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Pojo's Duel Masters Card of the Day

corpse_charger
Image from Wizards Duel Master site
 

  Corpse Charger
Epic Dragons of Hyperchaos

Card # DM26


Date Reviewed: 12.14.05

Constructed Average Rating: 3.55
Limited Average Rating: 3.85


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
JMatthew

Corpse Charger

 

The chargers broke onto the tournament scene with relatively mixed reviews. While many players saw great potential in many of these cards, nearly the same amount of nay-sayers pointed to their increased casting cost for already existing effects and cried foul. Now enough time has passed including two of the truly greatest test – the 2005 North American Continental Championship and the 2005 British National Championship.

 

Corpse Charger…when you think about the name chills are likely to run up your spine (or perhaps that’s just the cold winter weather…). I’m not referring to the “moridness” of the name – I’m referring to anyone who have had to be on the receiving end of  witness that creature you just put of our your misery returning yet again. Both of the Parker Brothers (Lee 3rd place 2005 British Nationals and Chris 2nd place 2005 British Nationals) and Tom Capor (1st place 2005 NACC) choose to run two in their Water/Darkness/Fire decks. Yep…chilling.

 

Purpose:

Corpse Charger does not technically do anything that we had not already seen before. Dark Reversal from all the way back in the Base set does the same thing only for cheaper and on a shield trigger to boot.

 

Corpse Charger goes beyond creature recursion, though. Like all the other chargers, Corpse Charger is a mana accelerator, granting you the potential to field more powerful creatures and spells than you might otherwise be capable. In fact, with the likes of Corpse Charger and some other early nature mana acceleration you could easily be looking at playing hefty casting cost cards such as Bagagazeal Dragon as early as turn five!

 

Combining Coprse Charger with cards which return mana to your hand has rapidly become a popular strategy. With these cards you can play the Volcano Charger again and again so long as you can continue to return it from the mana zone. Example of this function can be found in the likes of Shtra and Mystic Dreamscape, however it is likely no other mana recycling card is a popular or as easily potent as Thrash Crawler has proved to be. In fact, when properly played, Corpse Charger with Thrash Crawler and easily mean an infinite blocker no matter how much kill your opponent throws at it!

 

Type of Decks:

Rush

Corpse Charger simply is not a rush spell. At four casting cost the price is beginning to become a little hefty. Also, the additional mana provided by Corpse Charger really isn’t all that attractive to rush decks. If you need any recursion at all in this style of deck you are definitely better of sticking with Dark Reversal.

 

Agro

Agro can make better use of Corpse Charger as slightly larger amounts of mana tend to become an issue. Mid-game concerns also play into the utility of Corpse Charger and returning that Crystal Paladin at just the right time can quickly turn a stalemate into game and match. 

 

Control

Corpse Charger loves control…and control loves Corpse Charger. Elimination of controls limited amount of fatties has always been a problem. Some players have attempted to resolve this with Dark Reversal and others and had a good deal of success using Gigargon. Corpse Charger fits right in the middle there and likely contributes to control decks better than either.

 

Ratings:

 

Constucted

While you would never build a deck specifically around Corpse Charger, it is surely a card anyone playing Darkness would heed to considering it carefully. The ability to return Thrash Crawler every turn alone makes Corpse Charger a powerhouse and bumping your mana while replaying Aqua Hulcus to search for that finisher is a great way to get the job done. 3.25 out of 5.

 

Limited

Any recursion in limited is strong – Corpse Charger is no exception. While the mana acceleration may not be as needed it can contribute to the race to a fatty an assist in breaking any of those “to many blocker stale mates.” 4 out of 5.

 
defiranth Hi all, this is defiranth with Corpse Charger!

Like I said earlier, charger is okay, but in darkness, not so good.

And again, this card is overpriced. This card is 2 times as much as Dark Reversal, just without Charger! Does that mean Charger is worth 2 mana? Think about it

But, 1 mana can be useful in a Darkness destruction deck, so you might want to think about it. And anyway, reviving a creature ain't that bad. At least better than Volcano Charger. Also, if its a Fire/Darkness, then yuou might think about reviving Pyro.

Modified: 2.755555/5 Ain't that bad, but might have to think about it.

Limited:4/5 This is the only revival spell as far as I know, so if you pull it, Good!

Right this is defiranth

AnY QUESTIONS , defiranth@gmail.com
 
Matrixzero

Name: Corpse Charger
Cost: 4
Civilization: Darkness
Type: Spell
Rules Text:
Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Flavor Text:
The dead rose from their graves and began their slow march into the swamp. Only Argoz wondered who would feed his worms while he was away.
Mana Number: 1
Artist: Eiji Kaneda
Rarity: C
Collector Number: 26
Set: Epic Dragons of Hyperchaos

Another charger that sees play in RUB (fire, water, dark) and possible BUG (Dark, water, Nature)

Civilization:

Darkness loves dealing with the dead, and they're is no better way to get into the mood than with this card. It resurrects lost souls and brings them back to fight again.

Effect:
It brings back dead creatures to fight again. This ability has been seen in other cards, such as Dark reversal, Grave Worm Q, and gigargon. Quite helpful late game when your graveyard is stacked with all kinds of creatures, that are just waiting to come back and do some damage. But the draw back to this effect is that it's full advantage can only be taken of late game, when your sure to have a good choice of creatures in your graveyard.
Another effect and the one that draws you to this card over Dark Reversal is the glorious Charger ability. So when you play Corpse charger you not only get a creature back from your graveyard, you also gain +1 to mana.

Cost:
Compared to it's cheaper friend Dark Reversal, is it worth it to play this over it's cheaper brother?
Essential your paying 2 for the Resurrection effect, which is sound as seeing as your paying the same amount for this effect as you are with Dark Reversal, and 2 mana for charger ability which is also the norm for the cost of this ability. So with this card you get what you pay for. Very Nice

Combos:
If there's one combo I've noticed with this card is the infinite combo with thrash crawler. This involves using corpse to bring back any creature, then using thrash to bring back the corpse back to your hand.
If thrash dies, use the corpse to bring back the dead thrash, play the thrash and then bring back the corpse charger for later use.
It may not seeming annoying but it can be. I was facing a friend one who had no shields left and he was surviving on this combo alone.

Constructed: 3.5/5
If your playing darkness, you should think about this card, and see if it suits your deck
Limited: 3/5
It's a mana excel and brings back a potently game winning creature, then again, it just may sit in your hand doing nothing.

 
Ricardo

Article for Corpse Charger

 

Hello everyone my name is Ricardo and the card we are reviewing today is Corpse Charger, lets check out what this card does.

 

Name: Corpse Charger
Cost: 4
Civilization: Darkness
Type: Spell
Rules Text:
Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Flavor Text:
The dead rose from their graves and began their slow march into the swamp. Only Argoz wondered who would feed his worms while he was away.
Mana Number: 1
Artist: Eiji Kaneda
Rarity: C
Collector Number: 26
Set: Epic Dragons of Hyperchaos
 

This card is one of my favourite cards in the set, lets have a look at why this card is used.

 

Civilisation:

This card is from the Darkness Civilisation and this card suits the theme of darkness as it is a revival card, which is an ability that is mostly seen in either the Darkness or Water Civilisations.

 

Cost:

This card, along with most other chargers costs 4 mana to cast, which is not a bad thing as it doesn't have much to compete with on this spot.

 

Effect:

This card has 2 effects:

1: Put a creature from your graveyard into your hand.
This card has the same effect as Dark Reversal, but dark reversal is a shield trigger and this card is a charger. A lot of people have been having disputes if this card is better or worse than Dark Reversal.

 

2: Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

This effect is what makes this card good, you get one card back from your graveyard and add one card to your mana. At the NACC the winning deck in the 15+ used this card in a combination with Thrash Crawler to keep cycling the two cards.

 

Limited: This card is a charger so you can use it to get back your weenie creatures as well as get more mana for your big drops, quite a good mid-game card in this format.

Rating: 4/5

 

Constructed: As I said before you can easily abuse this card with Thrash Crawler or any other strategy that involves mana manipulation. I would rate this a 5 but it does compete with Dark Reversal, which is why it received a 4.

Rating: 4/5

 

Catherine Byrne Corpse Charger

4 Mana

Darkness Civ

Spell

Rules Text Put a creature from your graveyard into your hand. Charger (When you cast this spell, put it into your mana zone instead of your graveyard.)

Flavor Text: The dead rose from their graves and began their slow march into the swamp. Only Argoz wondered who would feed his worms while he was away.

I rather Like this card, but I prefer Death Reversal for Shield Trigger.

Card Pros:

Charger (more mana)

Brings back a creature (great for control-orientated decks to reuse that Corile. :))

Only 4 mana

Cons:

More expensive that Death Reversal

No Shield Trigger

Most likely you won't be able to summon the creature the same turn you bring it back, leaving your opponent time to plan against it.

Rating:

Contructed: 3/5

Limited: 4/5
 
Himura363  Name: Corpse Charger
Cost: 4
Civilization: Darkness
Type: Spell
Rules Text:
Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Flavor Text:
The dead rose from their graves and began their slow march into the swamp. Only Argoz wondered who would feed his worms while he was away.
Rarity: Common
Set: Epic Dragons of Hyperchaos

Darkness is known to rise from the dead, with cards like Dark Reversal, Corpse Charger, and even Gigargon. Let's begin.

Cost to Effect:

I'm going to compare this card with Dark Reversal. Reversal is a 2 cost to bring back one creature from your grave into your hand. The added bonus is Shield Trigger. Corpse Charger is a 4 cost to bring back one creature from your grave into your hand. The added bonus is the charger ability, of course. The reason I would use Corpse over Reversal is because you mostly will not have any creatures in the graveyard at Turn 2. Corpse Charger will help you mana building and will give you the creature from your graveyard. Reversal is a 1 for 1 card Corpse Charger is a 1 for 2 cards. Plus, Corpse works with Thrash!

Limited & Constructed:

You will want to reuse your cards in any format.

4/5

So that's it. Remember kids, charge your mana and wash behind the ears! ^_^
 
Jason Scarborough Corpse Charger
cost: 4
civilization: darkness
type: spell
effect: Put a creature from your graveyard into
your hand.
Charger(After you cast this spell, put it into your mana zone instead of your graveyard.)

Review: Let me start out by saying that any card that is not too high a cost and can generate card advantage is in my opinion at least decent.

Charger as you know can help you accelerate your mana production and is always one for one plus an effect or a two for one. Plainly put card advantage wins games.

The other effect is nice too. Everyone finds a time in a game he wishes he had that blocker or big double breaker back again. You can get even more card advantage if what you bring back has a nice effect as well.

Constructed:I give Corpse Charger a 4/5. I like this card and definitely feel it can go into a competitive deck. Black does not have a lot of card advantage that is not discard related so this card helps a lot.

Limited: I give Corpse Charger a 4/5. Card advantage is very important in limited since it is usually hard to come by. Maybe not a first pick but it is high up there.

Art/Flavor Text: I give Corpse Charger a 2/5. I am not a fan of the text or art but it is not horrible either.

Anyone who wants to discuss DM strategy can e-mail me at:
shaddow_slasher_1@yahoo.com
 
The Englishman Corpse Charger
Cost: 4
Civilization: Darkness
Card Type: Spell
- Put a creature from your graveyard into your hand.
- Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Set: Epic Dragons of Hyper Chaos

My second review is again from Epic Dragons, and again is one of the fantastic Chargers. Need I say any more? Don’t think so, so lets get stuck in.

Civilization: Darkness is perhaps the greatest civilization for Control. As creature recursion from the graveyard is a Darkness only attribute, it is no surprise that Corpse is found here. It is parallel to Dark Reversal, except for the ST and the Charger ability that bolts the extra 2 mana cost onto it. But is it better? Lets find out.

Cost: Again, like Volcano Charger, Corpse is found to be a very economical card. Its cost is not realy of importance, as creature recursion is not needed as heavily in the early game. Again cost is the main reason of the debate over Reversal and Corpse and which is better. The way Corpse hits the mana zone is what is important here.

Abilities:
-Put a creature from your graveyard into your hand. Against control, recursion of creatures can be key to build a turnaround. Early discard can ravage your key creature or fattie; when Turn 4 comes simply bring it back, and if it is a more expensive creature then the mana acceleration will let you reach the lofty summoning cost a turn quicker. It can soften the blows caused by field and hand destruction.
-Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) Well this is what defines Corpse as a solid control option. It offers mana acceleration into a quicker game breaker i.e. Bazagazeal Dragon or Lost Soul. It can also can be recycled easier as it goes to the mana zone. This uncovers one of the new, fashionable and most inventive combinations for a while, the “Infinite Thrash.” I’ll leave you to work out that one.

Card Efficiency: Being Volcano’s little brother, it offers some mean efficiency. With Thrash, it can be used over and over to retrieve multiple creatures from the graveyard, and create the “infinite Thrash” combo. He also accelerates your mana, very tasty.

In Constructed: In less aggro oriented control decks, his economy and recycling abilities work brilliantly. He is a great card in Control. 4/5

In Limited: Destruction, discard and most notably Control cards are sparse here; depending on what is pulled he could be useful to save key creatures or simply for mana gain to unload your fatties quicker. 3/5

Hope you enjoyed my second review. Long live the Charger Control options!!!!

The Englishman
 
Ferret Mage Greetings fellow Pojo fanatics!! We're continuing our Ch-Ch-Charger week with another card that does fairly better than the last one, behold the power of Corpse Ch-Ch-Charger!!!

Corpse Charger
Cost: 4
Civilization: Darkness

Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Flavor: Too long for me to care to recite.

Civilization: Darkness. Never ending darkness. Impenetrable darkness. Darkness so deep...so deep...it would make Vin Diesel whimper in fear. Corpse Charger fits into the reviving the dead theme of the Darkness civ. and adds in some mana gain that is mostly seen in the Nature Civ. 3 cheers for mana gain! Yay!

Cost: 4 mana pure and simple. Of course the Ch-Ch-Charger will get you another one unused mana for you dueling pleasure. This allow you to summon a Braid Claw for rushing the next turn, summon up a blocker such as Aqua Guard, and the next turn you'll have that six mana to evolve that Aqua Lancer your opponent dumped from your hand earlier. Swwwweeeeetttttt.

Effect: This card allows you to take a monster that's been sent to depths of the graveyard back into your hand. After that you can deny the graveyard another victim by recycle the spell into your mana zone via the Ch-Ch-Charger ability. As described above this card can really help out in situations where your opponent discarded one of your more precious cards into the grave. There is only one other revival spell out there, Dark Reversel, aside from that we have a few monsters that sport the revival ability. None of which I would really recommend cept for Dark Reversal.

This card brings more reviving to the table as well as intiating some really killer stall combos. Lets say you have Trash Crawler in your graveyard, play Corpse Ch-Ch-Charger and bring Trash back. Then play him and get back Corpse Charger, block with Trash and bring him back with Corpse. Rinse, repeat.


Limited: 3/5 Pulling this is good anyway you slice it, but I tend to go for speed in Limited so I'd mix this puppy in with Dark Reversal.

Constructed: 4/5 More reviving options among such sparse choices, another mana for you to use and abuse, and combos that can stall you some time. Yeaaaaaahhhhhh Boooooyyyy!!!!
 

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