This week of awful light cards has FINALLY
come to an end, and today we are reviewing
the best of the bunch. Today, we have a
potentially big creature that can rival the
power of anything your opponent can summon.
Then again, it could also be the biggest
waste of seven mana you’ll ever pay.
Today’s card is a solid card (get it?):
Alek, Solidity Enforcer
Cost: 7
Civilization: Light
Card Type: Creature
Creature Class: Berserker
-
Blocker (When your opponent announces an
attack, tap this creature to stop the
attack. Then the 2 creatures battle.)
-
This creature gets +1000 power for each
of your other light creatures in the
battle zone.
Flavor Text: “Hey, you! Get Solid!”
Power: 4000+
Mana Generated: 1
Rarity: Rare
Card Number: 1/55
Solid was a joke. He’s not that great at
all. He has potential to be great, but he
is quite expensive and (eek) situational.
We all know how I feel about that. Will
this one be good enough to earn my good
review? Let us review so we can find out!
Civilization/Race:
He’s Light (as are all of this week’s
cards), and he’s a Berserker, a race that
doesn’t receive a lot of attention. Being a
Berserker, he has no evolutions and no
support cards (aside from other light
creatures, that is). He is more of a
support card himself, though, but he can
also be a big hitter.
Cost:
Seven Mana is a LOT to spend on one card.
Other cards that cost that much are wicked
powerful double breakers, or other cards
will good abilities. This guy CAN get big
enough to warrant the cost, but his
lackluster ability makes him a bit over-costed.
Abilities:
He is a Blocker, and one with decent
strength too, which means he will be able to
stop some powerful attacks. With one other
light creature on the field, he can stop
most early evos, and with more on the field
he can stop nearly anything. Unfortunately,
since he is a blocker he has a nasty
weakness to Scarlet Skyterror and Crystal
Paladin.
His other ability gives him extra power for
each light creature you have on the field.
If you summon this guy with a full line up
of Light creatures on the field, this guy
will have an uncool amount of power, which
can be used for both offensive and defensive
purposes. If you summon it on an empty
field however, you have just paid way too
much for a weak creature. Again, it becomes
too situational for my tastes.
Power:
His base power of 4000 is Ok, since it can
take out most early drop cards, but it can’t
hold it’s own against Barkwhip or most other
evos without the aid of other creatures.
His power can be raised to that level by
summoning more Light creatures, but you
still need to be cautious about Paladin.
His power is random, and I just don’t like
random.
Ok, now that I’ve reviewed these stats,
let’s see how they stack up.
Constructed overview:
A great concept, but in my opinion he is too
little, too late. By turn seven, most Light
decks have used Diamond Cutter to pillage
the opponent, and are preparing to do it
again. By the time this guy hits the field,
your opponent might already be dead.
Additionally, why use this if you can just
summon Gran Gure for a mana less, and have a
whopping 9000 power to block with? I’d run
Gran Gure over this guy, but if you don’t
have any Gran Gure, this guy could do the
same job, just not as well. 2/5
Limited overview:
He’s REALLY expensive here, and there’s a
good bet you might not have any other light
creatures on the field by the time you
summon him. Rampage does suffer from a
severe lack of blockers, and this guy can
defeat many creatures that will see a lot of
play. The problem is, you might be dead
before he is ever summoned. I’d pass on him
here, but he isn’t TOO bad… 2/5
The week is finally over!