Hello again,
reviewers. Continuing this weeks review of
Stomp-a-Tron cards is (as I said Monday), the
ULTIMATE evo bait. Looking back, there are
probably other cards that warrant using other
than this guy, but when I was choosing this
week, I chose monsters that had abilities that
jumped out at me, and this was one of them.
Innocent Hunter, Blade of All
Cost: 4
Civilization:
Nature
Card Type:
Creature
Race: Beast Folk
-
You can put
an evolution creature of any race on this
creature.
Flavor Text:
His soul is so pure that anywhere he wanders
accepts him as a native son. His infinite destinies
lie just over the horizon.
Power: 1000
Mana Generated: 1
Rarity: Uncommon
Card Number:
103/110
Set:
Stomp-a-Trons of Invincible Wrath
This makes me think that most
Duel Masters creatures are rather racist. This
guy is like the Martin Luther King Jr. of the DM
world. There need to be more people that
tolerant in the world...
Civilization/Race:
He's nature, and a Beast Folk. And an Armored
Dragon. And a Liquid People. AND an Initiate.
AND a Demon Command. AND a Fish (if they ever
get any evos). Still, Beast Folk are a good
race to be naturally (get it? He's a NATURE
creature).
Cost: Four mana
is something that the nature civilization
doesn't have very many drops for. Aside from a
one-turn Barkwhip or a Mana Nexus, there's not
much competing for this slot. Four mana isn't
TOO much for a creature, but they'd better have
decent power or a sweet effect.
Power: Oh god!
He's got 1000 power. It's... so... HORRIBLE!!!
He can't kill any other creatures except in a
suicide, and he's vulnerable to ANY destruction
spell in the game that doesn't specify it being
a blocker. Let's just move on... it's not like
we're using him for his power anyways...
Ability(s): He
can evolve into anything. Some of you might be
saying "what's so good about that?" Well, think
of it this way. This guy fits EXCELLENTLY into
any deck running multiple evo-lines. His
versatlity can be really useful. I'll give some
examples under the limited and constructed
reviews. This ability can be good in decks
running multple evo lines, but in a deck only
running one, then pass on him.
Now that we've looked at these
stats, let's see how they stack up!
Constructed Overview:
Well, craptacular stats aside, this guy has his
uses. He's currently the only Four-drop Angel
Command, which can make him useful for summoning
Alcadieas. Also useful for Ballom decks. Any
evo decks running green/anything could stand to
use this guy, but since his cost is so high, it
makes one turn drop evos less likely. The
concept is nice, but this guy really is only
mediocre at best. Heh, they can't all be gold.
2.8/5
Limited Overview:
Actually, I think he's better here. This makes
it easier to run your evolutions, because he
allows you increased flexability in using your
creatures. Holding that Crystal Jouster? You
won't have to wait to draw your base Liquid
Person now, since you can use this guy instead.
He makes evos more usable. 4/5 IF you get
any evos.
Friday: He hits AND runs!
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