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 |  | 
					Pojo's 
					Duel Masters Card of the Day 
						
						
							| 
							 Image from
							Wizards Duel Master site
 |  | Bronze-Arm Tribe Base
 
							Card # DM90
 
 Date Reviewed: 04.06.05
 
 Constructed Average Rating: 
							3.7
 Limited Average Rating: 3.9
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
 |    
						
							| The Pit of 
							Terror | Name: 
							Bronze-Arm Tribe Cost: 3
 Race: Beast Folk
 Civilization: Nature
 Type: Creature
 Rules Text:
 When you put this creature into the battle zone, put 
							the top card of your deck into your mana zone.
 Flavor Text:
 They're bringing some friends to the party.
 Power: 1000
 Mana Number: 1
 Artist: Yusaku Nakaaki
 Rarity: C
 Collector Number: 90
 Set: Base Set
 
 Staple in almost every deck that plays nature. Nuff 
							said.
 
 Pros:
 -Evo -Bait for Barkwhip
 -More mana...cool
 
 
 Cons:
 -Err...nothing
 
 Constructed:4.5/5 It's an awesome card it's just not 
							perfect.
 Limited: 4.5/4.5
 
 |  
							| Morph3us | Name: 
							Bronze-Arm Tribe Cost: 3
 Race: Beast Folk
 Civilization: Nature
 Type: Creature
 Rules Text:
 When you put this creature into the battle zone, put 
							the top card of your deck into your mana zone.
 Flavor Text:
 They're bringing some friends to the party.
 Power: 1000
 Mana Number: 1
 Artist: Yusaku Nakaaki
 Rarity: C
 Collector Number: 90
 Set: Base Set
 
 “ The Tribe has spoken, you are not worthy of the 
							Bronze-Arms ”
 
 Todays CotD is the widely used Bronze-Arm Tribe from 
							the very first set.
 BAT, is still being used for his versatility in 
							today’s meta. For a measly 3 mana you get a 1000 
							body with a very nice effect – you put the top card 
							of your deck into your mana zone! Is that not wicked 
							or what? xD If you started the duel then you’ll 
							basically ahead by another turn versus your 
							opponent, and if you started second you’ve caught up 
							to your opponent in mana. That is, if he hasn’t 
							already mana accelerated before you >.< This means 
							that you can drop that Corile, Rumbling Terahorn, 
							Meteosaur, etc. a turn before they were meant to hit 
							the field XD It also helps you get 1 mana closer to 
							that killer 7 drop; Apocalypse Vise, Lost Soul, etc. 
							Can’t forget that BAT is also a Beast Folk, the 
							heart of the nature civilization. Also, you can’t 
							forget about the evolution creatures; Barkwhip, the 
							Smasher and Fighter Dual Fang are what you want to 
							evolve your small Beast Folks in order for them to 
							become true killing machines! You can almost always 
							find a Bronze-Arm Tribe in any deck that runs nature 
							simply because he is just so useful.
 
 Limited – 4/5 – mana accel you say? I’ll take it ^.^ 
							Constructed – 4/5 – ditto
 
 - Morph3us
 AIM: Morph3us27
 MSN: ray-.-ray@hotmail.com
 
 |  
							| syc22 | Bronze Arm 
							Tribe, or BAT, should pretty much be an auto include 
							in any deck running green and cards with a cost of 5 
							or more. While his body is weak, a mere 1000 power, 
							he is still an attacker, which are, of course, the 
							key to victory. His ability to push out 5 cost cards 
							on turn four is great, since many powerful cards, 
							such as Phal Ega, Dawn Guardian and Searing Wave 
							fall into that mana cost. Beyond this, everything 
							above 5 mana can be played a turn earlier through 
							BAT. 
 BAT also is gifted with one of the better creature 
							types, Beast Folk, which allows him to be evolved 
							into some fierce creatures such as Barkwhip, the 
							Smasher or Fighter Dual Fang. At a common rarity, 
							Bronze Arm Tribe is also easy to find, and in a 
							limited environment this is a great bonus, since it 
							means more of this powerful card will find it’s way 
							out of the packs and into your deck. The only 
							drawback in limited is that the randomness of the 
							topmost card of your deck could hurt you, since you 
							may end up putting your decks bomb card or that kill 
							spell you were hoping for into your mana zone, where 
							it will probably sit useless, beyond powering out 
							other cards.
 
 Constructed Rating: 4/5
 
 Limited Rating: 4/5
 
 |  
							| King Of Kings | 
								
									
									
									
									What is up Duel Master COTD fans? I am the 
									King Of Kings and I will be reviewing Cards 
									for Pojo. Now lets see what we have here, 
									
									
									
									  Name: 
									Bronze-Arm TribeCost: 
									3
 Race: 
									Beast Folk
 Civilization: Nature
 Type: 
									Creature
 Rules 
									Text:
 When you put this creature into the battle 
									zone, put the top card of your deck into 
									your mana zone.
 Flavor 
									Text:
 They're 
									bringing some friends to the party.
 Power: 
									1000
 Mana 
									Number: 1
 Artist: 
									Yusaku Nakaaki
 Rarity: 
									C
 Collector 
									Number: 90
 Set: 
									Base Set
 
									
									
									
									What is he, a pig or a bear? 
									
									
									
									Nature revolves around Mana being produced, 
									and this card fits the mold. Its effect is 
									good and bad, its good because it gives you 
									extra mana(and that is good when Elf-X Is on 
									your field because that extra mana could 
									give you Barkwhip or Fear Fang). The bad 
									side is that extra card could be Fighter 
									Dual-Fang or Terror Pit, if you are running 
									a dark Nature deck, but Mana Nexus should 
									take care of that problem. With that in 
									mind, here is the pros and cons of the 
									Bronze Arm Tribe. 
									
									
									
									Pros: Speeds up the game with an extra mana 
									boost 
									
									
									
									Cons: 3 Mana for a 1000 attacker, that just 
									plain SUCKS! This will last maybe...1 or 2 
									turns at best. 
									
									
									
									My overall score for this is 2/5. The ONLY 
									reason that this card doesn't get a 1 is the 
									Mana boost.      |  
							| Utility | Name: 
							Bronze-Arm Tribe Cost: 3
 Race: Beast Folk
 Civilization: Nature
 Type: Creature
 Rules Text:
 When you put this creature into the battle zone, put 
							the top card of your deck into your mana zone.
 Flavor Text:
 They're bringing some friends to the party.
 Power: 1000
 
 Now, Bronze-arm Tribe is a Beast Folk, so it has 
							major support in the form of being Barkwhip evobait 
							and Vreemah. Hulcus is also 3-drop, so that hurts a 
							little...
 
 BaT's ability is always useful, as extra mana isn't 
							necessarily a bad thing. Even if a vital card is put 
							in mana, it's always retrievable via Thrash( or 
							Zebrafish, if you run that...)
 
 BaT lets cards come out a turn earlier, which is 
							obviously good...
 
 In Limited, it can come in handy for dropping that 
							Bolshack or swarming the field...
 
 4/5 constructed
 5/5 Limited
 
 
 |  |