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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site |
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Crystal Memory
DM01
Card #29
Date Reviewed: 10.21.04
Constructed
Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
The Antman |
Crystal Memory-
Rare-#29(DM-01)
I have a super short review for you today people,
sorry =/.
Crystal memory is awsome. search your deck for any
card for either 4 or for free!! It lets you get your
bomb or your key card out quckly.
ratings:
constructed- 5/5 any card for a good price + shield
trigger = full rating
limited- 5/5 you will most likely get only one bomb
card in limited, so this card helps you get it in
your hand quickly
final thought- well... its good ^.^
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cecillbill
(Top 4 at
2004 GenCon
Championship) |
Crystal Memory
Many duelists have their favorite search spell
depending on the civs they play and whether or not
they play searchers. There's the Dimension Gate
crowd, the folks happy to slap down a cheap creature
grabber. Then there are the Light lovers scrambling
over the spell fetched by Logic Cube. Then there are
the Crystal Memory folks, the ones who love the
flexibility of nabbing a spell or a creature in the
nick of time.
PROS:
1. You can fish a spell or creature from your deck.
2. It's a shield trigger so the searching sometimes
comes for free.
3. You don't have to show your opponent the card you
grab with Memory.
CONS:
1. This card is best off the trigger because it hogs
up 4 mana to fill the hand with 1 card.
RATING:
3.5/5. When I run Crystal Memory it tends to be in
control builds, like Darkness/Water, because many of
that build's bombs are over 4 mana anyway (like
Chaos Worm and Crystal Lancer) and I'm more apt to
play doubles or single copies of cards like Crystal
Paladin. Then again, and you can call me crazy, I
tend to play Brain Serum over this card (thins the
deck by 2).
Limited: 4/5. Here you're not setting on the ideal
quantities of anything.
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Knives101 |
Crystal Memory
Well many people call this the best searcher in the
game. I call it the worst. For starters searchers
aren't really all that good. That's because Duel
Masters has very few Silver Bullet cards. Good
search cards are low in mana cost so that you can
play the card that you fetched, during the same turn
that you put it into your hand. Crystal Memory costs
four mana. That means that any card that you put
into your hand won't be able to be played until turn
five at the earlyest. Playing Crystal Memory slows
your deck down. You spend an entire turn using a
card to get another card. I prefer Dark Reversal,
over all the other searchers out there. Why? Because
as a measily two mana cost you can fetch a card from
your grave and play it in the very same turn. For
instance you can fetch a Rothus and play it all in
one turn for six mana. Or you can fetch a Bloody
Squito and play it for four mana. Dark Reversal is
really nice because you can copy any creature that
is in your grave. If the fetched creature costs four
mana or less, then you should be able to cast it all
in the same turn. Saving you valuable time. Crystal
Memory has been slapped into the Civ that needs it
the least. With all of it's draw power Water doesn't
need a searcher at all. Many people like running two
of a card and then using Crystal Memory to search it
out. That's an ok plan but it's just not my way of
doing things. Anyway I don't like search spells, and
I don't like running only two of a card. It's just
not my style.
Rating: 2
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