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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site |
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Raging Dash-Horn
DM03-52
Date Reviewed: 9.03.04
Constructed
Average Rating: 5
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Joe
(Top 4 -
2004 GenCon
Championship)
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Raging Dash-Horn
7000 double-breakers are good. 7000 double-breakers
that cost only 5 are better. The Dash-Horn is
awesome in mono-nature, which is a pretty formidable
deck type. Not too much to say on this guy. He’s
big. He’s cheap. He’s good.
Constructed: 5/5 (assuming mono-green)
Limited: 3/5 (He’s reduced to a 5/4000 creature.
Drafts just don’t allow mono-color.)
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Knives101 |
Raging Dash-Horn
Ok you get a seven thousand double breaker for five
mana. That's obviously good. Early game double
breakers are great. This thing can hit the table on
turn four if you happen to draw a Poisonous
Mushroom, or Bronze Arm Tribe into your hand. The
fact that this creature isn't an evolution makes it
even better. Evolution creatures tend to take up
your hand, and deck space. You need extra cards from
your hand to summon an Evolution. You need evolution
bait in your deck too. This guy comes out so early
that he can evade most removal spells for a turn or
two, so having haste wouldn't help that much. Once I
played three double breakers in a row. One on turn
four, one on turn five, and one on turn six. My
opponent didn't know what hit him. Anyway if you run
Mono-Nature then you need to run Raging Dash Horn
too.
Rating: 5
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