Putting
high-cost triple breakers aside for now, let
us review an interesting spell card. This
is a mana accel card in it’s truest form,
and it will easily replace Ultimate Force.
This card also gives us a bit more insight
into how the Duel Masters world (as in, the
world within the cards) works. I always
love cards like that.
Enchanted Soil
Cost: 4
Civilization: Nature
Card Type: Spell
-
Put up to 2
creatures from your graveyard into your
mana zone.
Flavor
Text: "Souls
don't truly depart this world. They merely
rest for a time." -Fighter Dual Fang
Mana
Generated: 1
Rarity:
Uncommon
Card
Number: 51/55
So, when
creatures die, their souls linger and become
mana. It sounds like the circle of life all
over again. When a Horned Beast dies, it’s
body becomes the grass, and other Horned
Beasts eat the grass, so we are all
connected in the great circle of
cannibalism. Yes, that was straight from
‘The Lion King.’
Civilization/Race:
It’s a nature spell, go figure. Only nature
seems to have any mana accel cards.
Cost:
Four mana is a perfectly reasonable amount
for a spell like this to cost, especially
since it nets you two mana immediately after
you use it. So if you look at it that way,
you are only paying two mana for it.
Abilities:
It takes two monsters of your choice from
the graveyard and places them into the mana
zone. Obviously, this card is most
effective when you have at least two
creatures in the graveyard. It gives you
mana, which is always a plus, and it does
NOT require you to kill a creature, it
mearly requires said creature to already be
dead. Mid-game, it’s a good bet you will
have at LEAST one dead creature.
Ok, now
that I’ve reviewed these stats, let’s see
how they stack up.
Constructed
overview:
Mid-game, this card is nuts. Say on turn
four you have two creatures in the graveyard
(your opponent Rothused a Barkwhip, let’s
pretend). You use this to have SIX mana.
Two extra mana is a HUGE amount, and
combined with all the other accel Nature has
to offer, this card can easily help you
shoot by your opponent. This card’s only
downside is that is useless until you get
creatures in the Graveyard. Still, it’s
easy to use, and it puts those deceased
creatures to good use. Combine it with Mana
Nexus, if you wish, and use it on shield
trigger creatures. Or simply use it for
mana accel. The choice is yours. I give
this puppy a solid 4.3/5
Limited overview:
Mana advantage is priceless in this format.
There’s a good bet you WILL have two dead
creatures in this environment. It’s an
uncommon, so odds are you will pull one. I
would DEFINITELY take this card if it were
offered to me. 4/5
CANNABALISM!!!