|  |  |  |   Pojo's Duel Masters Card of the Day
 
 
						
						
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                             Image from
							Wizards Duel Master site
 
 |  | Poison Mushroom Base Set
 
 Date Reviewed: 5.12.04
 
 
 Constructed
							Average Rating: 3
 Limited Average Rating: 3
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							| The Antman | Poison Mushroom - 
                            Uncommon-#102 
 Today we have poison mushroom
 
 I actually like this card even though he promotes 
                            card disadvantage.
 Greens ability to get mana speed comes in many ways, 
                            and I think this
 one is only second to Bronze-Arm Tribe. His cheep 
                            way to get your mana
 out is great. By the time you get him out (most 
                            likely the second turn)
 you will probably have enough cards in your hand. 
                            The only disadvantage
 is when you get him late in the game he is useless, 
                            you probably wont
 need him for mana and your useless cards in the hand 
                            will decrease.
 Even though this can be easily be countered by 
                            either not putting 4 in
 the deck, or by just putting him in the mana zone 
                            instead of in play.
 
 Ratings:
 Constructed: 3/5- just use him if you are going 
                            heavy green
 Limited- 3.5/5 his resourcefulness increases here 
                            since you will
 probably use more colors here.
 
 Final Thought- Use him but be careful on how you use 
                            him otherwise you
 will regret it
 
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							| Stegyman | Poisonous Mushroom 
 Gotta love that Mana acceleration.
 
 Poisonous Mushroom-Nature Creature, 2-Mana, 1000 
                            Attack. Awful, huh? The text says that when you put 
                            this card into play, you may put one card from your 
                            hand into your Mana field. Pretty nifty, huh?
 
 I personally like this card. It provides a solid 
                            source of Mana acceleration. For example, on your 
                            second turn you could play this card, and on your 
                            third turn you would have four Mana in your Mana 
                            zone (provided you play a Mana). This would 
                            essentially give you a huge burst in Mana and allow 
                            you to play larger creatures sooner than before. 
                            And, since this card is so cheap, you could swarm 
                            with it AND double your Mana (one regular Mana, one 
                            from Mushroom). This is a great card in multiples.
 
 Pros: cheap cost, adds Mana
 
 Cons: reduces hand size, only 1000 attack
 
 I would suggest playing this card, at least two, 
                            since it provides a nice source of Mana 
                            acceleration. In Draft this card isn't so well as 
                            you would probably want to play the cards in your 
                            hand (unless your hand has a lot of high-Mana 
                            creatures).
 
 Tournament: 3/5
 
 Limited: 2.5/5
 
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