Today, we review Gallia Zohl, Iron Guardian Q, a
common out of Survivors.
Gallia Zohl, Iron Guardian Q
Civilization: Light
Type: Guardian/Survivor
Power: 2000
Mana Cost: 5
Ability: Survivor
- Blocker
Here we have the blocker ability for the survivor
family. So far, I believe, that every major ability
has been covered besides triple breaker and speed
attacker…and shield trigger, but how would that
work???
The Positive Side
Now, the major question you have if you build a
survivor deck is that is blocker one of those
abilities that are essential to the success of the
deck. If it takes you more than 3 seconds to figure
out the answer, quit now, move to Nepal, and peel
potatoes for the rest of your life…
This card is really cool. The fact that your entire
field can become blocker is amazing, assuming that
you’re using all survivors. The ability on itself
isn’t that bad, all survivors become blockers. Now,
the greatness of survivors is that you combine
abilities of all other survivors on the field to
make a field of super-human plutonium mutants.
Run this card with Ballus-(untapper), Gigaling-(slayer),
and things to reinforce your attack force like
Bladerush and Spikestrike. Think about it. Your
potential field can be untapping, blocking, slaying,
unblockable double-breakers. If you’ve never had a
scary experience before, prepare to soil yourself.
Yea, the fact that it can combine with other
abilities make survivors amazingly strong. Every
deck needs a source of blockage. That’s why
red/green decks don’t work all that well. Blockers
win games. I’ll say it, even though I don’t want to
believe it. But if you have a decent blocker power
in your deck, then you’re only increasing your
chance to come out victorious.
The Negative Side
Much like many of the survivors out there, its mana
cost is up there. Excluding Smash Horn and
Blazosaur, every other survivor is at least 4, which
makes it vulnerable to anything 4or 5+ like chaos
worm, death smoke, and rothus, but what really
isn’t?
That’s really the major problem with survivors, they
are high in mana, so rush decks can have a field day
with these decks without major blocking power.
In addition, no survivor excluding Bladerush, has a
power higher than 3000, which we can all say isn’t
that high.
The one flaw with survivors, and you should have
already picked up on, is that if you have this super
human field of creature, and you block once, then
you lose one of those super human abilities, unless
you have more than 1 on the field. So, the more
actions that you do that result in destroying your
monsters, the less abilities you have, obviously.
I won’t do the “what else could you use” since in a
survivor deck, there really isn’t much selection out
there, so stick with this.
The Limited Side
I actually got a chance to make an amazing survivor
deck with 30 cards, 22 of them being survivors. I
had 4 of these somehow, and I just beat up on
people. It’s good because it’s a blocker, and those
are not that easy to have in numbers nowadays. It’s
good cause it’s a survivor, as every pack has I’d
like to say 2-3 survivors in it. If you have the
chance to get a survivor deck, by all means try, but
always beware of speed decks.
The Recap
Here’s the + and –
Pluses
+ Survivor blocker supplement
+ Another major component of the super-survivor
+ Guardian- not that advantageous, but it’s a plus
Minuses
- May be too expensive
- If the survivors block too much, you get less
abilities
- 2000 Power is nothing to be surprised about
- Horrible against speed decks.
Constructed (Survivor Deck) - 4/5-
This is one of those cards the survivor deck will
always needs. Blockers win games…
Limited- 2.5/5-
Less impactful, as 2000 power is really weak, but
it’s not that easy to come across a decent blocker
anymore.
Art- 3/5-
This thing’s got a big schnoz, doesn’t it???...
That’s it for the Blocker Vitamin
known as Gallia Zohl. If anyone has any questions,
comments, concerns or complaints, E-Mail me at
pt_1bc_2@yahoo.com
Later Days…
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