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Pojo's Duel Masters Card of the Day
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Ballom,
Master of Death
DM04
Date Reviewed: 11.9.04
Constructed Average Rating: 3.5
Limited Average Rating: 4.0
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
cecillbill
(Top 4 at
2004 GenCon
Championship) |
Ballom, Master of
Death
You can't discuss Shadowclash without talking about
dueling setmates Ballom, Master of Death and
Alcadeias, Lord of Spirits. I don't know about you,
but I'd rather hang out with the guy known to bring
the "spirits" to the party than the guy who went
postal on the first day at his job. Still, there's
something to be said about destroying all
non-Darkness creatures in the battle zone upon your
arrival.
PROS:
1. 12000 power for 8 mana. Power isn't everything in
this game, but sometimes being beefy means without
removal spells or the right hitters (like slayers)
your opponent is going to have a hard time chopping
down your fattie.
2. Double Breaker. Since he can sac some of the
games most effective blockers--the ones from Light
and Water--then he's bound to hit for 2. If he slams
into Darkness blockers, they're gone.
3. He's a Demon Command. There are support cards to
pump these guys up, return them from the graveyard,
and turn them into blockers. They're 8 guys that
could evolve into Ballom.
4. He toasts all non-Darkness creature when he
drops. Okay, that's the REAL reason anyone is going
to bother running Ballom. Otherwise, he'd be a
costly beatstick like Giriel Ghastly Warrior.
CONS:
1. He's a Demon Command. These guys are synonomous
with summoning sickness and huge costs.
2. He's a Demon Command evolution. I thought the
Parasite Worms had it bad when it came to slow
evolutions. Nope. The Command units on both sides
have slow-as-molasses-in-December evolution lines.
The earliest Demond Commands drop at 5 mana--Vashuna
& Photocide. Good thing is, unless your opponent can
get these guys off the field quickly then you're
bound to cause trouble.
3. He toasts only non-Darkness creatures. If you're
playing against another mono-Darkness player, then
you have yourself one high-priced double breaker.
RATING:
3/5. Ballom requires a deck built around him. Don't
see the reason to commit to Demon Commands in any
other deck not focused on them, unless you use one
or two of the 5-6 guys as finishers or creatures
like Gamil Knight of Hatred and Dark Titan Maginn
for their useful effects decks not heavy Demon
Command. |
The Antman |
Ballom, Master of
Death - Super Rare-(DM-04)
Ballom is a very
good card witha very good attack and a very
good effect + double breaker, but this guy is a
demon command. so far from my knowledge thats
not a good race to choose =/.
ratings:
constructed- 3/5 if
someone manages to make a good deck with this
dude and sends it to me via email (ant800@knology.net)
than I will give hima 5/5
Limited- 5/5 I
believe there are a fair amount of demon command
in this set so this guy shouldn't do too
bad final thought- I really dont know what
to think of this guy =/ only time will tell
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Knives101 |
Ballom
Well this is the guy that many people will be trying
to use post Shadowclash. Ballom sweeps the board of
all non-darkness creatures. But is all that mana,
and two cards from your hand worth a sweeper? The
answer is yes. Pulling it off is the problem. The
evo bait will most likely get death smoked, or
removed some other way. Even if you get this guy
into play he isn't going to hurt unless your
opponent has more than three creatures in play. I'd
rather just run Chains of Sacrafice, because in a
removal heavy deck your opponent shouldn't have more
than two creatures in play.
Rating: 3 |
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