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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site |
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Bluum Erkis,
Flare Guardian
Shockwaves
Card # DM-S9
Date Reviewed: 04.18.05
Constructed Average Rating:
3.25
Limited Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Prince
Yaken |
Bluum Erkis,
Flare Guardian
Cost: 6
Civilization: Light/Water
Race: Guardian
Power: 8,500
~This creature is put into your mana zone tapped.
~Whenever this creature would break one of your
opponent's shields, your opponent shows that shield
to you instead of putting it into his hand. If it's
a spell that has "shield trigger," you cast it for
no cost, then put it into your opponent's graveyard.
If it's not, your opponent puts it into his hand.
~Double Breaker
Civilization: Light and Water together creates quite
the balanced mix for two generally peace preferring
groups. Living just below the surface near coral
reefs and sunken cities, the Light-Water hybrids
have the benefit of aerial flight or a deep sea
submerge to use for adventure or mission of any
kind. Seperately both groups rely of resources such
as draw power, shield manipulation, and stable power
levels to keep any emey at bay long enough for the
threat to diminish. Staying true to its roots shield
manipulating roots Bluum Erkis, focuses on what
defenses any nearby enemy might have and to take
full advantage of any weakness...or even strength...
Cost/Power: 5 Mana for 8500 power is beyond stable
for the current format as it leaves Bluum Erkis out
of any fire civilization spell's range and above
most commonly used creatures.
Abilities: Whenever Blumm Erkis, Flare Guardian hits
a shield a few things happen that all HAVE to
happen. First you get to see the shield(s) that it
hits, if either are a shield trigger card you
immediatly use their effect as if it was your own
then send it to the graveyard. It if is not a shield
trigger then itgoes to your opponent's hand. A few
examples of when the shield trigger stealing effect
would be bad would be the activation of a Intense
Evil with the only attacker(s) being the option for
destruction or a Burst Shot having to hit your swarm
or weenies. Both seem unlikely but it can happen.
Card Efficiency: Potentially making every shield it
hits a dud (really with the exception of less than a
dozen almost never used shield triggers), Bluum
Erkis can easily turn the tide around just like
Bolmeteus Steel Dragon or Cryptic Totem have done
and still do. After 1 shield trigger or 1 creature
taking down by this watery titan it is all bonus
usage from there.
Constructed: Although there aren't large amounts of
shield triggers used compared to in the past, Bluum
Erkis uses them to full potential. 3.5/5
Limited: Even though there aren't as many shield
triggers, the ability to see what your opponent gets
for free is still something worth noting 2/5.
|
The Pit of
Terror |
Name: Bluum Erkis, Flare
Guardian
Cost: 6
Race: Guardian
Civilization: Light/Water
Type: Creature
Rules Text:
(This creature is put into your mana zone
tapped.)
Whenever this creature would break one of your
opponent's shields, your opponent shows that shield
to you instead of putting it into his hand. If it's
a spell that has "shield trigger," you cast it for
no cost, then put it into your opponent's graveyard.
If it's not, your opponent puts it into his hand.
Double breaker
Power: 8,500
Hey,
It's me again I had to miss last week. Sorry about
my reviews a few weeks back I even forgot to
introduce my self..How silly am I.I love these Dual
Lands..err Mana. No more colour screw for me.
Well today we are reviewing Bluum Erkis, Flare
Guardian.
Mana Costs:
The cost of this card is not bad. 6 mana sor 8500
that's pretty great, but sadly you must have both
Water and Light mana in your mana zone and no one
plays that combonation do they?
Effect:
The Effect of this card is pretty cool. great to
make a deck built around this. Hit a Holy Awe? Sweet
tap all your opponents Blockers. Hit a Pit? YAY!
Free kill. So this card is a great card. If this
card has Blocker then this card will pwn Baza.
Ratings:
Constructed: It's a nice card but making it so that
you must have both civ mana in your mana zone makes
it get a lower rating. 3/5
Limited: Play it! It's a nice big fattie/bomb so
this get s higher rating here. 4/5
|
Tobi Wan
Khanobi |
Name: Bluum
Erkis, Flare Guardian (Shockwaves of the Shattered
Rainbow – DM10)
Before I started this review, I made sure I did a
quick check on the FAQ sections, since this is one
of the two cards I am missing from this set (a
bummer to be sure, he is a very interesting card.)
To start with, a summarized review of the
information in the FAQ sections.
First thing the questions answered was “do I HAVE to
cast the spell, even if it would hurt me more.” The
answer was YES, any spell shield trigger MUST be
activated (Even if, say Upheaval would leave you
with no mana). Second, the language of the card now
applies to “you” (the attacker) and “your opponent”
as the person whose shield was broken (so Terror
Pit’s effect actually will destroy the shield
owners’ creature of YOUR choice.) Third, cards such
as Ice Vapor, Shadow of Anguish (from the Fatal
Brood expansion) who have effects that trigger when
your opponent casts a spell would focus on the
caster (if it was your opponent’s creature, he gets
this ability since you cast the spell, even though
he owned it). The fourth question the list answers
the question about shield trigger Creatures. I can
not believe they had to clarify this one, since the
card states “If it’s a spell that has ‘shield
trigger’ you cast it for no cost...”. This means his
ability ONLY affects shield trigger SPELLS. Oh well,
better safe then sorry I suppose.
The next two questions dealt with creatures that
prevent spells being cast, such as Alcadeias and
Cryptic Totem. Alcadeias WOULD prevent any non-light
spell (such as mana nexus for example) but you would
place this “useless” spell into their graveyard. The
language on Bluum Erkis states after it is cast, any
spell goes to the owners’ graveyard (in this case,
the shield owners’ graveyard.) I know this is weird,
since the spell cannot be cast since Al is
preventing it, but I swear that is what the FAQ’s
state. Cryptic totem would not stop you from casting
his shield triggers since you are not using the
shield trigger aspect, rather casting the spell if
it has shield trigger. Furthermore, the effect is
not applicable, since it is not your shields that
you are worried about, it is the opponent’s shields.
Again, kinda tricky, I know, but that is the
official word on that issue. Finally, the FAQ’s for
Bluum Erkis focused on Boomerang Comet (from the
Rampage expansion). This card (When used by the
owner, not the breaker) basically swaps a mana card
for this card. You have one line of text on Bluum
Erkis however that hurts the “shield trigger
stealer” instead. You take a card from your mana
zone and add it to your hand, however the card
Boomerang Comet goes to the graveyard due to Erkis
effect (...cast it for no cost, then put it into
your opponent's graveyard).
Finally, when the broken shield is not a spell and a
shield trigger, it goes into the owner’s hand. So
the owner of a shield trigger creature could go into
the battle zone IF the owner so chooses (this
ability really only effects spells with triggers and
allows Bluums’s owner to see all the new cards the
opponent gained). This ability is pretty darn cool,
but there is more. He is also a double breaker! He
swings for two and if they are both shield trigger
spells, there may be some interesting results (like
a Water / Light deck casting Mana Crisis and Zombie
Carnival with no nature or darkness cards in his
mana zone).
Props:
1) No fear of shield trigger spells.
2) Double breaker (always a nice addition)
3) Consists of two civilizations that are
complementary (field & hand manipulation and major
blocker support)
4) Good cost to power ratio (6 cost for a 8,500
beatstick).
5) No restrictions on who it can attack (creatures
and players are both fair game).
6) Good race choice (guardians have some nice evos
and other basic creatures, if you would really want
to get rid of this creature).
Slopps:
1) Unable to stop Shield Trigger Creatures from
being summoned (It effects spells only, and if it
doesn’t fall into that category, it goes to his
hand, thus can be triggered).
2) Duel Civilization creature (that whole “into the
mana zone tapped” thing is annoying! Not to mention
you need a water AND a light in the summoning
process).
Overall, I think he wins a 4 out of 5 for a duel or
more civilization deck (keep in mind though, the
scale we use it only whole numbers 1-5, and I see a
5 / 5 score as a staple “must include” card.) I
don’t know how much the dual civilization creatures
are going to change Meta, but he has definite
potential to make a LOT of appearances, since people
might start adding more shield triggers due to fear
of Bombazar. He is a nice addition to a water /
light deck.
Any questions, comments, and concerns? PM
“TobiWanKhanobi” right here on Pojo; or e-mail me at
Pondering_Reality@hotmail.com with a descriptive
subject line.
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