DM Home
Message Board
DM News Reports
Trading Card Game
Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports
Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph
Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION
Spoilers
Base Set DM-01
Evo-Crushinators of Doom DM-02
Rampage of the Super Warriors DM-03
Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of Blinding Night Spoiler
Survivors of the Megapocalypse
Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid
Video Games
Sempai Legends
Other
Staff
Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
|
|
Chaos Fish
Rampage of
the Super Warriors
Card # DMS2
Date Reviewed: 12.28.05
Constructed Average Rating:
1.3
Limited Average Rating: 1.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Matrixzero |
Chaos Fish
Water Civilization,
7 mana,
1000+ attack,
This creature gets +1000 power for each other water
creature you have in the battle zone. Whenever this
creature attacks, you may draw a card for each of
your other water creatures in the battle zone.
Personally I don't like this card.
Civilization: Water draws, and this draws, that's
about all the 2 have in common.
Effect: He gets bigger based on the number of other
water creatures you have in the battle zone. So If
you have 3 he's 4000, 20 water creatures? Then he s
a whooping 21000 attack. But thats a lot of work
maintaining all those creatures just so he can
attack and live to see another turn, and is going to
become harder after a certain spell from the next
set hits. But I digress he also has a second effect,
the one that one would mainly look at, when ever he
attacks you may draw a card from your deck for each
other water creatures in the battle zone. So have 3
water other creatures when he attacks? Then go ahead
and draw up to 3 cards, Huzzah, but the bad news is
he died in battle to a thrash crawler. But now that
you have you extra cards you cant use them yet, this
leaves your opponent to discard your now plumb hand.
His effect just comes out to late in the game, and
you won't always get you what you need out of him.
And water just has better ways of drawing cards.
But if you do some how manage to get a little swarm
going with him out, then good for you.
Cost: For the cost I will be comparing his draw
ability to that of plasma chaser.
P.C cost 6 for 4000 power (4 mana) and the effect (2
mana)
So if we want to get the same thing out of Chaos
fish then we must make him gain a power of 5000 to
satisfy 5 of his cost, leaving the other 2 of his
cost for the effect, which means getting and keeping
at least 4 other creature out on the battle field to
make him cost efficient. This is not always easy to
do, especially with todays metagame. So this thing
is not worth what you pay for him, unless you can
some how bring out and matain a small army for
creatures late game.
Constructed: 1/5 there are better cards out there to
both attack with and draw with
Limited: 1/5 Again he's not worth it here as well.
|
Ferret Mage |
Chaos Fish
Cost: 7
Race: Gel Fish
Power: 1000+
Effect
This creature gets +1000 power for each other water
creature you have in the battle zone.
Whenever this creature attacks, you may draw a card
for each other water creatures in the battle zone.
Rampage brought us this card in the early days of
Duel Masters, back when mono Civ. decks were more
used than they are today. Yet not much has changed
in the amount of time since this card was released.
It sucks today almost worse than it did back in the
day.
Race: First of the bat, it's a Gel Fish. There a 16
Gel Fish in the game, with only a couple that I
would really recommend to anyone. Gel Fish also
don't have any evos, so there is no real reason why
you would need to run a Gel Fish in your deck.
Cost: Seven mana is quite a bit in the DM so if a
card is going to cost this much than it better be
one hell of a card to cost this much. Sadly, this
card cost waaaaaayyyyy too much for what it does and
it's power, even if it does gain power.
Power: 1000. 1000 power for 7 mana with the
potential of gaining 1000 for each other Water
creature in your battle zone. By the time you have 7
mana you probably have a few creatures in the battle
zone so this power should be raised by a few 1000
points. Of course this also means that it's power
will decrease with each other creature that is
destroyed, or if you have no creatures in the battle
zone then it means that this creature will be
destroyed be every kill spell out there.
Effect: As said above, this creatures power will be
raised 1000 points for every Water creature in the
battle zone. What you may have missed is that for
when this creature attacks you may draw cards equal
to the amount of other water creatures in your
battle zone. But this effect can only be used on
your next turn after you summon this creature, which
mean effectly you have a 1000+ creature that won't
net you any hand advantage until next turn. 8 mana
later means you could play any number of Water's
great card drawing cards instead of using this card
that doesn't even have double breaker.....
Thus this card can only be used based on whether or
whether not you have a good number of creatures in
the battle zone. IMHO you should never have cards in
your deck that can't be used in a certain situation,
which means this creature fails....horribly.
Constructed: 2/5 If you have a bunch of cheap water
creatures I imagine you might get some use, but not
alot.
Limited: 1/5 Skip it.
Art: 3/5 It's not a ferret......
|
Sengoku the
Buddha |
Name: Chaos
Fish
Cost: 7
Race: Gel Fish
Civilization: Water
Type: Creature
Rules Text:
This creature gets +1000 power for each other water
creature you have in the battle zone.
Whenever this creature attacks, you may draw a card
for each of your other water creatures in the battle
zone.
Power: 1000+
Mana Number: 1
Artist: Akifumi Yamamoto
Rarity: S
Collector Number: S2
Set: Rampage of the Super Warriors
Power/Cost:
A creature such as this breaks the previous barrier
that other secret rares had, and the reason for this
is the vast difference with this creature's cost:
attack ratio. This is a serous problem, and if your
going to summon this creature whom isn't a speed
attacker and can potentially die from spells and
untapped attackers is not the greatest use of 7 mana.
However, thanks to this cards effect that difference
turns out to be its saving grace.
Civilization:
Water civilization pulls stunts like this all the
time, and Chaos fish is no exception. Take for
example aqua fencer or aqua grappler, and even aqua
ranger attack to mana cost vary by leaps. Having
mana exceed attacks power isn't always a huge draw
back if you happen to be playing water nature;
however, there are conflicts since you will be able
to summon it fast but no chance of increasing this
creatures attack power, and with no evos this
creature is still looking surprisingly poor.
Effect (strategy):
Since the release of Rampage tons of new cards have
come forward, and I still see no battle action from
this creature. The reason for this? Its ability is
both saving it and harming it again. The proof lies
with the fact that almost no advance plays have been
made with solo civilization decks; however, I'm all
for creating a strategy that works but this creature
just doesn't make the cut, and here's why:
Pro:
1) You have the ability to stock your hand with an
abundance of cards( cards=options=victory)
2) Potential to make this creature literally
invincible against fire spells (exception is
darkness) by raising its attack points sky high.
Con:
1) Aqua grappler does the same card drawing effect
except its for tapped creatures with only 5 mana and
3000 attack. And survivors have Q-tronic hypermind
also card drawing powers.
2) Water have much more cheap drawing cards that
don't risk losing a seven drop creature. Spells such
as energy stream & brain serum allow you to draw 2
cards for sure unless Alcadais is on the field.
3) To risky to fill you field with water creatures
most of whom are too weak and essentially targets
for fires mass destruction spells. And risking an
attack with Chaos fish might result in its
destruction if you don't manage to summon enough
creatures to make it strong enough to attack yet
live through your opponents much cheaper and
stronger blockers.
Ex: You summon chaos fish and have 4 creatures on
the field of whom all are water so that raises your
attack to 5,000 woooow, and then for 6 mana your
opponent summons Gran Gran you would need another
5!!! creatures to penetrate that fortress. Unless
your willing to sacrifice chaos to draw four card of
which your could have trapped 6 mana to play energy
stream, and accomplished the same task.
In the end there are tradeoffs, so be careful in
picking a strategy with this card.
Limited: 1
Way too much mana for limited and with the few more
strong blockers that came out in rampage if you
summon chaos and it dies after on attack you really
will get rampage on; however, your opponent will
have the pleasure to do so.
Constructed: 2
Card has some faint potential; however, I really
don't see how it will get much play unless either an
evo comes out for it or mono civilization decks
start making a come back with the next few boosters.
But I just don’t see it happening
Need help? E-mail me at BusteraBlader48@msn.com or
if you happen to be in Anaheim at 3:00 on a Sunday
afternoon come play me at Three J's Sportcard: 1231
South Euclid Anaheim, CA 92802 US
|
|