I told you
i'd get better about this! When I say
something, I mean it. Well, tomorrow is the
Stomp-a-Trons release event, so good luck to all
of you that will be attending. I won't be able
to make it to one, so don't expect a report from
me. Good luck to all of the people at Galactic
Quest; save me a promo. Introduction aside,
welcome to todays COTD discussion. Today, we
are reviewing an evolution that doesn't see much
play, despite how good it is.
Chaos
Worm
Cost: 5
Civilization: Darkness
Card Type:
Evolution Creature
Race:
Parasite Worm
-
Evolution-Put on one of your Parasite Worms.
-
When you
put this creature into the battle zone, you
may destroy one of your opponent's
creatures.
Flavor
Text: None
Power: 5000
Mana
Generated: 1
Rarity:
Uncommon
Card Number:
24/55
Set:
Evo-Crushinators of Doom
Looks like a
pretty nice picture to me. Not artwork wise, I
mean, it's just a metaphor. Not that the
artwork's bad, I just don't understand it...
Civilization/Race:
Darkness. Yay. Parasite Worm. Interesting.
There are currently two playable Parasite Worms,
being Horrid Worm (who rocks) and Gregorian
Worm (a surprise in the shields). The other
Parasite Worms aren't that great, and have
no cards that specifically support them. They
DO have evolutions, but considering that we're
reviewing one I thought you knew that...
Cost:
He costs five mana. This isn't
too pricey for a creature, especially if said
creature has a good effect/good power. Darkness
doesn't have any really good firth turn drop
other than Photocide or a late Death Smoke, so
this card isn't competing with too much here.
Power:
5000 power is solid. It can kill weak things,
suicide into most other middle-power cards such
as itself or other early drop evolutions. Only
fatties or kill spells will kill it. On that
note, it cannot be Crimson Hammered, Tornado
Flamed, and since it usually will attack when it
hits the field, Death Smoke'd.
Ability(s):
He has to evolve from a Parasite Worm. As I
mentioned under race, there aren't TOO many good
choices to evolve from here. There aren't any
one/two mana worms. Still, once you evolve him,
he will not have summoning sickness.
When he hits
the field, you choose one of your opponent's
creatures and it dies. No questions asked.
What's not to love? This is great for dealing
with that fattie, or killing that blocker, or
simply gaining field control from your
opponent. You get to choose what dies, which
makes this even better. This is one of the
single best abilities in a monster card - EVER.
Ok, now that
I've reviewed these stats, let's see how they
stack up.
Constructed Overview: Like I said, his
ability is vastly under-rated. As far as
abilities go, it is a top-notch player. So why
doesn't he see too much play? The answer
probably lies in the unfortunate lack of good
base support for him. Short of the
aformentioned Horrid Worm or Gregorian Worm,
there is no card worth running for him to evolve
from. His evo line is slow, and this is why he
isn't simply an awesome card. As far as cards
go, this guy by himself gets a 4.8/5, but
once you take the lack of good support into
account, I have to dock him a point. My final
score for him is 3.8/5. He's not
perfect, but it's no fault of his.
Limited Overview: There are two
non-evolution Parasite Worms in evo. One of
them is the awesome Horrid Worm, and the other
is the sucks-a-lot Poison Worm. If you can get
enough base creatures, use him, but if you
can't, pass on him. Still, he gets 3.5/5.
Next week, we
get to start reviewing Stomp-a-Tron cards...
Chosen by ME!!!! Lucky reviewers!
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