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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Astral Warper
DM04
Card 2
Date Reviewed: 01.13.05
Constructed Average Rating: 1.75
Limited Average Rating: 1.85
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jordyce |
Astral Warper
ARGH. This used to be one of the best evolution
cards in the Japanese game,
maybe one of the best creatures. If you haven't seen
it yet, this is the
card that is most compared to it's Japanese
counterpart. Called Astral Leaf
in Japan, this was a 2 mana for 4000 power card that
was godly because just
like the english version it let you draw 3 cards.
With a decent base of
Cyber Virus cards this was an amazing card. Now it's
mana cost has tripled,
and it's power boosted only by 1000.
As an evolution card we have to look at it's current
baits to evolve from.
The one that first pops to mind is Marine Flower,
now replaced by the
evolvable version, Aqua Guard. If you were running
Marine Flower, this is a
companion. However getting a 1 mana card to survive
for 5 turns is near
impossible. If only it cost 2... The next
semi-playable cards we have are
the unblockables. It's always a gamble putting these
in a deck, mostly
because too little can hurt you if you can't get
them, or too many hurts.
Candy Drop and Faerie Child are (IMO) decent cards,
but outdated compared to
Lancer.
So because of the huge cost change, the versatility
this card had is gone.
It would have been much more usable if it was 4-5
mana for 4000 and 3 draw,
or 2-3 mana for 2 draw. But it's very high cost for
just a little too much
mana to be usable. There are better Cyber Viruses
coming out, but thats not
until sets much later from Survivors.
Constructed: 1.5/5 (4/5 if it cost 2...)
Limited: 1.75/5 (only support is the keeper of the
sunlight abyss. not that
bad card though, but you need 4)
Artwork: 4.0/5 (a card that works well with the
trippy foil effects. pretty
awesome)
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Knives101 |
Astral Warper
Hmm. Well drawing three cards for six mana is pretty
neat. But then agian if you're mono water you can
draw four cards with Pychic Shaper. You don't get a
body with Shaper. But you do get to draw one more
card. And you don't need an evo bait. Overall Shaper
is better. Some people may look at Astral Warper and
think, "cool it's a creature that let's you draw
more cards". Well if anybody thinks Astral Warper
looks cool, then they need to take a look at
Illusionary Merfolk. With Warper you need to use
Marine Flower (Bad Card), and Candy Drop (Decent
Card). With Illusionary Merfolk you need to use
Emeral (Great Card), and Corile (Really Great Card).
Merfolk costs one less mana too. Plus Merfolk is a
creature all by itself, so your creature count in
the battlefield goes up when you play him. With
Warper you just get 5000 power (which really isn't
all that hard to kill). With Merfolk you get 4000
power (which is only a tad easier to kill then
Merfolk). Overall if you're going to run Astral
Warper, then use Merfolk instead.
Rating: 2
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