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Pojo's Duel Masters Card of the Day
 

  Ballom,
Master of Death

DM04



Date Reviewed: 11.9.04


Constructed Average Rating: 3.5
Limited Average Rating: 4.0


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


cecillbill

(Top 4 at
2004 GenCon
Championship)
Ballom, Master of Death

You can't discuss Shadowclash without talking about dueling setmates Ballom, Master of Death and Alcadeias, Lord of Spirits. I don't know about you, but I'd rather hang out with the guy known to bring the "spirits" to the party than the guy who went postal on the first day at his job. Still, there's something to be said about destroying all non-Darkness creatures in the battle zone upon your arrival.

PROS:
1. 12000 power for 8 mana. Power isn't everything in this game, but sometimes being beefy means without removal spells or the right hitters (like slayers) your opponent is going to have a hard time chopping down your fattie.

2. Double Breaker. Since he can sac some of the games most effective blockers--the ones from Light and Water--then he's bound to hit for 2. If he slams into Darkness blockers, they're gone.

3. He's a Demon Command. There are support cards to pump these guys up, return them from the graveyard, and turn them into blockers. They're 8 guys that could evolve into Ballom.

4. He toasts all non-Darkness creature when he drops. Okay, that's the REAL reason anyone is going to bother running Ballom. Otherwise, he'd be a costly beatstick like Giriel Ghastly Warrior.

CONS:
1. He's a Demon Command. These guys are synonomous with summoning sickness and huge costs.

2. He's a Demon Command evolution. I thought the Parasite Worms had it bad when it came to slow evolutions. Nope. The Command units on both sides have slow-as-molasses-in-December evolution lines. The earliest Demond Commands drop at 5 mana--Vashuna & Photocide. Good thing is, unless your opponent can get these guys off the field quickly then you're bound to cause trouble.

3. He toasts only non-Darkness creatures. If you're playing against another mono-Darkness player, then you have yourself one high-priced double breaker.

RATING:
3/5. Ballom requires a deck built around him. Don't see the reason to commit to Demon Commands in any other deck not focused on them, unless you use one or two of the 5-6 guys as finishers or creatures like Gamil Knight of Hatred and Dark Titan Maginn for their useful effects decks not heavy Demon Command.

The Antman
Ballom, Master of Death - Super Rare-(DM-04)
 
Ballom is a very good card witha  very good attack and a very good effect + double breaker, but this guy is a demon command. so far from my knowledge thats not a good race to choose =/.
 
ratings:
constructed- 3/5 if someone manages to make a good deck with this dude and sends it to me via email (ant800@knology.net) than I will give hima 5/5

Limited- 5/5 I believe there are a fair amount of demon command in this set so this guy shouldn't do too  bad final thought- I really dont know what to think of this guy =/ only time will tell
Knives101 Ballom

Well this is the guy that many people will be trying to use post Shadowclash. Ballom sweeps the board of all non-darkness creatures. But is all that mana, and two cards from your hand worth a sweeper? The answer is yes. Pulling it off is the problem. The evo bait will most likely get death smoked, or removed some other way. Even if you get this guy into play he isn't going to hurt unless your opponent has more than three creatures in play. I'd rather just run Chains of Sacrafice, because in a removal heavy deck your opponent shouldn't have more than two creatures in play.

Rating: 3

 

   
 
 
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