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Pojo's Duel Masters Card of the Day

Zagaan, Knight of Darkness
Image from Wizards Duel Master site
 

  Zagaan, Knight of Darkness
Base

Card # DMS6


Date Reviewed: 10.21.05

Constructed Average Rating: 3
Limited Average Rating: 4.3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Lee Sandow
Yep.  I'm making us review my second favorite card today.  While this week was supposed to be "cards we won't see at nationals week", I decided to throw this one in (even though I will be running him.  Today's bonus question, how many will I run?  You know the drill.  That being said, onto the review.

Zagaan, Knight of Darkness
Cost: 6
Civilization: Darkness
Card Type: Creature
Race:  Demon Command
•    Double Breaker
Flavor Text:  "If I were to send him to the field, he would overwhelm the enemy in an instant. Where is the fun in that?" -Lee Sandow, pwner of all
Power:  7000
Mana Generated: 1
Rarity: Super Rare
Card Number: S6/S10

Zagaan is the man.  He was the first Super Rare card I ever pulled, and it turns out he's STILL decent in play to this day.  Let us review!

Civilization: He's a big, beefy, darkness card that doesn't have any adverse effect to summoning him.  Nice.  Demon Commands also have a pretty sweet evo out in the US, and another (even more pimping) evo in the future.  He's not the best for this purpose, but he's far from the worst.

Cost: Six mana is a decent amount, but with mana accel or proper timing, it's not bad to pull off.  It's worth it power-wise though.
 
Power:  7000 power runs over pretty much any blocker used in the current environment, and runs over most creatures that see play that aren't named Fighter Duel Fang or Bazagazeal Dragon.  *Huggles Zagaan*

Abilities:  He double breaks.  What's there to say?  Two shields for one swing is something your opponent won't want to have happen.
 
THE REVIEW

Constructed overview: Well, he's mostly good for Terror Pit bait, but he can overrun most tapped creatures, and your opponent will generally not want to have it get to their shield zone.  Also, it's odd, but I've also noticed that many people have difficulty dealing with Zagaan, namely because they aren't sure how to deal with him since they never encounter him.  For extra fun, play him the same turn as an Emeral, and watch your opponent debate which is the bigger threat.  It's fun.  3/5

Limited Overview:  Pull it.  Use it.  Love it.  5/5
 
FOR THOSE THAT DON'T KNOW...
 
Anyhow, I'm doing a little contest at the moment.  Look at the underlined part of my review (not the next time line, but something else), and tell me what that line is from, or where I got it from.  The first person to e-mail me five times with the correct answers will win a copy of the card we reviewed that day, plus a little... Bonus. 
 
Chaossemaj has done it again, having been the first to say that Friday's question resembled Lost Soul's flavor text (as it should).  Also, brine found the answer in Wednesday's review, where I mentioned the GQ gamer who used Dark Reversal.  I hid the name Austin in there by using white letters, that you needed to highlight to read.  Keep your eyes open, as I may try that trick again.  Like right now.

Next week:  Steven Cantrells last week, and EPIC DRAGONS!!!  (Scary set)
 
Steven Cantrell

Zagaan, Knight of Darkness

Type: Creature

Civilization: Darkness

Race: Demon Command

Mana Cost: Six (6)

Rules Text:

  • Double breaker (This creature breaks 2 shields.)

Flavor Text:

"If I were to send him to the field, he would overwhelm the enemy in an instant. Where is the fun in that?" —Ballom, Master of Death

Power: 7,000

Rarity: Super Rare

Set: Base Set

 

Power/Cost: Not many creatures with a six mana tag are worth playing. Normally these high cost spots are reserved for spells like Holy Awe and Lost Soul, or at least creatures like Twin-Cannon that can make an immediate impact. But Zagaan may be an exception to the rule. Even with summoning sickness, your opponent will not enjoy having to deal with a massive double breaker. Zagaan’s power is enough to survive every power-restricted spell except Vise and tackle all commonly played blockers.

 

Civilization/Race: Not much to report here. The big guy comes from the Demon Command race, known for their super-fatty evolution, Ballom (who also appears in Zagaan’s flavor text). They have decent support, but not enough to hugely impact his playability one way or the other.

 

Effects: Zagaan lacks any abilities outside of Double breaker. That absence of an ability, combined with his high cost, makes Zagaan especially vulnerable to forms of bounce like Corile. The best way to handle Corile: pound away while you can. Don’t hesitate to swing for two shields given the opportunity.

 

Limited: 4/5

This must be the thousandth time you’ve heard it, but fatties like Zagaan are game-winners in draft. Consider yourself lucky to pull one.

 

Constructed: 3/5

Outside of things like Cryptic Totem, the big guns are not as valuable in constructed play. Zagaan can still be useful though, as he is one of the cheaper Double breakers available.

 

Good luck at your release tournaments everyone! Depending on how homework goes, you might finally get another report come Monday. Either way I plan on compiling a massive tourny write-up for Nationals in Los Angeles. Just seven more days til the event kicks off...

 

Steven Cantrell

Thrash-494 on DMRealms

Smcman7@aol.com

Toilet
Head
Brett
This is gonna be another quick review. Zagaan....what to say about zagaan......... I traded him and some other stuff to Sandow for my first 4 terror pits so, can't say I don't like terror pit er... Zagaan. He is really not that bad. 6 for 7000 is fine. He is past his prime though so, don't use this unless you are running a demon command deck, love this card, or are stupid

Constructed(blah blah): 3/5

Limited: 4/5
 

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