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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Essence Elf
Evo-Crushinators of Doom
Card # DM47
Date Reviewed: 10.10.05
Constructed Average Rating:
3
Limited Average Rating: 4.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Lee Sandow |
Well, I had
originally chosen the cards for this week, but
in the end, another certain COTD reviewer
'convinced' me to let him choose this week
instead. So, you'll get to deal with more of my
questionable choices next week. Thus, we've
reached the time where I stop complaining about
my being ignored, and focus on the review of an
overlooked card that MIGHT actually see some
play at nats (For today's bonus question,
guess what next weeks theme will be).
Today, we lead to a creature that spells
disaster for your opponent.
Essence Elf
Cost: 2
Civilization: Nature
Card Type: Pretty Creature
Race: Tree
Folk
• Your spells each cost one less to cast.
They can't cost less than 1.
Power: 1000
Mana Generated: 1
Rarity: Common
Card Number:
47/55
The effect leaves me spellbound! That being
said, let's discuss why this card might r0x0r
our s0x0rs at nationals.
Civilization: A nature
tree-folk. Tree folk currently have little to
no support, but if memory serves they'll be
getting a little more in the future. THey do
have a somewhat decent evolution in the form of
World Tree, Root of Life from Thundercharge, and
this card makes sweet evo bait due to it's low
cost.
Cost: Two mana is cheap. While
it is a little much for his power level, it will
MORE than pay itself off once you cast a single
spell...
Power: 1000 power won't kill
much. However, much WILL kill it. Removal
spells that don't restrict their targets will go
wild on this guy, and creatures will smack him
around mercilessly. But don't you fret! Don't
get strung out! He doesn't mind! He's only in
it for his ability anyway!
Abilities: All of your spells
cost one less to cast. So, you can summon this
card on turn two, use a Brain Serum, Death
Smoke, or other spell next turn. Terror pit on
turn five is hot. With some help from a
Bronze-Arm Tribe, you could potentially use Lost
Soul on turn five. Can you spell evil? Using
this ability once will offset the loss you paid
to summon this guy. Any time after that you use
him, his ability is virtually free. Combine
this ability with Charger Spells to double your
fun.
THE REVIEW
Constructed overview: He's a
cheap monster, with an ability that is great in
both the early game and the late game. Rush
decks can use him to attack, and to cast the few
spells they might use easier. Control decks
will abuse his potential to use kill spells and
Lost Soul as early as possible. Nature mana
accel decks will abuse this card even further.
A fun deck featuring the five Invincible cards
would view this card as a chief asset. Try him
out, just try not to attack with him (unless
you're in to that sort of thing). 4/5
Limited overview: Any
advanatage you can get over your opponent is
essential here. Being able to use spells
quicker than them, even if they went first, is
difficult to deal with. Also, being a quick
early drop, he's great for rushing the kill.
I'd take him if I saw him. 5/5
FOR
THOSE THAT DON'T KNOW...
Anyhow, I'm
doing a little contest at the moment. Look at
the underlined part of my review (not the next
time line, but something else), and tell me what
that line is from, or where I got it from.
Today, I told you to figure out next weeks
theme, by looking at this weeks. The first
person to e-mail me five times with the correct
answers will win a copy of the card we reviewed
that day, plus a little... Bonus. Sorry Horus,
but I'm closing this contest to COTD reviwers.
Anyways,
congradulations to Fricking Pandas who got it to
me first. The line was from the movie
"Airplane!" However, I will ALSO give a point
to Lyinginbedmon because in addition to telling
the movie name, he also told me who said it, and
who that character was acted by. I usually only
give a point to the first person to reply, but
in cases like these, I'll make an exception.
Next time in the review: I was revived with
it last week...
|
Brandon Schmidt |
Name: Essence
Elf
Cost: 2
Race: Tree Folk
Civilization: Nature
Type: Creature
Rules Text:
Your spells each cost 1 less to cast. They can't
cost less than 1.
Flavor Text:
When the Silver Beards fell, mystical elves came to
rescue them.
Power: 1000
Mana Number: 1
Artist: Eiji Kaneda
Rarity: C
Collector Number: 47
Set: Evo Crushinators of Doom
This week we are reviewing cards that are
"underdogs" that might see play at Continentals.
Sorry I havent sent in a report lately, Ive just
been really busy and got in a spec of trouble with
my neighbors. Today we review Essence Elf..
Power/Cost: Essence Elf is a relatively low cost of
two, which is pretty good nowadays. Its mana cost
fits in with the whole rush thing for Nature
Civilization. Its one of many two cost creatures, so
yes there are better choices. It's effect though
makes it the better choice. Essence Elf has a weak
power of 1000, which makes it easily removed.
Crimson Hammer, Corile, Phantom Dragons Flame,
Searing Wave, etc, will all be pretty effective
against this dude.
Civilization/Race: Essence Elf is from the Tree Folk
race, which doesnt have very hood support at all. I
believe there are very few Tree Folk, and one
Evolution, and thats it. Hopefully sets in the
future will provide more support for these little
guys. Essence Elf is from the Nature civilization,
so many of its qualities come from that. The 1000
attack power, and the low cost for one. Nature and
Fire are known to have low cost creatures.
Effects: Essence Elfs effect may be the only thing
that people may conisder using it for. Essence Elfs
effect states that all spells cost one less, but
cannot cost less then one. This is great in the fact
you can speed up a Terror Pit if needed, or even the
dreaded Lost Soul. Its possible to pull off a turn
five Lost Soul with this guy, and that really sucks
for your opponent to leave them with low mana and no
hand, and probably a small field. I am currently
testing this card out, and so far hasnt hurt/help.
Constructed: 2/5 You probably wont see this card too
much in tournaments, being that it is too easily
dealt with. Still, if you want to give it a go, by
all means try it.
Limiited: 4/5 Much better here, low cost and its
effect will get out any of those Evo spells.
Overall: 3/5
Thanks, any comments, duel requests, trades, contact
me at:
MaskOfRestrict3- Aim
CrystalPaladin06@yahoo.com -Email
|
Steven Cantrell |
Welcome to the beginning of another
great week for card reviews! With only nineteen days
remaining before Nationals in Los Angeles, now is
the perfect time to review some lesser-known cards
that could make an impact. We start off with...
Essence Elf
Type: Creature
Civilization: Nature
Race: Tree Folk
Mana Cost: Two (2)
Rules Text:
-
Your spells each cost one less to
cast. They can’t cost less than one mana.
Flavor Text:
When the
Silver Beards fell, mystical elves came to rescue
them.
Power: 1000
Rarity: Common
Set: Evo-Crushinators of Doom
Power/Cost: Two mana for just 1000 power
won’t win over any doubters. But hey, those are the
exact same stats as several other popular creatures,
namely Emeral and Propeller Mutant. So while the
ratio is not anything to get excited about, Essence
Elf serves its purpose as a cheap attacking body.
Civilization/Race: Nothing special about
the Tree Folk. There are currently nine of them to
date, with little support other than one mediocre
evolution, World Tree, Root of Life. The only other
Tree Folk that sees any play is Elf-X, Essence Elf’s
creature counterpart. As far as civilization goes,
this guys fits right long with all the other mana
manipulators. He has some competition at the two
drop with cards like Crow Winger, Torcon, and
Poisonous Mushroom.
Effects:
Essence Elf has a nifty ability that instantly drops
the cost off all your spells by one. There are two
main ways to abuse the effect: Cast highly expensive
spells early game (quality) or cast more spells late
game (quantity). Essence Elf allows you to easily
drop that Lost Soul or other massive spell one turn
before your opponent was expecting. This works even
better with multiple copies of Essence Elf or other
mana acceleration for a two turn boost. You can also
play additional cards in the late game with the
saved mana. For example, you have seven mana and
only Energy Stream in hand. Cast Stream for two,
then draw to get that Terror Pit you needed to
destroy an opposing fatty. Essence lf just saved you
two mana and made the move possible.
Limited:
3/5
Essence Elf becomes just another
weenie attacker in draft. There are normally fewer
spells used in this format to benefit from the cost
reduction, but less destruction also means he will
stick around longer on the field. You could do
worse.
Constructed: 3/5
Another average score for Essence Elf
here. Consider two or three copies for decks with an
excessive number of spells or particularly high
costing ones like Lost Soul and Apocalypse Vise.
Good luck preparing for Nationals!
Steven Cantrell
Thrash-494 on DMRealms
Smcman7@aol.com
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