Hey, hey, hey! How’s all of pojo?
Yea, I missed the last review. I had
a calc test. I hope to not miss one for a while, but
I’m not guaranteeing it.
Anyway, it’s time for the next step
in the Duel Masters game. I call that step…step 6.
After all the chaos that probably
went on at the release tournament, it’s time to get
to the reviewing of the cool hotness of the set.
We’re all ready to move on, right? Or should we go
back to terror pit reviews?
Today, we review Bliss Totem, Avatar
of Luck, an uncommon out of the new Stomp-a-trons
set.
Bliss Totem, Avatar of Luck
Civilization: Nature
Type: Mystery Totem
Mana Cost: 6
Power: 5000
Ability: Tap this monster, instead
of attacking, to use his -> ability
-> put 3 cards from your graveyard
into the mana zone
The Rundown
I saw this card a lot in the release
draft. The winner’s deck had 3 of them (not me,
though…). The card had some great expectations and
some strong popularity around here, so I guess we’ll
see this card in a lot of play, especially in a
certain type of deck that gets uber crazy.
The Positive Side
This seems similar to the review I
had of poisonous mushroom. If you remember, we ran
over the 4 mana providers. Graveyard, Deck, Hand, or
Field…
This one has the most advantageous
provision of them all, naturally. If you use green,
then chances are that your cards in your graveyard
are not gonna come back to life. They can go back to
the mana zone, but I’m pretty sure not to life…at
all.
This card lets you choose 3 cards out
of your graveyard and you can put them in the mana
zone…*drools on laptop*…
There are a few decks that benefit
from this, but I see 2 that beat the others with a
stick…or a baseball bat.
One being the Obsidian Scarab deck.
Using this card over the other psyshroom card is
really cool. That one only grabs 1 card. This one
gets 3. 3 is a lot. A couple of Obsidian scarabs in
the graveyard means for a long time with a
power-charged cockroach on the field.
The other would be the invincible
deck. It’s very possible to make a deck with the
invincibles, and this card is a key player for the
cards. Mana is key for those cards, you know, since
13 is not a small number…
The next best thing about the card is
it’s pretty strong for the cost. Sure, with 6 mana,
you could bust out some big monsters, but for 5000
power, it can outlast things like tornado flame.
The final thing, it’s a mystery
totem. By what we’ve seen so far with the 3 or so
totems that are out, this is a force that’s gonna
rival the beast folks. One’s a mana producer, ones a
distracter, ones a DB and power attacker. We see
good things with totems…
That’s really it. You can kind of see
why it’s good already.
The Negative Side
The whole tap ability stuff has one
huge problem, and one problem that most people are
somewhat confused about. You can only use the tap
ability when the monster is actually able to attack
on that turn. So, you can’t summon it and then use
the tap ability because of summoning sickness, else
wise, it would be a broken ability that wins games.
Your opponent needs that opportunity to react and
counter the move, if able.
The card is 6 mana, which is also not
a very small number. 6…what range does that fall in?
Terror Pit? Natural Snare? Death Smoke, even? Too
vulnerable to strong death cards to really bring out
the potential of the monster.
The ability only goes so far. That’s
great. You took 3 cards from the graveyard and made
them mana. Then what happens when the graveyard is
empty? You could twittle your thumbs and play with
the 10 mana that you’ve accumulated. But this guy
basically only becomes a 6 for 5000 attacker when
its job is done.
Finally, here’s “what else could you
use?”
- Psyshroom?
- Any other real mana producing card?
There aren’t mana cards in his field
that actually compete with it. It may just be the
best mana producer behind the B-AT and FDF.
The Limited Side
Mana is good. Always good. 5000
attackers are good. If you get Stomp-a-trons packs,
then you’re gonna see invincibles, that’s for sure.
If you do, then you would be on your knees, wishing
for a couple of these miracle makers, because
invincibles in limited are insane, especially
cataclysm, abyss, and unity. Even you don’t use all
stomp-a-trons, then you want this guy for the supers
out of the Survivor set, all high cost creatures, or
decks that are planning low costs and draw power. I
would take it, mana is crazy.
The Recap
Here’s the + and – recap
Pluses
+ 3 mana out of the graveyard. Free
Bronze-Arm anyone?
+ 5000 power is decent
+ Mystery totems are gonna be a
strong sub-type.
Minuses
- tap ability and their delay of
effect
- 5000 is only decent, not very
impressive
- tapping always takes away a
potential attacker
- quick to run out of graveyard cards
Constructed-3.5/5-Very
good in almost any deck. It’s just way high up on
the cost.
Limited-3.5/5-
Not much better, but still good. Your need for mana
is not that much more here than it is in constructed
Art- 4/5-
Bongo fever? If he wins me a second 5
Civ, I’ll go coconuts…
That’s it for Bliss Totem, Avatar of
Luck. If any one has a Q, triple-C, or just want to
speak your mind, E-mail me at:
pt_1bc_2@yahoo.com
Later Days…
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