Today, review the ever-popular card, Obsidian
Scarab, right out of survivors. This card has been
picking up some steam in the meta game and people
are beginning to recognize its potential.
Obsidian Scarab
Civilization: Nature
Type: Giant Insect
Mana: 6
Power: 5000+
Ability:- Power Attacker (+3000)
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Double Breaker
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When destroyed, you can play an O.S from your mana
zone to the field.
Now, the survivor set really proved to be strong for
the Nature Civ. The last couple sets, nature really
haven’t had playable supers or verys. This set
however, both super and very rare cards are
exceptionally playable, for a change. Avalanche
Giant is nothing to overlook and this card…
The Plus Side
First of all, this card is not that bad for its mana
cost. 6 for 5000 power and 8000 when attacks is not
bad at all. Sure beats the hell out of Tri-Horned
Shepard.
Second, the fact it’s a double breaker is amazing. A
6-mana double breaker also isn’t that bad.
But, thirdly, and probably the coolest of all 3 is
the final ability. You get to summon another from
the mana zone when the one on the field dies. Now, I
spent a while thinking up a deck with this card, and
it can base itself around its own deck.
How? Easy. Look through your box of rares and
commons, find all the dimension gates, Mana nexus,
Enchanted Soil, and Psyshroom you can, and throw in
4 obsidians, some shield triggers, Naturals, Brutal
Charge perhaps, maybe a couple terror pits and holy
awes, and beast folks and there you go, a new, fresh
Obsidian Scarab Knuckle Sammich…
The purpose is to always have one Obsidian in your
hand and one in the mana zone. With Dimension gates
and brutal charge, you should get the Scarab easy,
maybe even the second. It should function well. Get
a few in the mana zone, bust one out, and watch the
magic happen. If something happens, use a Roar of
the earth or sniper Mosquito to get them back. You
have the Psyshroom and the Enchanted Soil to save
yourself if something were to happen. Worse comes to
worse, you always have the Beast Folks and the Mana
Nexuses to get them back if they’re all dead. I tell
you all something, this card has a LOT of potential.
Try it out for yourself.
The Negative Side
There aren’t really many problems with this card.
6-mana for a monster with only 8000 attacking
potential is, average, according to today’s
standards. Aeris and Photocide have a field day with
this card.
Also, it only power attacks. It’s not permanent.
This is probably the best thing since you really
want it to die to get out the next one, but still.
This is what turns people off on Nocturnal Giant.
Sure 14000 attack power, that’s amaz…..oh wait, it’s
a power attacker. It goes to 7000 again. Holy crap,
even Explosive Fighter Ucarn kills it….damn.
Personally, I think this should have been the super
rare. Avalanche giant is great, but the fact it
can’t hit monsters really hurts it in the long run.
Obsidian Scarab has more potential. Any card that
can have a deck based around them deserves a super
rare spot, but they did give it a very rare rarity,
so that’s not that bad.
The next problem, the deck may be too complicated.
The deck needs to always have an OS in the mana
zone, and with only a handful of cards that help it,
each with it’s own area where it helps, it can be
very trying on how it performs smoothly.
The final problem, and once again, we play “what
else could you use?”
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A terror pit, Natural, Holy Awe?
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Fighter Dual fang, with Beast Folk already on the
field?
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Beast Folk, then a Barkwhip?
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Avalanche Giant?
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Uh…Moon Horn?
Yea, Obsidian is probably worth playing in
comparison to other green stuff you can use, but
timing is everything.
The Limited Side
Well, here, the return effect is basically useless,
so your taking an 8000 attacker double breaker. You
see more Double breakers in limited than usual with
incoming sets, so I don’t know how this really
compares to stuff like Nocturnal Giant and Bolgash
Dragon. It’s still worth taking though, 8000 power
is nothing to really argue with and there’s nothing
else really better to play with 6 mana in limited,
so go for it.
The Recap
The + and – again
Pluses
- 8000 power for 6 mana isn’t that bad.
- Has his own deck. That tells you the card has
potential
- Amazing effects
- Double Breaker- not that impressive anymore, but
still not bad
- Passed the “what else could you use” test. Not
much can anymore
Minuses
- The deck can be very trying
- Maintaining a scarab in your mana zone and on the
field can be difficult
- should be a super rare, IMO
- Power is dwarfed to new powers (aeris, photocide,
nocturnal, bolgash, ucarn, alcadeias, etc…)
Constructed-
4/5-
I see this card with a lot of potential, especially
if you base your deck around them, just use some of
the stuff I listed above and your fine.
Limited-
3.5/5 –
Not as good as Bolgash or Nocturnal Giant, but still
is a double breaker and 8000 power. That can bust up
some fatties for ya…
Art-
4.5/5-
It looks really cool. Come on, a giant Cockroach
gone haywire with the voltage gauge makes one cool
ass picture.
That it for the amazing Obsidian Scarab. If anyone
has any questions, comments, concerns, or complains,
e-mail me at
pt_1bc_2@yahoo.com
Later Days…
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