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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Lost Soul
Evo
Crushinators of Doom
Card # DM31
Date Reviewed: 08.19.05
Constructed Average Rating:
4.37
Limited Average Rating: 4.12
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Lee Sandow |
Somebody who
plays a control deck obviously chose the cards for
this week. They were all WONDERFUL cards. Today's
card is one of my personal favorites, and can change
the course of a duel with one fell swoop. Problem
is... I forget what it is!
Lost Soul
Cost: 7
Civilization: Darkness
Card Type: Spell
• Your opponent discards all cards from his hand.
Flavor Text: "Looks like you're getting forgetful!"
Mana Generated: 1
Rarity: Uncommon
Card Number: X/55
This thing is scary good. Most of you use this card
or have had it used against you before. Still, I'm
going to try to review this card to the best of my
ability, even though this review is fairly pointless
since we all know how good it is....
Civilization: This is a darkness card. It's effect
fits with the theme of the darkness civilization, so
it gets a good score here. It is expensive for a
dark card though, so you might want to run this in a
deck featuring some mana accel.
Cost: It costs seven mana. That's quite expensive,
but the effect is worth it. Sometimes. I'll discuss
this when I finally give the rating.
Abilities: Your opponent discards his hand. Very to
the point. Let's review why discarding your
opponent's hand is good. More cards in a hand = more
options. Fewer cards = fewer options. You don't want
your opponent to have more options than you. ALSO,
if your opponent has just searched their deck for a
specific card they plan to use next turn, or if they
just used a pyrofighter this turn, you can use this
to get rid of this specific threat.
Ok, now that I've reviewed these stats, let's see
how they stack up.
Constructed overview: This card is great for when
you are trying to control your opponent. Seven mana
is a hefty cost, but it is worth is IMO so long as
you get rid of at least three cards. Sometimes it
costs too much, but usually, you will nail a good
number of cards. With merfolk and other forms of
drawpower being so popular right now, as well as
that nuisance that is pyrofighter on the rampage,
this card is exceptional. 5/5 in a control deck.
Limited overview: There is less draw power in this
format, which means it will be harder to bounce back
from this. However, mana accel is also more scarce,
so this will take a while to cast. By the time you
do, your opponent might not have much of a hand.
Still, this card is still great in this format. 4/5
Next week: Useful(?) effect week!
|
Christian |
Hey,
I'm back with another CotD review! Today it's a card
found in most darkness decks, Lost Soul!
Name: Lost Soul
Cost: 7
Civilization: Darkness
Type: Spell
Rules Text:
Your opponent discards all cards from his hand.
Flavor Text:
"Looks like you're getting forgetful."
Mana Number: 1
Artist: Tomofumi Ogasawara
Rarity: U
Collector Number: 31
Set: Evo Crushinators of Doom
Okay, this card has found a home in most darkness
decks, and for good reason. Darkness is famous for 2
things: removal and hand control. This card is a
prime example of hand control at it's finest. In
decks running blue and black, a good strategy is to
bounce an annoying creature, and then make your
opponent discard it. This card does that very well,
while even destroying some other cards your opponent
might have wanted to keep. Wow! What more could you
want? Well, hold on a minute, I'm getting to that...
A lower mana cost, perhaps? Really, seven mana...whoo.
That's tough. Normally, by the seventh turn your
opponent could have already exhausted his hand so a
simple Ghost Touch or Locomotiver would have done
the trick. And Locomotiver can be considerably more
appealing in some instances, because of the lower
mana cost and the fact that it's a hitter. But hey,
no card is perfect.
Constructed: 4/5 (A little to high where there are
other choices that could be better.)
Limited: 4.5/5 (Better, as hand discard is more
important and there are less options in evo.)
|
Steven Cantrell |
Got a quick review today. For anyone
who cares, the DCI ratings have updated. I am now
first in Georgia with 1838 points. You can check out
my tourny report from the Five Civs event too. Now
onto the actual CotD...
Lost Soul
Type: Spell
Civilization: Darkness
Mana Cost: Seven (7)
Rules Text:
Your opponent discards all cards from
his hand.
Flavor Text:
"Looks like you're getting
forgetful."
Rarity: Uncommon
Set: Evo-Crushinators of Doom
Lost Soul was first evaluated on July
13, 2004. Most of the reviewers gave a pessimistic
rating, citing a high casting cost and lack of draw
power in the environment as major downsides. Things
have changed some since then.
Now Lost Soul is feared as the
ultimate hand killer. “Oh, you just played Merfolk?
Well go ahead and forget about that massive hand.”
Obviously the more cards you can nail the better.
Forcing your opponent to discard three or more cards
is normally worth the price of Lost Soul. But in
certain instances, Soul is still the right play even
if the opponent only holds a card or two. Now you
may be asking, why is hand destruction so important?
Because without cards, your opponent can not do
anything! Topdecking will almost always lead to a
loss. After you play Soul, the opponent will be
relying on a blind draw. Combine this with Corile
and things could get nasty...
Limited:
3/5
Lost Soul is not as useful in drafts
simply because hands are usually not as large. Still
worth running a copy of in most decks.
Constructed:
4/5
Anything with Darkness control should
consider this as a primary form of hand destruction.
Nature’s mana acceleration only makes Lost Soul
sweeter, as you could quite possibly pull it off on
turn five. Solid.
|
Elk |
Elk is back
with another review. Lost Soul. A card you hate and
love.
Here are the stats.
Card Name: Lost Soul
Card Type: Spell
Color: Dark
CastingCost: 7
Mana Value: 1
Effect: Your opponent discards all cards from his
hand.
This card is pretty good. It all depends on how you
use it. Usually the opponent will have 0 or 1 card
in his/her hand by turn 7. But if not then this one
pwns. I've had this use against me and when it was
used I suffered a very hard duel. But I never seem
to get to use it correctly. I guess it's just me. If
you are using the Darkness civi without it being a
splash card then you should definately consider
using this one. If the opponent has no cards then
what can they do?
Yes it is expensive but hey, it's worh it.
Constructed- 4.5/5(I took off .5 because of whenever
I try to use it)
Limited- 5/5
Art- 3/5
My email is imarealog@gmail.com
My AIM sn is OG on Pojo
My MSN sn is i_luv_mimi33@hotmail.com
Hit me up if you need help.
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