Welcome…To doom…
Should I explain?...yes…yes I should…
As we all know, the new set is
approaching arrival. It a cool set, the second 120
card installment. The set brings us new starters,
new theme decks, and 120 new reasons to keep us
buying more. The set introduces new evolutions and
evolutions of Survivors, Tap abilities, negated
block monsters, and remakes of all the cards we’re
familiar with already from the base set.
This week is “Sneak Peek Week” for
the new set: Stomp-a-Trons of Invincible Wrath.
2 of the cards have been released
early. Today’s card is:
Mighty Bandit, Ace of Thieves
Civilization: Nature
Type: Beast Folk
Mana Cost: 3
Power: 2000
Ability: You may tap this creature
instead of attacking to use the -> ability
-> Increase one of your monsters by
5000 power until the end of the turn
The Rundown
I didn’t really see much of this guy,
seeing as how the…set isn’t legal yet.
You can find a pre-release of this
guy in an issue of Scrye or Inquest, I forget which.
So if you really can’t wait to get 4 of them when
the set comes out, then go to B&N and pick up a
magazine or 4.
The Positive Side
The strongest family in Duel Masters
only gets stronger.
No, not the Fire Birds…It’s, of
course, the Beast Folk. Ever since Barkwhip came to
us in promo-nation, we’ve all been crazy for the
Beast Folks. Bronze-Arms and Burning Manes and
Mighty Shouter became instant staple creatures.
Fighter Dual Fang became one of the most sought
after cards in the game.
The set has increased in power as
time went on. Rampage, possibly the worst set…ever,
gave Green Mana Nexus. Shadowclash gave you all
Torcon. And survivors gave you Crow Winger,
Enchanted Soil, and Increased Giant and Giant Insect
Power.
Ok, that enough dwelling on the past.
How is this guy gonna fit in today’s already cramped
Nature Civilization?
Easy. First of all, it’s a 3 drop for
2000, which is “eh”. That’s only Burning Mane with 1
more mana or Mighty Shouter without the desire to
become a tree…
The second ability is what will
definitely attract people, cause the attack sure as
hell won’t. Mighty Bandit has the ability to power
up any other monster by 5…*rubs eyes* 5000 power, if
you decide to tap it instead of attacking with it.
What’s more frightening than a Bronze-Arm at 6000
power? A Bronze-Arm at 6001 power maybe…
It’s only 3 mana. With green the way
it is, 3 really isn’t that bad. If your willing to
pay that for Bronze-Arm, then it shouldn’t be much
of a problem.
The Negative Side
Is this card bad?...Is the plural of
“goose” Sheep? *sorry…watching family Guy at the
same time*
The beast Folk family already has a
vast library of cards that can possibly be used to
get out the Fighter or Barkwhip. By my count, I have
about 10 beast Folks at least somewhat usable.
Where does Mighty Bandit rank on this
list. I would say 3rd or lower. The card
is definitely not as staple-ish as Bronze-Arm and
Torcon, but not as bad as Silver Fist or Fear Fang.
The card has power that isn’t that
great. 2000 isn’t even enough to last out a Brawler
Zyler.
The cost is in the high ranks of
Beast Folk drops. 2 is best, except for B-A. We all
know that…
The tap ability in general is a
disadvantage in itself. You have to give up an
attacker to make one stronger or give yourself an
extra ability. This one makes you give up an
attacker to make another stronger for that turn. So
next turn, not only will you have a tapped Mighty
bandit, but a tapped attacker 5000 weaker than it’s
attack. What the hell?
Finally, here’s “what else could you
use?: Beast Folk Edition!!!”
- Bronze-Arm?-you should already be
using them…
- Burning Mane?
- Mighty Shouter?
- Torcon?
- Golden Wing Striker or Fear Fang?
- Steel Smasher?
- A new Beast Folk out of the new
set? There’s bound to be a couple…
It’s your choice really. I personally
think that the card has potential and will see a lot
of play, but I’m not you…And one of us is happy. Not
sure which though…
The Limited Side
This card follows one of the simple
rules of success in Limited. Power is Good. Nothing
wrong with a card that can flex its muscles to kick
some ass, right?
Seriously though, tap monsters are
cool in limited. They have that un-canny ability to
switch up the game on you within seconds. I’d use
this guy. I really don’t see a reason not to. It’s
cheap, it has the tap ability, and powers others for
more monster bashing. What’s not to like?
The Recap
Here’s the + and – again
Pluses
+ Tap ability is crazy
+ 5000 power Plus is…wow…
+ 3 mana makes it still contendable
with other Beast Folks
Minuses
- Is it really a staple Beast Folk?
- Leaves your monsters vulnerable,
including him when tapped
- you have to give up an attacker.
Constructed- 3.5/5-
I don’t see much of a reason to not use this over
cards like Mighty Shouter and even Burning Mane. I
may be rating this pretty highly, but I like the
future for this Ace of Thieves.
Limited- 4/5-
Cheap, has a decent ability, and boosts the attack
of others. Can you say total pwnage?
Art-
Does a bandit really need 12 swords? Does he really
need to carry them all? Does he really need to wear
Purple Parachute Pants??? I wish I had some of
those…
That’s it for Mighty Bandit, Ace of
Thieves. If anyone has any questions, comments,
concerns, or complaints, E-Mail me at
pt_1bc_2@yahoo.com
Later Days…
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