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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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King Tsunami
DM05
Card #S2
Date Reviewed: 02.16.05
Constructed Average Rating:
2
Limited Average Rating: 1.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Lee Sandow |
Today we
get to review the most expensive card in the
game (Until the invincible cards from
stomp-a-trons anyway). He might be
expensive, bit I’ll be darned if his ability
isn’t top notch and his power isn’t brutally
high. WotC released this guys flavor text
at the WRONG time though…
King
Tsunami
Cost: 12
(!)
Civilization: Water
Card
Type: Creature
Race: Leviathan
-
When you put
this creature into the battle zone,
return all other creatures from the
battle zone to their owners' hands.
(!!!)
-
Triple breaker (This creature breaks 3
shields.)
Flavor
Text: The
last time it did a backflip, the resulting
tidal waves sank three islands.
Power:
12000 (!)
Mana
Generated: 1
Rarity:
Super Rare
Card
Number: S2/S5
Yeah, this card came out only
a week or so after the Tsunamis struck Asia,
so this seemed pretty inappropriate at the
time. Still, that doesn’t stop it from
being one awesome card.
Civilization/Race: He’s water,
obviously, and he’s a Leviathan. Currently,
Leviathans have no real support, and he has
no evos. That’s all I have to say about
that.
Cost:
As with all Leviathans, his cost is quite
high. Guess it comes with the territory.
Actually,
twelve mana is a TON of mana. This guy is
worth all twelve, but a cost that high means
he won’t see play in just any deck. He’ll
need a deck with mana accel, or a deck built
around him.
Power:
He has 12000 power. This is a very
redeeming quality. There are currently only
a handful of monsters that will best this
guy in a straight fight, so spells or
slayers are the best ways do deal with this
guy. Expect your opponent to try to deal
with this guy, as he’s sure not to want it
to hang around.
Abilities: Firstly, I’ll review his
triple breaker ability. One attack by this
guy will break THREE of your opponent’s
shields. There goes half of their “life”
with one swing. Since this guy probably
bounced the majority of their defense last
turn, there’s a good bet this attack will go
through.
The
second ability is what makes Tsunami
playable. When he is placed into the mana
zone, each and every card in the battle
zone, except this guy, returns to its
owner’s hand. Did your opponent have a
small army of creatures? Bounce em! Got a
ton of blockers? Bounce em! This guy is
field control embodied, as you instantly
take control of the battle zone when he is
summoned. This effect is making “waves” in
the environment (*dodges rotting fruit*).
Ok, now
that I’ve reviewed these stats, let’s see
how they stack up.
Constructed overview: Build a deck
around him, and he will rock. Stick him in
any old deck, and it will be very shiny mana.
It’s that simple. His effect is incredible,
his power is in the elite category, but he’s
very expensive. If you can get him out
though, he’ll be VERY worth it. Assuming
this guy survives your opponent’s next turn,
follow up with Divine Riptide. They’ll have
a small field, and no mana, and they’ll be
up against a 12000 power Triple Breaker.
Fun stuff. In a deck built around him, he
gets a 4/5.
Limited overview: Don’t even think
about it. You will NEVER get twelve mana.
If you somehow do summon this guy, you
pretty much win, but I still wouldn’t even
bother trying. 1/5, or UNUSABLE
Try
“Splashing” Him! (*Dodges more fruit*)
|
Knives101 |
King Tsunami
Twelve mana to bounce every card back into all
players hands, and get a triple breaker. Well if
your side of the board is clean, and your opponent
has a bunch of high cost hitters this is just what
you need to play. The problem is getting that hefty
Twelve mana. Well only two decks could possibly use
this card. They are Nature/Water, and
Nature/Water/Darkness.
Unfortunatly this guy costs way too much for his
effect which makes him really bad. Also bounce isn't
the greatest thing anymore. Ok. Bounce my creatures.
See if I care. *Plays an evolution, and a speed
attacker*. This guy could work in a strange deck,
but I doubt it.
Rating: 3
|
Largo 991 |
First and
foremost, happy belated v-day!
I trust your ex's didn't im you just to gloat on
v-day...
Long story. :P
Anyway, todays card is King Tsunami, he's a triple
breaker, with a godly bounce effect. But is he good?
Lets look at his specs...
Card Type: Creature
Creature Type: Leviathan
Color: Water
Summoning Cost: 12
Power: 12000
Mana Value: 1
Effect: [Triple Breaker], When you put this creature
into the battle zone, return all other creatures
from the battle zone to their owners' hands.
If you liked those stats, look again, and more
closely.
Summoning Cost: 12
HOLY AWE BATMAN! HIS MANA COST IS IN THE DOUBLE
DIGITS!
There isn't much else to say about him, 12 mana is
just plain unreasonable, even for that effect.
I don't have much experience in draft, but it's
pretty safe to say "pass" on this one.
So the final ratings are:
Constructed: 1.0
Draft: 1.0
Art: 4.0 (look at those teeth!)
Until next time, gg...
|
Mohamed Alhendy |
Today’s card
is King Tsunami, our first triple breaker. This card
has potential, but up to now, has proven useless for
me. My decks using it have never been able to play
it. This card is also a super rare, making it very
hard to get. Let’s see if it’s any good overall:
This card costs 12, making it the most costly card
of the set. It isn’t an evolution either, meaning
you won’t be able to use its triple breaker or 12000
power till turn 13 unless you’ve got mana accel.
Furthermore, the effect will hurt you too if you
have anything on the field.
This card however, can do much with the right early
game moves. If you play accelerating cards like P
Mushroom, BAT, Enchanted Soil, FDF, and others, then
King Tsunami might work. It’s got 12000 power,
meaning it can easily kill most creatures right now,
and has triple breaker, meaning it can easily end
the game after being played on its own. It also
greatly combos with Divine Riptide, cause that
basically ends the game.
Overall, you’ll need to make a deck alone for this
card to use it.
Ratings:
Constructed (Own Deck): 3/5 (Unknown Results, but
could become the lockdown deck of DM.)
Constructed (Any other deck): 1/5 (You’ll rarely
ever gonna get to use it.)
Limited: 1.5/5 (Well, games end pretty slowly here,
bounce really hurts fields, and as usual, there is
little removal and blockers to stop a triple
breaker.)
|
White Wolf |
Today's COTD is IMO one of the better of
the Super Rares from the Survivors set
(that isn't saying much, as they all are
really bad...).
Let's see, for 12 mana, you get a 12,000
TB and you send all of your opponent's
creatures to their hand. For 12 mana,
I'd like something more gamebreaking
than this, and something that doesn't
have Summoning Sickness. For 12 mana,
you can do better things (like a Searing
Wave/Awe and then kill them), or you
could even summon ANOTHER entire FDF
from the first stages. You can summon 2
Bombats or a Rikabu and a TCS.
However, if you DO manage to summon this
thing, it is usually game. 12,000 can
toast everything but Alcadeieas, and he
suicides with Ballom. He could also
just be used as a mini-raiegki, as you
can hit your opponent with everything
except him (you WILL be tapped out when
he hits the field).
Constructed: 2/5 - the cost is just too
much even with Mana Accelleration.
Limited: 3/5 - if the game lasts that
long, which it most likely won't, you
win.
|
Kaijudo Chris |
02-16-05: King Tsunami
------------------------------
Overview:
If King Tsunami can sink three islands with a single backflip, imagine the bounce power it offers in the battle zone! Okay, King Tsunami really does deliver on that level, bouncing every other creature in the battle zone to their owners' hands - but at what cost? Well, none of us want to hear anything above 8 mana, let alone 12! King Tsunami not only ensures a clear battlefield for you to work with, but also has a tripple breaker ability built in! Still, in this competitive meta, anything ranking up in the 12 mana range must be godly. King Tsunami, unfortunitly, is far from godly. First of all, he's cursed with summoning sickness! This limits his tripple breaking days another turn, allowing your opponent to cast a cheap Death Smoke (Spiral Gate, ect.). Second of all, by the time you cast, if you cast, this gargantuous Leviathan, you'll be bone dry of mana! This leaves you with one heck of a whale on your field and a clean slate for your foe to work to his advantage. King Tsunami is power, no doubt, but he's one too many mana cards too expensive for the game. On a casual note, if you can hold your own until turn 12 (depending on your mana production), King Tsunami's more fun than a barrel of monkies! Due to a lack of speed and mana cost, King Tsunami gets a low 2/5.
------------------------------
Props:
+ Nice hardy power under its belt.
+ Tripple breakage, baby!
+ Props go to Mr. Yamamoto for the outstanding art!
------------------------------
Slops:
- Astonishingly expensive to summon.
- Can't attack the turn it's summon.
- Bounces your own beasts.
------------------------------
Kettou Da!
Christopher "Kaijudo Chris" Thomas
Contact: webmaster@duelmastersn.com
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