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Pojo's Duel Masters Card of the Day

astral_warper
Image from Wizards Duel Master site
 

  Astral Warper

DM04
Card
2


Date Reviewed: 01.13.05


Constructed Average Rating: 1.75
Limited Average Rating: 1.85


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Jordyce Astral Warper

ARGH. This used to be one of the best evolution cards in the Japanese game,
maybe one of the best creatures. If you haven't seen it yet, this is the
card that is most compared to it's Japanese counterpart. Called Astral Leaf
in Japan, this was a 2 mana for 4000 power card that was godly because just
like the english version it let you draw 3 cards. With a decent base of
Cyber Virus cards this was an amazing card. Now it's mana cost has tripled,
and it's power boosted only by 1000.

As an evolution card we have to look at it's current baits to evolve from.
The one that first pops to mind is Marine Flower, now replaced by the
evolvable version, Aqua Guard. If you were running Marine Flower, this is a
companion. However getting a 1 mana card to survive for 5 turns is near
impossible. If only it cost 2... The next semi-playable cards we have are
the unblockables. It's always a gamble putting these in a deck, mostly
because too little can hurt you if you can't get them, or too many hurts.
Candy Drop and Faerie Child are (IMO) decent cards, but outdated compared to
Lancer.

So because of the huge cost change, the versatility this card had is gone.
It would have been much more usable if it was 4-5 mana for 4000 and 3 draw,
or 2-3 mana for 2 draw. But it's very high cost for just a little too much
mana to be usable. There are better Cyber Viruses coming out, but thats not
until sets much later from Survivors.

Constructed: 1.5/5 (4/5 if it cost 2...)
Limited: 1.75/5 (only support is the keeper of the sunlight abyss. not that
bad card though, but you need 4)
Artwork: 4.0/5 (a card that works well with the trippy foil effects. pretty
awesome)
 
Knives101 Astral Warper

Hmm. Well drawing three cards for six mana is pretty neat. But then agian if you're mono water you can draw four cards with Pychic Shaper. You don't get a body with Shaper. But you do get to draw one more card. And you don't need an evo bait. Overall Shaper is better. Some people may look at Astral Warper and think, "cool it's a creature that let's you draw more cards". Well if anybody thinks Astral Warper looks cool, then they need to take a look at Illusionary Merfolk. With Warper you need to use Marine Flower (Bad Card), and Candy Drop (Decent Card). With Illusionary Merfolk you need to use Emeral (Great Card), and Corile (Really Great Card). Merfolk costs one less mana too. Plus Merfolk is a creature all by itself, so your creature count in the battlefield goes up when you play him. With Warper you just get 5000 power (which really isn't all that hard to kill). With Merfolk you get 4000 power (which is only a tad easier to kill then Merfolk). Overall if you're going to run Astral Warper, then use Merfolk instead.

Rating: 2
 

 

   
 

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