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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Shock Hurricane
Stomp-a-trons
Card # DM45
Date Reviewed: 06.29.05
Constructed Average Rating:
2.9
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Steven Cantrell |
Today’s
review will be brief because I am short on time.
I did go to a tournament last weekend but may or
may not be able to finish the report soon. Here
is the abbreviated version: I beat Ramsey Payne,
Shaun Coleman, and Justin Florio but lost in the
finals to Justin Couch. Overall things went
well. Tonight I am going to a fun tourney at
Galactic Quest that involves a banned list to
test everyone’s deck building skills. Details on
how that goes later, but let’s get onto the CotD
now...
Shock Hurricane
Type: Spell
Civilization: Water
Mana Cost: Five (5)
Rules Text:
Return any number of your creatures from the
battle zone to your hand. Then you may choose
that many of your opponent's creatures in the
battle zone and return them to your opponent's
hand.
Flavor Text:
"I wish I had my umbrellaaaaaaaaaaaaaaaaaaaa!"
Rarity: Uncommon
Set: Stompatrons of Invincible Wrath
Shock
Hurricane is a fun card to play. It might not be
right for the more competitive decks, but casual
players with combo decks will enjoy this. Shock
Hurricane works well in Nature/Water decks
because they have enough mana to replay
creatures after bouncing them. The ability works
somewhat like Saucer-Head Shark except with more
versatility. I can also see this working in some
of the Fire/Water rush decks to clear opposing
blockers for the final blow. Give it a shot.
Limited:
2.5/5
Constructed:
3.5/5
|
Justin Florio |
First
of all, I am extremely sorry for leaving you all
hanging, not telling you where I’ve been and
what I’ve been doing. I have been incredibly
busy, but now things have settled down, and I am
ready to dedicate hours of my life to a card
game. Let’s start this up by doing a Card of the
Day Review!
Shock
Hurricane
Type
– Spell
Civilization
– Water
Mana Cost –
5
Text –
Return
any number of your creatures from the battle
zone to your hand. Then you may choose that many
of your opponent's creatures in the battle zone
and return them to your opponent's hand.
Flavor Text –
"I wish
I had my umbrellaaaaaaaaaaaaaaaaaaaa!"
Rarity –
Uncommon
Set –
Stomp-A-Trons
of Invincible Wrath
Let’s
start off with the basics. This is a Water spell
that bounces your opponent’ creatures. This
effect is very common in the Water Civilization.
But with this card, you get to bounce YOUR cards
as well. This can lead to a major advantage.
Let’s see why.
Say your
opponent has two blockers on the field. You have
Bronze-Arm Tribe, Aqua Hulcus, Deadly Fighter
Braid Claw, and Corile on the field, waiting to
attack. You cast Shock Hurricane. You pick up
Bronze-Arm Tribe and Corile, and your opponent
picks up his blockers. Now your opponent is open
for an attack AND you get the effects of
Bronze-Arm Tribe and Corile again! Excellent!
I
believe the effect of Shock Hurricane is WELL
worth its cost. 5 mana for as much bounce as you
have creatures on the field is a good deal. Plus
you get to reuse effects such as Fortress Shell,
Aqua Hulcus, and Bronze-Arm Tribe. I actually
think this price is a steal.
What to Use
Instead
If you
don’t have many creatures with effects you would
like to reuse, there are other bouncers you can
use that don’t bounce your own creatures. Try
using Teleportation and Spiral Gate. You may
even want to try creatures that bounce such as
Unicorn Fish, Saucer-Head Shark, and Aqua
Surfer.
Overall
Rating
Limited –
2.5/5 –
There really isn’t room to get rid of your own
creatures in this format. You usually want to
have a lot of field presence…
Constructed –
4/5 – This is
just a REALLY good bouncing spell. You can get a
HUGE advantage with this card if played
correctly…
Well
that’s all folks. As always, if you want to
contact me, I'm Justin Florio
E-Mail –
darknessflame@charter.net
AIM -
StewieRoxUrSox
Peace
|
DimAssassin |
Hello all,
Sorry for being away for so long, Ive just
recently moved into a new apartment and didnt
have any internet access. Anywho, Onto the COTD
for lovely June 29th. Today we're reviewing
Shock Hurricane. Ive heard some interesting
things about this card..Can it stand its own?
Name:
Shock Hurricane
Cost:
5
Civilization:
Water
Type:
Spell
Rules Text:
Return any number of your creatures from the
battle zone to your hand. Then you may choose
that many of your opponent's creatures in the
battle zone and return them to your opponent's
hand.
Mana Number:
(1)
Hmm...This
card seems to have quite a potential to be 'ab'used.
Bouning your own creatures back to your hand
inorder to bounce your opponents. I could see
this card being used in some form of Control.
Possibly a Hand Disruption/Bounce?
The nice
thing is you get to choose which of your
opponents creatures get bounced back to their
hand. And if you work it right..It could win you
the game. A good idea to use, if you plan on
playing this card is to play many CIP (Come into
play) creatures. Such as Corile or Aqua Hulcus.
That way you could bounce your Corile/Hulcus and
re-play them. Sort of a re-use effect.
Now ive also
heard some bad things about this card..Such as
"If your useing this in a control type deck..The
only reason to use it is if your not in control
yet. And if your not in control of the duel by
turn 5-6, Your deck needs to be fixed" And other
comments similar to that one.
It's got a
good point however, In a control deck. The only
reason to bounce a Corile or Emeral is to try
and gain control of the board. And seeing how
both Shock Hurricane and Corile are both 5 mana,
Your deck would need some tweaking, to keep
control of the game so you wouldnt need
to play this card. Alright, Onto the reviewing
part of this.
Constructed:
Well, Like I said. If you need to
play this card to gain control of the duel, Your
deck needs to have a bit of tweaking done. The
only play this card might see is in a
Discard/bounce deck, Reliant on boucning your
opponents creatures then discarding them VIA:
Ghost Touch/Lost Soul.
Limited:
This card is slightly more
playable in a limited format, Bouncing your
opponents big creatures for the price of some
small 1-2 drop creature seems like a fair trade
to me. It can abuse the effects of many CIP
creatures that are used often in limited. So if
your running Water and come across this card,
I'd say you should grab it. If you dont need it
you could always put it aside in your limited
sideboard (The extra cards your not useing).
What
else could you play for 5 mana?
There are
many things you could play for 5 mana in the
Water civilization..
-
Corile is a much better choice to spend 5 mana
on. That or Merfolk.
-
Aqua Hulcus + Steam star?
-
x2 spiral gate + Aqua Guard. <~ Much smarter
desision in my opinion.
Rateings:
Constructed:
2.5 / 5 Like I mentioned before, If you use
this card you dont have control of the board
yet, and if your deck doesnt have control by
turn 5-6 it needs some tweaking (In a control
deck BTW)
Limited:
3.5 / 5 I like this card in limited format, It
can clear the board for your big fat creatures
or clear your opponents board of their big fat
creatures. Very versatile IMO.
You can
contact me on AIM as
XvDimAssassinvX if youve got
any questions/comments youve got or if your
interested in dueling me *Note: DMC only*.
This is
DimAssassin, signing off. Later Pojo readers!
|
Prince
Yaken |
Name: Shock
Hurricane
Type: Spell
Civilization: Water
Cost: 5
Value: 1
Effect: Return any number of your creatures from the
battle zone to your hand. Then you may choose that
many of your opponent's creatures in the battle zone
and return them to your opponent's hand.
A typical Water bounce card, Shock Hurricane put a
bit of a twist on the potential of the already tier
1 mono-Water deck and field control deck. For just
the cost of bouncing your own creatures you would
bounce anything to wished on your opponent's side as
well. The potential might not show itself at first
glance but if I threw in names like Aqua Hulcus,
Emeral, Corile, Bronze Arm Tribe, and Vampire Silphy,
that all just seems to change.
Some duelist prefer cards like Hypersquid Walter or
Horrid Worm that have effect based on attacking
since potentially they can use the effect multiple
times. However Shock Hurricane gives their one-time
use counter parts another chance to shine. I've used
Shock Hurricane before and there is no better time
to use it when you have a throng of low cost
creatures and your opponent has nothing but 5 mana
or higher bouncing back to their hand. This card
will also see Lost Soul teamed up with it just like
Future Slash would.
The only cards that ruin the point of this card
would be speed attackers and some evolutions so be
careful what you bounce and when. Expect to see
Shock Hurricane in combo decks more than anywhere
else.
Constructed Format: 4.5/5 (in a combo deck) Limited
Format: 3/5
|
Horus Master
lv8 |
Well
everyone, this here is my first Card of the Day
for Pojo and I'm looking forward to doing this
for awhile so here I go.
First, I will
give you a few characteristics about myself. I
am an active 13 year old teenage boy that plays
Duel Masters, Yu-Gi-Oh!, and a little of Vs.
System and Pokemon (barely).
Today's CotD
is Shock Hurricane. Here are its
characteristics:
Cost: 5
Water
Spell
Return any number of your creatures from the
battle zone to your hand. Then you may choose
that many of your opponent's creatures in the
battle zone and return them to your opponent's
hand.
Now for the
review:
Cost:
Hmmm.......now this isn't that bad but I know
that there is one thing that I would rather do
if I was running water in my deck. That would
be to summon the ever popular and very good
Corile. But back to Shock Hurricane, this could
be an ok card depending on the deck it's in.
Type: Water
is a very good and stable deck type. Many of
the great cards such as Corile, Aqua Hulcus,
Energy Stream, and many others come in it.
Effect: Now
this is where this cards loses some of its
potential. I think that the only thing that
this could really work in would be a water/fire
rush deck. Throw in a bunch of speed attacker
and this and it could work. Key word is could
:p The bounce is good but it isn't that great
seeing how most of the popular creatures played
in today's meta have "come into play" effects.
Rating: Now
for my ratings I will put around 3-5 different
decks and tell you the rating I would give it if
it's in that deck.
Mono-Water:
2/5 This card is a little under-average in a
mono-Water deck. I know that there are cards
that I would rather be playing than this.
Water/Nature:1/5 I definately wouldn't play this
in a Water/Nature deck because, in my opinion, I
need all the mana I can get.
Water/Fire:
3.7/5 Now this is probably the best deck to put
this in. As I said before, you can get a lot of
speed attackers in your deck and then use this
to bounce any blockers and then, if you have
enough mana, summon your speed attackers back
and take a go at their shields/monsters without
having to worry.
Limited: 3/5
This could be good or dead weight in Limited.
If you pull a few speed attackers and enough
water cards that are decent, you could try
this. I have not participated myself in any
Limited Tournaments since they don't have any
down here. However, I do know that they
have one coming up for Thundercharge xD.
Well there
you have it! My first CotD review on a decent
card. If you have any comments/flaming you can
contact me at
danieljs@bellsouth.net.
I am Horus
Master lv8. Good luck and happy dueling!!
|
Drizer |
Shock Hurricane
Civilization: Very Wet
Race: no thanks
Cost:5
Mana Generated:1
Rules Text:
Return as many creatures from your opponents field
as you like, for each one you return, return one of
you own
Power:
Type: Spell
Artist:
Drizer's Flavor Text (For cards that don't have
them):
Flavor Text: doesn?t really matter
Hey guys, figured I?d sneak a review in. Look
forward to my tourney report being posted soon!
Good Points of the Card
-Return as many as u want
Constructed Side
This card is alright. I don?t think it?s incredibly
amazing though. I think this card is good for a deck
that plays a lot of come into play (cip) effects.
Well, sorta in a rush today..
Limited Side
Field presence is everything, if you have more
creatures than your opponent, drop this baby
Bad Points of the card
-Gotta return your own L
Overall Standings:
It?s OK
Constructed:2.5/5
Limited: 3.5/5
Art: 1.5/5
Till next time,
Drizer
|
White Wolf |
Yesterday we
reviewed Shock Hurricane. It's a blue spell which
bounces your creatures and your opponent's creatures
back from the field to the hand. Now blue's only
REAL good bounce spell has been Spiral Gate, and for
2 mana, to bounce 1 creature, thats pretty nice.
Then there's teleportation, for 5 mana, no ST, that
bounces 2 creatures.
And on average, Shock Hurricane bounces a # of
creatures equal to the same # of creatures that you
bounce. No ST, 5 mana, where does this look like?
That's right, teleportation! So to bounce 2
creatures, you just got a teleportation effect. In
order to keep field presence, your going to want to
keep your creatures on the field.
In the end, you pay 5 mana, get a crappy
Teleportation, and no ST. Nice - come on people, you
know that your all better than this...
Constructed: 1/5 - take Teleportation, make it
worse, and keep the rarity, I like your style :P
Limited: 2/5 - where removal IS nice, Spiral Gate is
also here....
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