 
                            play this card as the
 3000 body certainly is not a house.
 
 If there was a sideboard for Duel Masters I would 
                            undoubtedly recommend
 3 of these in it for any deck with red, but without 
                            a sideboard running
 this guy is risky since he might not be playable. 
                            Before this guy's
 value can truly be determined we need to see how the 
                            metagame develops.
 If blocker, stall decks are being played this guy 
                            undoubtedly needs to
 be in a red deck to push through that final damage.
 
 As far as power i really don't rate this guy any 
                            lower, to be honest
 anywhere between 1000 and 4000 power for this guy is 
                            irrelevant, this
 guy is good for his capacity to finish the game in 
                            the attacks following
 his effect. Unless a shield trigger delays the game 
                            he should not need
 to do any attacking. So overall I would have to 
                            recommend to consider
 playing 2-3 of this guy if your deck is having 
                            trouble getting those
 last shields against stall oriented decks. Make no 
                            mistake this guy is
 REALLY, REALLY good, but.... he is still only strong 
                            in that one
 matchup, which makes playing him a sacrifice to your 
                            deck.
 
 In limited, about the same, if you are going red you 
                            should be hoping
 not to ever get the mana to play this guy but if 
                            someone drafted a stall
 deck he could be amazing, and the fact that in draft 
                            you can grab him
 and leave him in your side makes him slightly 
                            cooler.
 
 Constructed: 3.5
 Limited: 4
 
 
 
 |  
							| Stegyman | One of the 
                            cool-looking dragon cards for the Fire civilization; 
                            Gatling Skyterror is very unique. 
 Scarlet Skyterror: Fire Creature, 8-Mana, 3000 
                            attack. Awful, huh? But when you put this card into 
                            play it destroys all creatures with "Blocker". Now 
                            things get interesting.
 
 Should you play this card? If you are playing 
                            mono-Fire I would say yes. Why? Well, this card 
                            basically acts as an expensive Holy Awe in a way. 
                            Let's say you have a Bolshack Dragon in play with 
                            two or three other creatures. On your turn you drop 
                            Scarlet Skyterror, destroy all of your opponent's 
                            blockers, then break 2+ shields. AND next turn 
                            you'll probably break a few more. After Scarlet 
                            Skyterror comes into play you can always sac. it for 
                            Rothus, the Traveler or whatever. I mean, 3000 
                            attack isn't THAT great.
 
 Pros: destroys all of your opponent's creatures with 
                            "Blocker"
 
 Cons: 8-Mana, only 3000 attack, destroys YOUR 
                            creatures with "Blocker"
 
 I would only play this card in mono-Red. Why? Well, 
                            Fire doesn't have any Blockers right now, so you can 
                            always feel safe when playing it. If you are playing 
                            Fire/Light or Fire/Water then be careful: you 
                            destroy your own Blockers as well.
 
 Casual: 2/5
 
 Tournament: 2/5
 
 |  
							|  Ray "Monk"
 Powers
 *DCI 
                            Tournament Organizer
 *Game Store Owner (Gamer's 
                            Edge)
 | Scarlet Skyterror 
 It’s Big! It’s Mean! It costs more than my Dinner at 
                            the Ninja Teppan Yaki Grill! But is it any good?
 
 Well, in all actuality, its not that big. It is 
                            pretty expensive though, and pretty mean. Casting it 
                            normally will mean Game Over even more than Holy Awe 
                            does, but still, eight is a lot for anything, and 
                            the power of 3000 is not so amazing. I think this 
                            card will end up being a metagame choice. If you 
                            play against a lot of blockers, you play two of 
                            them. If not, you play none.
 
 Constructed: 3
 Casual: 1
 Limited: 4
 
 |  
							| Hydromorph | Scarlet Skyterror 
 I’m fairly against overcosted effects that come with 
                            a small body attached
 to them, then given a pretty little star at the 
                            bottom and their supposed to
 be special or awesome. It seems everything in the 
                            base set that’s shiny
 either has this syndrome or double breaker. While a 
                            few of these “I enter
 the battle zone with a cool effect and a tiny body” 
                            creatures are quite
 good, some just don’t really make the cut as enough 
                            of a threat to give pay
 for the extra mana. Enter Scarlet Skyterror.
 
 First, look at the body, 8 for 3000, that means the 
                            effect should be worth
 about 5 mana or less to be a decently balanced card. 
                            When Skyterror comes
 into play, every blocker is destroyed. I’m telling 
                            you fire could not be
 further blessed with a better ability. If there’s 
                            one thing fire seems to
 be bad at, it’s dealing with blockers that have a 
                            big-buttedliness, and
 5000-9000 points of that can be a lot to contend 
                            with seeing as how Tornado
 Flame can only get small dudes out of the way. The 
                            Skyterror’s entry into
 play guarantees the destruction of all blockers, as 
                            well as the fact that
 all your creatures will punch through to your 
                            opponents shields, barring
 some nasty shield trigger like Holy Awe. 3000 attack 
                            seems minimal, but
 when you take into account the fact that any attack 
                            breaks a shield, and
 that your opponent probably won’t be blocking the 
                            Skyterror during it’s next
 turn swing (if your opponent lasts that long) you’ll 
                            probably be able to
 cope.
 
 Overall, a devastating game-ender of a creature that 
                            could at worst end up
 as mana vs. a deck that runs no blockers. If your 
                            heavy into fire, make it
 a heavy consideration.
 
 Scarlet Skyterror - 4.5/5
 
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