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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Bronze-Arm Tribe Base Set
Date Reviewed: 5.07.04
Constructed
Average Rating: 3.75
Limited Average Rating: 2.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
Bronze-Arm Tribe
Now here we go. Green takes the mana acceleration
lead in DuelMasters, and Bronze-Arm Tribe is a key
player. As far as being a 1000 for 3 mana, it's
crap, but that's not the point. Tribe has one
purpose in life, and that is to get you an extra
mana so you can get huge creatures out. If it
happens to smack your opponent in the head at some
point too, that's great. I've seen decks using this
really take a commanding lead with huge early
creatures.
In limited it's not so hot unless you have a lot of
good stuff to accelerate into, and you're going
green. In that case, play it. If not, forget it.
Constructed: 4
Limited: 2
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Stegyman |
Bronze-Arm Tribe
Green's Mana acceleration is growing on me.
Bronze-Arm Tribe: Nature Creature, 3-Mana, 1000
Attack. Stay with me! The text says that when you
put this card into play, put the top card of your
deck into your Mana zone. Mana-speed, anyone?
Should you play this card? I'd say, heck yeah! But
only if you are playing Nature/whatever, since you
would want to focus on Nature as well as another
color-type. Hydromorph's awesome Nature/Darkness
deck runs Bronze-Arm Tribe (I believe) and it
provides insane Mana acceleration, which means you
could play Terror Pit/Swamp Worm quickly. And you
get a chump attacker out of the deal! That's pretty
nice.
Pros: only 3-Mana, speeds up deck, COMMON
Cons: measly 1000 Attack, top card COULD be
important
I would play at least three Bronze-Arm Tribe in any
Nature/whatever deck. In Draft this card is
situational, since your Draft deck is only like, 30
cards to begin with. A nice pick if you have some
high-Mana-cost cards.
Tournament: 3.5/5
Draft: 3/5
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