Alright,
Today's going to have to be a short review, Got
things to do. ^__^;
Name:
Crystal Jouster
Cost:
7
Race:
Liquid People
Civilization:
Water
Type:
Creature
Rules Text:
Evolution
- Put on one of your Liquid People.
Double
Breaker (This creature breaks 2 shields)
When this
creature would be destroyed, Return it to your
hand instead.
Flavor Text:
An infinate number of
warriors in one.
Power:
7000
Mana Number:
(1)
Alright,
Quick review...Quick review.
Well, He's a
Liquid People evolution, So its not going to be
hard to get him onto the board.
His
power/cost ratio isnt that bad.
Now his
ability to return to the hand whenever he's
destroyed..Now thats the game breaker.
Bounceing not
only himself, But the creature he evolved from
back to your hand? Thats a great ability to
have.
Lets say you
play him and break two shields, One happening to
be a Terror Pit. If your opponent was smart,
They wouldnt destroy the Jouster (Seeing how he
would just be played again next turn) but
another of your creatures instead. And leaving
him on the board means another two shield broken
next turn.
What
else could you play for 7 mana?
- Emeral +
Merfolk?
- Corile +
Spiral Gate?
- *Aqua Guard
+ Crystal Lancer?* **I would much rather play
this out than the jouster**
Pro's:
- 7000 Double
breaker not bad.
- Easy
evolution process.
- Returns to
the hand once he's destroyed.
Con's:
- Crystal
Lancer still beats this guy out in a
power/cost/effect ratio.
- He's a
Super Rare, So he'll be harder to get your hands
on than other possible evolutionary possiblitys.
Constructed: 2.5
/ 5 (This guy is good, but not great. I'd
rather play Lancer than this guy.)
Limited: 2 /
5 (If you have enough Liquid people to use
him, Then he rocks in limited. Otherwise he's
not worth playing)
Well, Thats
my review on Crystal Jouster. Check back in a
few days for more reviews!
Till Next
Time Pojo readers,
DimAssassin signing off
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