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Pojo's Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Slime Veil
DM05
Card #33
Date Reviewed: 01.28.05
Constructed Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Lee Sandow |
Oh!! It’s
another spell. And it is one of the more
interesting spells in the set. If used
well, it can be absolutely deadly. If used
wrong, it can be suicidal. Either way, it
is unexpected and quite fun. Say hello to
the Phantom Veil, AKA:
Slime Veil
Cost: 1
Civilization:
Darkness
Card Type:
Spell
-
During your
opponent's next turn, each of his
creatures attacks if able.
Flavor Text:
"Hey, you're really getting the hang of
that. Now make him do a little dance." -Dark
Titan Maginn
Mana Generated:
1
Rarity: Rare
Card Number:
33/55
Yes, this card
is quite interesting. I wish I could make
people do little dances. Can you imagine
what fun it would be for me to cause my
opponent to go do a hat dance in the middle
of a tournament? Maybe a nice ballet would
be in order…
Civilization/Race: Fittingly, this
wicked little spell is a Darkness card. To
quote the great Forrest Gump: “That’s all I
have to say about that.”
Cost:
This card costs one mana. That is
unreasonably high. Seriously, how often do
you get one mana? It’s ludicrous, it’s…
*Gets hit on head* I’m kidding people. This
is a very cheap card, which means you can
probably squeeze it in during any turn if
you work it right. You could even play it
on turn one, but I doubt you’d want to.
It’s best-used mid/late game, as I will
explain below.
Abilities:
Is this worth one mana? HECKS YES. You
might saying, “Do what, Lee? Why would I
want my opponent to attack me?” Well,
here’s why. Imagine you’re up against an
opponent who has a bunch of small attackers
on the field. Now let’s pretend you have a
ton of stronger/equal strength blockers on
the field. Your opponent won’t attack so he
doesn’t lose his creatures. Use this, and
he’ll HAVE to attack with them, so you can
block and KILL them all! BWAHAHAHAHAH!!!
Plays very well with La Byle, Seeker of the
Winds.
OR
Force your
opponent to attack when they only have a few
creatures so you can get some hand
advantage. Very nice if you know you have
some shield triggers/want hand advantage.
Or, it’s an alternative way to tap their
creatures so you can run them over next
turn. The choice is yours.
Ok, now that
I’ve reviewed these stats, let’s see how
they stack up.
Constructed
overview: Obviously, forcing your
opponent to attack you can be suicidal
unless you use it at the most opportune
moments. I basically described them above
under abilities. This guy is useful about
half the time I think, and the other half
will make good mana. You feeling lucky? 3/5.
Limited
overview: NO! NO! NO! NO! You NEVER
provoke an attack on yourself in this
format. Every little hit counts here, and
since you won’t be able to rely on blockers
(this set has very few) or shield triggers
(very few), you’ll just be helping your
opponent win. I wouldn’t use this here.
1.5/5
Next Week:
FATTIES!!! Like me!
|
Knives101 |
Slime Viel
Today we are reviewing the best Blocker Support card
in the game. Forgett about Holy Awe. Slime Viel has
so many things going for it. It's insane. The
obvious thing that you can do with Slime Viel is
force your opponent into attacking when you have a
field of blockers. This causes your opponent to lose
all his weenies, before he has a chance to get
around your blockers with cards like Paladin, or
Holy Awe. Some opponent's will save up all of their
creatures until they can take you out in one fell
swoop. Slime Viel stops this. Just cast Slime Viel.
Now your opponent must attack you, and hit whatever
sheild triggers you have, while making your hand
bigger. So unlike Holy Awe, this card is useful even
if you have no creatures in play at all.
Plus if you need to get some more cards into your
hand this is a nice way of doing it. Slime Viel
costs a measily one mana. So unlike Holy Awe you can
use Slime Viel wayy before you have six mana. Doing
so is sure to disrupt your opponent, since you'll
probably make them attack with the evo bait that
they were saving for later. This card is so cheap
that it can easily be combo'd with other cards. Just
take a look at this scenario: Your opponent has Aqua
Hulcus in play, and Crystal Paladin in his hand. Oh
no!! Your blockers are toast for sure!! Wait! First
you cast Ghost Touch, and discard Paladin from your
oppoent's hand. Next you cast a Horrid Worm. And
finally you cast a Slime Viel. Now your opponent
attacks you with his Hulcus. You block, and kill it.
Now your opponent has no creatures in play, no hand,
and must deal with Horrid Worm. Evil huh?
Rating: 5
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JMatthew |
Recently,
Light/Darkness decks have been showing some
interesting promise for the future. With their
ability to hold the board and maintain unrivaled
card advantage this is truly a superior up and
coming deck. Unfortunately they have been missing
one key thing. Holding off your opponent until you
draw that Diamond Cutter or those gigantic Angel
Command just doesn’t always cut it. Much to often
your opponent will have the opportunity to go off
with the likes of Crystal Paladin causing massive
havoc to your board and prayers for Holy Awe can be
heard all the way over in the gaming store across
town. Perhaps the key has arrived. If so, it seems
to have been excellently crafted and hand delivered
by WOTC in the form of Slime Veil.
For the mere cost of a single mana your opponent
suddenly finds their self forced to throw that army
he has been struggling to build up against your
under-costed, overpowered blockers. That sure beats
waiting for Holy Awe, which may or may not be in
your shields! Ultimately, having the ability to not
only be reactive, but also proactive can allow your
game to move up to a new level. Now, your opponent
is forced to fear your defensive capabilities on
your terms, not theirs.
Earlier I mentioned how Slime Veil has a mere
casting cost of 1! I can only rationalize this as
WOTC not believing in the potential power of this
card. Thanks to this spell being nearly free you
will likely be able to cast it without worrying
about missing an important play of your own for that
turn.
Overall a pretty decent card and one I wouldn’t mind
giving a swing. I have to rate it a pretty solid 3.5
out of a possible 5 for constructed play. However
for limited I believe that Slime Veil will find a
great deal more use right between those two teeth so
that you can pick out that hunk of meat from last
night.
|
Mohamed Alhendy |
Today’s Card is
Slime Veil. It’s one of those few cards we see in
this game who cost 1 mana and have a peculiar
effect. We actually currently have two others,
Whirling Whirlwind and Creeping Plague, and they are
both quite interesting. Anyway, onto the review:
This card is great in its own deck. Using Light with
Darkness including this card can actually be quite
effective, as shown in a deck Knives made a while
back. It costs one mana, so you should never have
trouble casting this card. It also has the potential
of being a holy awe, and you won’t even have to
attack kill your opponent’s creatures. This card
also has quite a few combos. One such combo can be
done with Sieg Bacula, where you set up a field of
attacking blockers and use slime veil to get to
clear the field and destroy shields.
This card still is a bit risky. If you face a
destruction deck, where you forced to lose a
creature every turn, this card won’t serve you well.
Also, this card largely depends on your field. If
you don’t have at least 5 or so creatures, then
chances are you won’t knock out your opponent’s
field. Furthermore, if your opponent is using a
Blocker Hate deck, you’ll lose. All he has to do is
play a paladin or scarlet to just attack your
shields and end the game.
Final Thoughts: In my opinion, this cards just too
slow. I prefer using a card more direct and less
deck space-needing like Holy Awe, Searing Wave, and
other forms of destruction. Cards that need a
certain field to work well just don’t seem good to
me.
RATINGS:
Constructed (In its own deck): 4/5
Constructed (Any Darkness Deck): 3/5
Limited: 2/5 (Well there’s less removal here, but
there’s less blockers here too. Forcing your
opponent into attacking might not be all that
great.)
|
Kaijudo Chris |
01-28-05: Slime Veil
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Overview:
Slime Veil - Sitting there is not an option! No one enjoys having to attacking when they don't have to, especially when the situation's screaming otherwise. Too many times has your Deadly Fighter Braid Claw been slammed into a beefy blocker...because it had to attack.
Well, this card, Slime Veil, takes the fun out of tactical moves for your opponent and forces him to attack your defenses. Obviously, this card wouldn't suit you when you're wide open, rather when you have a hardy team of blockers. Though, this card does require a little bit of before-hand-planning and waiting for its effect to complete on the turn after its activated, there's little your opponent can muster in order to save his/her tail. A nice factor to point out is its incredibly low mana cost. 1 mana, especially during the mid-point of a game, is a sliver...sparing the mana for some hefty blockers your opponent will soon nail. Slime Veil's pretty simple when it comes to card text and tactics and recieves a high 4/5.
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Props:
+ 1 Mana - Chump Change!
+ Forced Attack - Control 'em like puppets :)
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Slops:
- Top-Decking - Bad timing/No blockers.
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Kettou Da!
Christopher "Kaijudo Chris" Thomas
Contact: webmaster@duelmastersn.com
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